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Everything posted by haddockd
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You arent releasing this? Shame on you sir!
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Fixing up my complete mod for OoT - anyone interested?
haddockd replied to haddockd's topic in Community Projects
Can you elaborate on what you mean? I am unaware of changing boss specifics -
For those of you who are frustrated that you cannot run certain tools (modding or not) because they were programmed in .NET, there may be some relief on the way: Microsoft opens libraries to OSX and Linux
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Pretty badass man! Never seen anything like that.
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Airikita and haddockd Sharp Ocarina fix (see last page for build)
haddockd replied to haddockd's topic in Community Projects
Forgive me but this isnt my forte. I am a good programmer but do not know the finer points of display lists (and quite honestly do not have weeks to read up on and perfect it). If anyone has places to look or specific things they think may needs to be changed, I can take a look. For example, If the fdex converter works perfectly, wouldnt it be better to implement that into SO and abandon the non working code? It is doubtful I have one tenth of xDans skill but I will def take a crack at it with the guidance of the community. -
Airikita and haddockd Sharp Ocarina fix (see last page for build)
haddockd replied to haddockd's topic in Community Projects
Damn. Anyone have any thoughts on this? -
I added xDan's code for this into SO if anyone wants to test. Here is the post with the link: Link
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No worries. I totally get it but I made this mod with only myself and a years worth of time. I had no idea what I was doing some of the time and the odds of my mod working on the hardware are probably zero. I will absolutely make tweaks and improvements but starting all over to be hardware compatible is just something I am not open to.
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To be honest I am unconcerned about real hardware compatibility. As long as it works for my mod, its good enough for me
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I know how they work but cannot find the one for the Flare Dancer anywhere in the documentation. Does anybody have the address in ROM for it?
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xDan, assuming I am understanding you, do you mean the fix is something like this: old code: /* Opaque Display Lists */ foreach (NDisplayList DList in Room.DLists.FindAll(delegate(NDisplayList DL) { return (DL.TintAlpha >> 24) == 255; })) { Helpers.Overwrite32(ref Room.RoomData, MeshHeaderOffset, (uint)(0x03000000 | DList.Offset)); MeshHeaderOffset += 4; } /* Translucent Display List */ foreach (NDisplayList DList in Room.DLists.FindAll(delegate(NDisplayList DL) { return (DL.TintAlpha >> 24) != 255; })) { Helpers.Overwrite32(ref Room.RoomData, MeshHeaderOffset, (uint)(0x03000000 | DList.Offset)); MeshHeaderOffset += 4; } New Code: /* Interleaved display lists (opaque first and then translucent) */ NDisplayList transList = new NDisplayList(); transList = Room.DLists.FindAll(delegate(NDisplayList DL) { return (DL.TintAlpha >> 24) != 255; }); int maxTrans = transList.Count; int counter = 0; foreach (NDisplayList DList in Room.DLists.FindAll(delegate(NDisplayList DL) { return (DL.TintAlpha >> 24) == 255; })) { Helpers.Overwrite32(ref Room.RoomData, MeshHeaderOffset, (uint)(0x03000000 | DList.Offset)); MeshHeaderOffset += 4; if (counter < maxTrans) { Helpers.Overwrite32(ref Room.RoomData, MeshHeaderOffset, (uint)(0x03000000 | transList[counter].Offset)); MeshHeaderOffset += 4; counter++; }//end if } //end foreach If so, where can I find the latest version of SO's source. That's easy to fix
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I thought SO was for making custom maps and had issues importing maps. Is that not correct?
