Jump to content

The Tjalian

Member
  • Posts

    103
  • Joined

  • Last visited

Everything posted by The Tjalian

  1. You make a good point actually... never really thought about that. Then again, the additional circle pad is a third party peripheral, made for just a singular game, isn't it? Or am I mistaken?
  2. To be fair, the DS's battery is pretty boss. The 3DS's battery is appauling for a Nintendo handheld and is pretty much the current gen equivalent of the Sega GameGear. I get like... 4-5 hours out of it, tops, if I'm playing Ocarina 3D in... well, 3D, with a brightness setting that actually allows me to view the game. I like the console nevertheless and don't regret my purchase, I'm just saying the battery life leaves something to be desired. a 3DS Lite with slightly bigger screens, an extra brightness option and improved battery is definitely something that's right up my street, but I can't afford it now.
  3. I knew this would happen the very instant I purchased my limited edition Zelda 25th Anniversary 3DS. I only bought it then at all BECAUSE it was the Zelda 3DS. They essentially forced me to play my hand early, even though I knew for sure waiting for the 3DS Lite would be the better idea. Alas.
  4. Can you imagine if they stuck to the "Link is a mute" rule for the Ghost of the HOT? "..." "..." "..." "..." "..." "..." "..." DUN DUN DUN DUNNNN! YOU'VE LEARNED THE FINISHING BLOW!
  5. I know this is slightly necro, however, when have we EVER seen a Zelda tech demo that looks anything like the first Zelda game to appear on the console? Zelda 64 Vs. Ocarina of Time Zelda GCN Vs. Wind Waker Zelda Wii U Vs. Zelda Next
  6. Personally, if Kid Link was a "near the end" addition, how on earth the story would have panned out without Kid Link. Personally, I'm willing to wager we wouldn't have even seen the Hero of Time story begin.
  7. So I'm just curious to see if there's any fans of dubstep on this forum - although I fear I'm probably the only one. Still, I shall post le dubsteppe anyway. If you're a fan, contriboot dat loot.
  8. I assume these count, yo.
  9. It doesn't make sense how he would become lost in the lost woods, after being able to traverse it so easily before.
  10. Out of that lot, SS. However, I would have to say that MH3, MP3 and RE4 should all be on that list. I would have probably voted MH3 if it was up there.
  11. I have to say, there was a few seconds of footage in there that I hadn't seen before. Very nice
  12. I have to say, this far exceeds my expectations of what I thought was possible with Ocarina of Time hacking. Amazing, simply amazing.
  13. Lets think about the controller for a sec. Obviously in terms of graphic fidelity, it could either go one of two ways, Really realistic, a la Zelda HD demo, or it could go in an Anime-esque artistic style like Naruto Ultimate Ninja Storm series. Now, the controller, this could introduce a multitude of possible options. One, it could be something as basic as how Ocarina 3D controls the bottom touch screen. However... for a revolutionary tablet controller that seems really plain and uninspired. Now, lets have a bit of fun. Perhaps the tablet controller (which I'm going to call the TabCon from now on to save time) has multiple "screens" or "modes". One mode could be your plain generic inventory screen. However, a second, could be a consistent first person view, fully controllable just like an FPS-esque control scheme. Now, I'm not saying Zelda should be an FPS... that's not my idea as such. Miyamoto stated that when he originally made Ocarina, he toyed with the idea of it being in first person, but then opted for it to be third person as it took more of the scene in at once. However, lets fast forward around 13 years and we now have 2 games, Ocarina 3D and Skyward Sword. Ocarina 3D offers one of the move immersive first person options ever to grace a video game - the ability to move the 3DS around you in a 360 degree fashion and view the world just like you were viewing it through a camera in the real world. The second, SS, offers a new feature called "dowsing", which allows you to move in a first person perspective for the first time ever in a Zelda game. Now, lets take that one step further. Imagine in Zelda Wii U, the TabCon allows you to view the entire game in a first person perspective, truly seeing things through Link's eyes, whenever you like, all the while seeing everything in a third person perspective on the big screen. As its the TabCon, you could control both