gameus
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Everything posted by gameus
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Very nice job Branden! Can't wait to use this tool, I've always wanted the music from Dark Cloud. <3
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I sitll have nine hours left. Happy new years everyone! <3
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Welcome to game_guy's first Lets Play series. I'll be playing Cave Story Plus. Part 1 is ready for you gents to enjoy. Part 2 is being uploaded, and part 3 has yet to be recorded! (sorry if wrong section, didn't know where to post)
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Well the PS Vita has its own PSP Emulator. I don't see why we couldn't run previous homebrew.
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Here you go, as requested. Not sure how much more proof that displays.
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Decisive Bot What is this? Decisive Bot is a program I created for Branden's and my site. (Decisive Media) It'll pose as actual members or members marked as bots. Periodically, it'll choose a topic from last 10 topics posted in, and post some random phrase. Most of the phrases consist of troll phrases, memes, and sexual innuendos. Its full purpose was to prove entertainment and hopefully pick up activity to our site. Its intentions are a bit mean but its still funny, nonetheless. Why are you posting? I'm posting in hopes to get feedback and maybe suggestions. The bot just randomly picks everything, following a few set of rules. It goes through the following checks. When grabbing topics, make sure they aren't in the black list board. When picking a topic, make sure it or another bot wasn't the last poster Don't use the same phrase or topic twice in a row If it can't find a topic to post in after 3 tries, give up and try again later Screenshots Here is the main window. Its small but there wasn't need for a whole lot. Here's a notification everytime it posts. Here's a timer once you click start. Notes I will not be releasing this to the public. Derp. For obvious reasons. Its meant to run on the computers of the administrators. I'm posting this to get feedback and suggestions, so please if you have either, lemme know.
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Here's the full script file.
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Downloading these all.
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The projects taking a new turn. I'm using the Windows API Code pack which comes with managed DirectX code. This opens up a few more doors with what this engine will be able to do. It'll take a couple of days to convert my methods from XNA to DirectX but I still plan on having a demo this weekend.
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As a fellow newbie, lemme welcome you. This is a nice warm community from what I've seen thus far. Its really nice. I love anime too but lost interest in Naruto halfway through the series. I'm sure you'd love Full Metal Alchemist or even Claymore. Those are some pretty damn awesome animes.
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For dubstep, I mostly follow Skrillex, Ephixa, Going Quantum, and Mt Eden. As for trance, I listen to all sorts of artists. I enjoy 1200 mics, 666, I like some of 2 Unlimited's songs. What I usually do is just go to newgrounds and pick out a bunch of electronic music I like there. :3
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Instances of the "Sprite" class are now automatically drawn. So I don't have to hardcode a "draw" method like in the previous code example. This example shows a lightweight example of a sprite being initialized, This (http://pastebin.com/0i0rUx3S) Which produces this. And after you press the Space key, it changes to this. I'll have a demo you can tinker with this weekend. You'll be able to load graphics, create graphics dynamically from code, and draw them of course.
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I don't have a 3DS but I do have the Xbox. In my honest to god opinion, the dashboard overhaul is just terrible. They added some new, cool things that I enjoy, (like the new Netflix app) but I don't like the new design or how the laid things out. They've invaded the "home" channel with a giant advertisement block in the middle (if not connected to Xbox Live, it'll say Connect to Xbox Live), made profiles (like signing in and out) a whole new channel, and the entire order of things is just screwed up. I do like that Microsoft changes things up but they either overdo it or they don't do enough. I'm curious on other people's opinions on it.
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Thanks for the warm welcome guys, definitely makes me feel welcome.
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yeah you're logo is sexy <3 Hopefully I'll have a play-around-with demo in a couple of days.
