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Mallos31

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Everything posted by Mallos31

  1. Depending on what program you're using, you should be able to select said faces, and click "reverse normals"
  2. what'd I say? Three days. XD Also, I'm sure this has a lot to do with the program being in early stages, but running this takes up more processing power than Skyrim. Just sayin'. I have a 6 core processor 4.1Ghz and it used 52% of it.
  3. The clock town theme ported is creepy
  4. If I remember right, that program uses a command line (hence the reason you're using .bat files) you should be able to put a default set of quotes in the call for the file path. The quotes always work whether the path has spaces or not.
  5. Flotonic was the one who initially taught me how to do that anyway. I just can't find the documentation he showed me. Also, that looks amazing. I give it 3 days before you have animated textures working
  6. Is the tutorial for how to import custom dlists still up somewhere? It's been so long, I honestly don't remember how. EDIT: Also, Xdan, I wanted to let you (And the other developers on here) know, I've been kinda promoting this site some. There is a huge group of Zelda fans out here, and one of the managers at gamestop has been telling people about the URA expansion, and these modding tools and forums. Just thought you should know.
  7. He used "blatant" 40 times and "ripoff" 66 times and "blatant ripoff" 21 times... wow.
  8. That's really amazing! Works great on my computer. Will the new program be changing display lists when e.g. link pulls out a sword?
  9. All the BK fans will be all kinds of excited for Conker. Apparently the old version had Stop 'N' Swop things in it. Yay new discoveries! Too bad no one's ever gotten a RARE game to work too well on an emulator.
  10. I love Twilight Princess quite a lot myself, as well as every other Zelda game. I haven't played ONE I didn't love. Though, you guys have been saying Twilight Princess was too empty. I agree there. What gets me, is the fact that Nintendo had those fields filled to the brim with things to do, and fight. Just the little bits of scenery they had originally would have made it better, but like every other Zelda game, they scrapped the little stuff for no apparent reason (As the gamecube can actually handle a hell of a lot) and simplified it. That just seems to be Nintendo's way.
  11. He gave it to me since I use Maya a lot, and I ended up having someone at The Area convert it because Maya wasn't accepting the old format. The guy never gave me the script though. He said it was relatively easy to convert it to a .obj with a python script though.
  12. Jesus. I just noticed, Jaytheham!!! Good to see you!! Also, I'm getting really excited to see this progress more. Soooo... I guess this is kinda deadish now?
  13. One thing I'm mildly curious about, can you find any reason why they didn't use anything similar to object sets in this game like they did in OoT? Instead they just have the same room over and over again, and that room has it's own set of objects in the folder with it. Also, why is it that there's 3 copies of outset island, (one's the E3 version of course) one's compressed, and one isn't.
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