Lishy
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Everything posted by Lishy
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Well you would have to make it work on water Or even better... JABUN LOST THE OTHER HALF OF HIS BODY! It's his ghost!!!! Seriously though. A creepy Jabun hack where he follows you through the sea would be great! (Maybe make it when there's eternal night + the storm music for extra creepiness? I.e. the music sailing from great fish isle for the first time to windwall?) I really want this funded.It really doesn't need to be a formal hack. Just stalker-Jabun! And that creepy lantern thing on his head! It's like a hook! Fucking scary!
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We don't need something huge. Just a really creepy hack! Something like importing a fixed up version of the dummy model to represent Jabu Jabu and somehow placing it inside Great Fish Isle upsidedown like it's dead. Edit in some fitting sfx (Unless we can hack dialogue yet?) and then spawn JABUN as you sail through the great sea, stalking you, staring at you... The reincarnation, and spirit of Jabu Jabu - Jabun, is haunting you. He wants to devour you, and steal your soul... Well, we don't need a storyline at all. Just a really creepy hack with Jabun please! Not really something stupid like the BEN creepypasta. But a demonstration hack which is just plain creepy!
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Why is everything you're showing us so creepy!? D: We need a creepypasta Wind Waker haox someday. Not something stupid like ben, but using model hacking we need something creepy. Do it! D:
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Well the fin stuff could be if Jabun moved around. In the cutscene he sort of dives into the water. It's possible he did more. Also, is he really that big as the YT comments imply?
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It's possible he could have been a Jabu-Jabu and been positioned differently ^ I still wonder the possibilities of whether or not Jabun himself was a dungeon. If his dungeon was scrapped, it's unlikely they would scrap his dungeon theme too. It's possible it would have been used in a cutscene, namely, his actual cutscene. But his theme would have also suited a cavern appropriately.
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The face kinda makes it look cheesy now.. But that may be more of a problem with the model than anything else.
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Majora's Mask is a brilliant game. However, creating our own world and time-controlled characters and schedule would be quite complex, and tedious. I would love to see it done, but I dread how hard it might be.
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No triple arrow texture in Majora's Mask?
Lishy replied to Сʀɪ�ѕ�ɴ's topic in Community Projects
Did OoT even have a triple arrow texture? Wasn't the only instance of triple arrows in stores, where it uses a 3d model instead? -
Indeed. They already have most of the resources with OoT 3D. It wouldn't be a bad idea to see it made like their own "rom hack" either. I just want to see ALTTP re-imagined in true 3d since we already have the GBA port.
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Much better than the previous list. Glad they added amazing mirror and fire emblem.
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It's a great match of malon vs shiek. I wonder who's gonna win... We all know who I'm rooting for
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I think he means to borrow the animations Shiek uses ingame, for example.
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Well she does use deku nuts, fortunately
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What are you also planning to do in regards to weapons with shiek? Will she have needles, or her whip somehow?
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Will Shiek also get her harp?
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Who will be used as Child Shiek though? Also, I'm very pleased that Malon is winning! Just an idea, but you might be able to port their sound clips from Majoras Mask since they have more voice samples.
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I REALLY want Romani & Cremia/Malon. I'm a huge fan of their character. The condition being ONLY if they have their unique sound clips, or at least a female voice. Which shouldn't be too hard, should it? So I voted for them! Other ideas: Child Zelda and & Shiek? Come on. Who wouldn't love to play as Shiek!? Conker from Conker's Bad Fur Day? Army conker for Young Link, Matrix Conker for Adult scaled up? Not sure who else from an n64 game at the moment besides Malon.
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An exit in desert makes sense for test purposes. But why would they add an exit INSIDE strongbox warp? What does the name even mean? Seriously. Also, out of curiosity, but where does that exit lead to in normal OoT beta quest than in this debug rom?
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I doubt it. That Room itself is the size of King Dodongo!
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Hey guys. What're your favorite ZREO remixes of Zelda? So far, mine has to be Shadow Temple. http://www.youtube.com/watch?v=EBr8GuUcL2s Makes it sound like an entirely different dungeon. Just as deadly, but instead of creeping you out, it's full of adrenaline, as if you're being stalked and chased 0:20 for the song.
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Hey guys. I'm trying to make an Ocarina of Time-inspired mod for Doom, and I need textures from Ocarina of Time. Problem is, I'm having trouble identifying textures in the scene_1 someone gave me a long time ago, which apparently holds all map textures. Looked through it multiple times, but I'm still having problems. There for, I'm left with nothing to do but ask. Here's my list at the moment of this post: 1. What is Dodongo's Cavern Lava textures? It has two frames, so I'm confused when looking at its texture set. 2. What is the texture of the "step"-switch? 3. Tree leaves (YES those weird things popping out of those spike things we call "trees" in Hyrule Field) Thanks!
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An Exit to ganon's castle IS weird. It really makes you wonder... What does the name Strongbox Warp imply anyways? It's placed alongside all the other test maps instead of near Gannon's Castle, so...
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It wasn't a boss room. It's a scratchpad test, and looks like nothing more. See how detailed the room is? Now see how basic the textures are? (They are only black and white, they look like alpha masks!) Methinks the artists were just screwing around to see how good they could make the room look using Color Translations, or whatever you call them? (When color is given to B&W textures) What do you think?
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Bump. Sorry for bumping, but can anyone convert the subscreen fix code?