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What is Ruby Dash? What is Ruby Dash you might be asking? If you know what MLP is I know exactly whats going through your mind. Let me tell you that this project has nothing to do with Rainbow Dash from MLP. This is a game engine I am creating using C# and XNA with Ruby scripting support. That means you'll be able to create 2-D games from scratch using Ruby. Thus removing the hassles of you having to setup your own development environment. This project will allow you to start creating 2-D games very quickly using the main script support, hence the word "dash" and the word "ruby". Oh and because I fucking love Rainbow Dash. <3 About The main heart and flames of this project is for a grade. I'm in a software development class where I don't do follow the cirriculum the rest of the class follows. My teacher grades me on software and web programs I create. I told her I'd be doing a game engine which might take a bit longer then any of the other stuff she graded me on. Other noteworthy things is that this project will be completely free for use by anyone. I'll probably make it open source and you'll be able to use creations you make commercial or non-commercial without any royalties. (As long as proper credit is given to the original engine.) More on licenses and copyright later. Behind the Engine So the engine runs off of C#. A pre-compiled language. (Code must be compiled before use) So its hard to create a dynamic engine unless you decide to use a scripting language that uses a dynamic language (ruby, php, lua, python). I'm also using XNA which is basically a DirectX interface to C# allowing you to create 2D and 3D games without all the hassle of setting up an environment for that. In order for me to be able to use Ruby as a scripting language, I have to use IronRuby. Basically a Ruby processor and interpreter between Ruby and C#. I can expose C# classes to Ruby and visa versa. The current version of IronRuby is running Ruby 1.9 which is pretty fast compared to previous versions of ruby. What to Expect and Things to Note Unfortunately, this engine will only be available to people runnings the Windows OS. I'm not experienced with C++ or C enough to be able to create the engine and embed ruby. If I were, I'd gladly compile everything on a Mac and a Linux OS so everyone would be able to enjoy it. All in good time though my friends. As for beta-releases and debug-builds, there won't be an editor or tools to pack a game. Really, all an editor will consist of is a textbox with syntax highlighting. Hell I might include that with every build. However, tools to distribute a game probably won't come out for awhile after the initial version. Packing your game will come with XNA 4.0 Redist. I plan on finding a way to pack graphics and scripts but as an indie developer I could really care less if people use my content as long as credit is given. But not everyone is like me. The engine is being made for 2D purposes, but because XNA is also for 3D games, you'll most likely be able to create 3D games with the engine as well. Also, being that it is IronRuby, you'll be able to import .NET assemblies and use them in your code. Opening up the .NET world to Ruby is pretty damn awesome. The engine will also have dynamic image generation using .net GDI+ so you don't have to make a graphic for everything. XNA lacks that but I'm bringing it in. You'll also be able to export generated images to actual files. Script Example Bouncy Balls Here's an example script that runs perfectly in my engine as of right now. However, I plan on making it so you don't have to use a draw command, I want to make it so all drawable objects you create, will be drawn onto the screen automatically. Due to the code block not showing up right, here's the pastebin link. http://pastebin.com/H9n26edR The update and draw methods are being called on the C# side. The C# side also grabs the player variable from the ruby code and has access to all of its methods and variables. Just an example of using both languages with each other. By the way, this example produces this, which runs pretty fast. (The "Player" text is movable. Will post a video later) Also this chunk of code dialog = Dialog.new dialog.message = "Dear C#,rn Its Ruby, interfacing you." dialog.title = "IronRuby Tests" dialog.button = DialogButtons.OK result = dialog.showProduces this. You'll be able to have standard message boxes with customizable title, message, and buttons. The dialog also returns a result depending on button pressed, which you then can compare using if branches and whatnot. Some More Screenshots[/b] I'll add more screenshots and videos here. Right now I don't have much more to show. Final Notes The physical actual release date is set to be in April or May, however, I'd love to show off my work so I'll have plenty of demos and test builds to release to the community. When these demos will come, I can't tell, but be assured I will release some. Dear tl;dr users I assure you, if you're a programmer, you might be interested in this project. Even if you're not a programmer, you still might be intersted. If not, feel free to move along and don't post a stupid reply like this. I'll have plenty more information coming too. I'll eventually create its own webpage for it over at http://decisive-media.net and probably a wiki. But I hope this will interest a couple of people, a little bit of motivation goes a long way.
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Hey guys, I've finally decided to come here and sign up due to Branden recommending it as a wonderful, fantastic community. If its all about gaming, then I already know I'll fit right in. My interests include techy stuff like computers, software, hardware, those things. And of course video games, though I do have to admit my video game playing has reduced a lot over the past few years, well ever since I started to learn how to start programming. I absolutely love computer programming and I'm making a game engine for a school project right now, I'll try and post that up later with more details. Languages I have been working with include C#, C++ (very little), Visual Basic, HTML, PHP, CSS, Java, Ruby, Lua, and Python. I've played around with Objective C some. I'm most experienced in C#, Ruby, and PHP, those being my strongest languages, I create most of my projects using them. C# for software and PHP for web based. Ruby was a language I picked up when I first ran into a nifty program known as RPG Maker XP. Aside from computer programming, I'm a decent cook. I used to listen to rock and metal a lot, I still listen to some not-so-new-yet-still-old bands. Better then tween pop and whatnot. Due to modern music, however, my music interests have shifted towards electronic music. Techno, dubstep, trance. etc. I do love video games and I love playing classic games like Zelda, Pokemon (older ones), and Final Fantasy (older ones). I love the Elder Scroll series and am currently playing through Skyrim. I've played the previous 4 and have only beat Morrowind and Oblivion. I have yet to conquer the first two. Well hope that was a worthy introduction. I hope you'll accept me as part of the community. :3