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Everything posted by Mallos31
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Use a program like ppf-o-matic. That program is pretty self explanatory.
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Zelda OoT: Event Flag Documentation (Just Before Zelda)
Mallos31 replied to Three_Pendants's topic in Modifications
Question: How are you finding out what activates these flags? Just watching them and seeing what changes? -
Do you want it to stay invisible?
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Bwahaha yeeeeah. Doesn't sound too...shoot, wait. She would ALWAYS smell like fish! Likable personality or not, I do not like fish smell...
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Well, my theory has always been that when a sage is awakened, it's because they were recently dead. (Except Zelda) So... I mean... I dunno if I'd be all that cool bein' with a dead girl.
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Zelda OoT: Event Flag Documentation (Just Before Zelda)
Mallos31 replied to Three_Pendants's topic in Modifications
Yes. Why the heck did I think walking up to Zelda started it? D: That's what I get for trying to think after work. But yes. The Impa thing. Also, dunno if you've ever heard about the thing where you pour the fish out on top of the steps in sacred forest meadow, and when you start the cutscene where you learn Saria's Song, the fish teleports onto Saria's lap, but would it be possible to find out if that was on purpose? Sorry. I'm just throwing random stuff out. -
Maybe not Malon, but Romani/Cremia yes. More personality. In OoT it would have to be ruto, because she's got a fledged out personality and seems funny and sarcastic. Malon just seems... empty. Idk.
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Zelda OoT: Event Flag Documentation (Just Before Zelda)
Mallos31 replied to Three_Pendants's topic in Modifications
I think this counts as an event flag... does the code to start a cutscene stem from an actor? Like, when you walk towards Zelda, and the scene starts. -
I watched that interview with the father of the girl who was supposedly killed. I slowed it down, and saw that his eyes were moving from right to left (Or his left to right) That, and the fact that two days after your child has been murdered, and you're about to do an interview about the murder of said child, you would not be laughing at a joke someone made, no matter how hilarious. Any one of the witnesses could have EASILY been paid off.
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Dude, for an 11 year old, you're talented as heck! Also, I'm 21.
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Yeah, I was just trying to get to ice cavern and suddenly found myself inside Jabu Jabu.
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I just can't wait until xdan finishes Sorata. All of this stuff will be so easy. But I completely agree. There are things that I'd love to be able to do, but I honestly can't figure them out myself. For the longest time I've been trying to make a custom animation for link and I'm getting nowhere. I know that's not necessarily a tool-related thing, but as a community we should not only share the result of our knowledge, but the knowledge itself.
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That's not bad at all! I always hated the fact that Ocarina of Time's time travel was so important, yet you could finish the whole game only traveling like... 4 times. Period. (And speedrunners travel once) So it's cool that you'd actually have to use the biggest mechanic in the game LOL
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I can't last very long at all. My head keeps expecting the next part, and it never happens, and so my brain just flips out!
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Beta content in PRIMA Strategy Guide for OOT
Mallos31 replied to giadrosich's topic in General Gaming
haha I accidentally did that when I was ten, and I thought I broke dark link XD -
Not to sound...I don't have a word for it... but did you read the readme? Cuz there's a ton of info in there, and I think there's even a bit of a tutorial. (I could be horribly mistaken though)
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Dag, yo! That's pretty crazy. I have always wanted to play guitar, but I have bad luck with them. Every time I get one, it breaks somehow. Usually pet related accidents. So I'm just holding off until I don't have any anymore.
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Real quick backpedal, that hole in Darunia's chamber was from the original way you would enter. Remember, the Ocarina didn't exist until pretty late in development. Apparently you would have to drop down from the ceiling into the room because you couldn't open the door with Zelda's Lullaby. (But I think it would be cool to maybe put that back in. I think it's stupid that everyone opens up to that song.
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Beta content in PRIMA Strategy Guide for OOT
Mallos31 replied to giadrosich's topic in General Gaming
Look. There's 8 small keys too. Like when you use map select into a dungeon or the "beta quest" Also, Navi's wings are pointed in the picture of young link. So that's an old screenshot too. -
If I can get some concept art, or just simple drawings, I would be glad to model the dungeons. I'm not good at coming up with the ideas myself because I have too much stuff running through my head. But heck, the reason I know about any of this stuff is cuz I was part of TBT as a modeler. (Yes, I know I didn't get much done, but then again, who did? ) And I've gotten quite a bit better since then!
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Beta content in PRIMA Strategy Guide for OOT
Mallos31 replied to giadrosich's topic in General Gaming
What has always made me sad is: So shortly after the game was released, the 64Mb cart was made. They could have probably done it "OTL -
Beta content in PRIMA Strategy Guide for OOT
Mallos31 replied to giadrosich's topic in General Gaming
The back of the Ocarina of Time box has three pictures from the beta. One which actually still has Navi being red and link having the bow, bombs, and ocarina, and 9 small keys. -
N64/Zelda hacking tools (DList conversion etc)
Mallos31 replied to xdaniel's topic in Community Projects
I discovered that onboard GPUs actually emulate a lower version of OpenGL than they say they do. Like mine, it said it used 2.1, but when I was testing it, it would only work with code from OpenGL 1.1 or before. It wasn't just mine either. I tested it with a few friends' computers who used onboard. OpenGL just doesn't work correctly on them. And I have no idea why. -
N64/Zelda hacking tools (DList conversion etc)
Mallos31 replied to xdaniel's topic in Community Projects
I got that a few times. Opening the actor for the redead, Ganon, and NEVER try to open the "code" file or anything like it. Oooohhhh boy it gets buggy. -
N64/Zelda hacking tools (DList conversion etc)
Mallos31 replied to xdaniel's topic in Community Projects
This may seem a little ridiculous, but would it be possible to, say, make it to where you can right click an actor cube, and render it in a new tab like a browser or something, just in case you're not 100% sure what actor it is (Like, for so long, I have no idea what demo_geff was) If that's totally stupid, ignore it