methods at the same time, and as such, play the game in a first person perspective if you so wish, or get the chance to view things through Links eyes for a short period of time, if you wish. Lets extend this further to items. When Link brings out his slingshot or arrow, you can bring up the Wii U controller and thanks to the front facing camera, you should be able to do 360 degree vision just like you do on the 3DS. This allows you to get a fantastic aim on opponents from further away as the screen is much closer to you before, offering you unparalleled precision aim in video games. The Wii Remote allowed new items, or reimagined items like the Gust Bellows (gust jar) or the whip. I'm taking big liberties here, but imagine new items which allow you to target multiple enemies at once. In a sense, a goddess rod, similar to a combination of the fire rod and the dominion rod, which would use up magic. Fire up the goddess rod, and using the TabCon to pin point up to 3 enemies at once, and the Goddess Rod fires 3 beams of magic onto 3 enemies. Higher precision with arrows is just the beginning. Imagine being able to fire an arrow-like projectile which you could curve round, all using the TabCon's motion controls, and making sure those enemies from a long distance, which aren't in a straight line, have been taken down successfully before you carry on with your adventure. Lets move on to puzzles. Imagine a puzzle in Lanayru Desert, where you're blowing off sand either using the touch screen controller or literally blowing into the mic, to try and find a switch. Or, as an extension of some SS puzzles, twisting and turning keys to insert them, or perhaps having to draw symbols in order to progress. We could even go one further and have puzzles where you may have to take down notes in order to solve the whole puzzle. An adventurer's notebook could quite easily be a new item that allows you to jot down things like these. We could even go one further and bring back the NPC controlling utility used in Wind Waker and Phantom Hourglass, but this time allow you to view the NPC you're controlling on the TabCon while keeping an eye on Link on the big screen. Or alternatively, being able to draw a pattern for the NPC to follow, and then switch back to Link so both of them are controlled at the same time. This could be extremely useful in a puzzle where you both need to balance on a platform in order to go across a canyon, or you need to hit multiple switches in succession at the same time. I could go on and on about ideas for Zelda Wii U, I really could. But I'll just leave these here for now If I think of any more I may pop back and post them
  14. If it was, personally I'd ban him for spamming 300+ posts in 15 hour period Anyway, welcome (again)
  15. I've taken one of those apart before... I feel your pain!!
  16. That sucks I'd help out myself but PPC assembly is way past my realms of knowledge Hope you find someone soon
  17. Hey Kargaroc, any progress with this?
  18. Ah Medli, I remember you! Yeah life's been treating my fairly Thanks man
  19. To be fair, there are BIG gaps in between these games (for example, Ocarina and WW are a whopping 100 years apart, and same goes for PH and ST, nevermind the other games. It talks of Ganon returning in the WW timeline, so clearly the seal in Ocarina was broken within those 100 years, nevermind the great flood that comes afterwards. Yes, I know the HOT doesn't return, however, that doesn't mean any Hero doesn't reveal its face. You also have that massive gap between MM and TP, where at the very least, the HOT dies and the new Link appears in TP, if not 2 generations of Links die before the TP Link arrives. Plus, Zelda 2's Overworld seemed pretty barren, and void of a princess until right at the very end. Plus, IIRC, Ganon was never defeated in Zelda 2, merely Dark Link, yet Ganon was clearly trying to return as evidenced when Link dies. So, I'd say there's massive storyline potential there after the original Zelda becomes the new princess of Hyrule and Link attempts to stop Ganon directly.
  20. CFW does, however, most games either select 233Mhz or 333Mhz, if they even select it at all. I think younglinkx was referring to was going past the 333Mhz point - which thinking about it is probably feasible however you'd presumably need user-level (at least) access to the Vita... at which point you may as well use the Vita haha,
  21. Sounds like a great mod coming up! Can't wait!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.