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Fixing up my complete mod for OoT - anyone interested?
haddockd replied to haddockd's topic in Community Projects
Awesome Jason777! I will shoot you a PM. -
Fixing up my complete mod for OoT - anyone interested?
haddockd posted a topic in Community Projects
Here is the official thread for my mod: Check it out I dont have a title but that isnt an issue. Also, I did not modify the dungeons (at least not yet: although its unlikely I will). This mod is for the DEBUG ROM. If memory serves there was one main issue with my old mod: 1) The language was too strong for many. This can be easily modified. For those that never played my mod, I actually changed quite a bit Major changes: Complete text edit (new plot) and I changed the order events take place somewhat Changed spiritual stones to Triforce pieces (this took FOREVER and was long before we had automated tools to do it) Added elemental damage for some enemies (fire and/or ice) to the Deku Nuts and Slingshot. You get to discover who is weak against them Added optional side quest for the item upgrades. This one is quite involved and not fully tested. Added optional dungeon (hidden). If you beat this without cheats...Kudos to you. I made it a bitch of a dungeon Changed the music practically everywhere (even included some from the NES and GameCube). Most of them sound great but a few are off key. Whoopsie Minor changes: Changed location of many of the heart pieces/skultullas (not fully tested) Moves all big Poes (not fully tested) Normal stuff like small map edits and actor placements Changed the color of all 3 tunics I really disliked the standard ones Changed the upgrade amounts for: Quiver upgrades: 1st: 30 2nd: 50 3rd: 99 Bomb bags: 1st: 30 2nd: 50 3rd: 99 Wallet: Kid: 99 Adult: 500 Giant: 999 Deku seeds: 1st: 30 2nd: 50 3rd: 99 Deku nuts: 1st: 30 2nd: 50 3rd: 99 Deku sticks: 1st: 30 2nd: 50 3rd: 99 Weapon modifications 1) master sword 2) hammer 3) goron sword 4) Bottle (that triangular bottom was killing me) There are textures that go along with the game and they are pretty crappy but they make the items in your inventory match what you use, so it works What I am not sure works: Complete Big Goron sword (I had no issues but some said they did) There was an issue with the well not taking you to the right place (which I am unable to replicate) Text based issues which have been fixed (there are likely more) I would like to pick this up. Is there any interest in playing this? If so, I will take the time! Thoughts? -
Its my work laptop which is all i have for now. I have learned that old versions of UoT can use ZRE and bypass the issue but man am I rusty! I found a somewhat complete actor list and am editing my old existing mod. I will make a separate topic for that
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Hi All, I am getting back into modding and I started with exit modifying because it was easy (I used UoT back in the day) but as it turns out, I cannot use UoT due to zdec apparently being a "trojan" according to my antivirus. Unfortunately disabling it isnt an option. What is the ideal tool for loading and modifying exist? Preferably one what wont fry my game
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If you want turn based (not action based or strategy) then here you go! Games I loved: PS2 Legend of Legaia 2 Xenosaga I - III Dragon Quest VIII (one of the best titles on the PS2) Games I liked: PS2 Persona series (not Digital Devil Saga) Ar Tonelico Atelier Iris Mana Khemia Shadow Hearts 1 - 3
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I thought they were textures and not controlled by the ROM but it appears I am wrong according to the Wiki: http://wiki.spinout182.com/w/Interface_Hacking I think these are gameshark codes so some adjusting may be in order. I am assuming the three values are RGB Button Colours/Hue Details Code Default Value A-Button 801C7951 00?? 005A 801C7953 00?? 005A 801C7955 00?? 00FF B-Button 801C767B 00?? 0000 801C767D 00?? 0096 801C767F 00?? 0000 C-Buttons 801C7673 00?? 00FF 801C7675 00?? 00A0 801C7677 00?? 0000 Map 801C7DC9 00?? 0000 801C7DCB 00?? 00FF 801C7DCD 00?? 00FF
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*drools for source* GIMME GIMME lol
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Sounds like someone got the programming bug! Can't wait to see what you come up with.
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The Sheikah's Apprentice [UPDATE:7/18/15]
haddockd replied to sairugoth's topic in Community Projects
Are all those from TP? -
The Sheikah's Apprentice [UPDATE:7/18/15]
haddockd replied to sairugoth's topic in Community Projects
Youre so silly -
The Sheikah's Apprentice [UPDATE:7/18/15]
haddockd replied to sairugoth's topic in Community Projects
Love the level fo detail here! I am curious about the storing of elemental abilities... -
HAHA. I still use WMP for my video and audio needs. Hail to the free champ. lol