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Everything posted by haddockd
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Is that WinAmp? I didnt even know they still developed that
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NICE work man! You should consider putting out a small playable demo of a basic level to generate interest
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Do not doubt the great and powerful xDan you fool! Kidding, obviously lol The lighting has been something that alluded me in my "complete" mod years ago so I am glad to see some work being done to add to the knowledge base!
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This is pretty good shit man! Hopefully you can complete the damage charts!
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Awwww and I was looking forward to bashing Java lol any additional progress xDan or are you releasing the source because this one is getting boring?
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I am a c# programmer (but you already know that)
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Check your PM ergoproxysum
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I clearly don't get what this is. Explain it to me as if I am a stupid child
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What I wouldn't have given to have that back in the old N64 days. "Hey, Listen" -> Gunshot to Navi's face -> problem solved
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That one class is $22,000!? That's what i paid for my entire Bachelor's Degree. Must be a very prestigious school. Good luck man!
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SceneNavi - A simple Ocarina of Time level editor
haddockd replied to xdaniel's topic in Modifications
Nice to see you are still working on this xDan! -
I giant weight you say? I laugh at you, HAHAHA! Bonus points to anyone who knows what this is
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I see this giving fat gamers heart attacks,
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FFDP - White Knuckles http://www.youtube.com/watch?v=NDHNCNl3MQ0
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I got them from you directly probably 6 to 12 months ago for my Master GUI application (which apparently was completely useless) If you want to point me to that "newer" source I can simply update it with my minor changes so you have the best of both. Wouldnt take but a minute
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Here you go. If I recall correctly the only thing I changed was eliminating the relative pathing and making it the actual path of the application so you can move files if needed: http://www.mediafire.com/download/8dadbkwlaodgz5q/ZLE2-ZAP2_Source.zip
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My only gripe is the relative pathing. I edited the source of ZAP and ZLE 2 to include absolute pathing. I can see about digging up that source if you want JSA
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Happy single awareness day to all my single people :)
haddockd replied to HeavyZ's topic in The Central Hub
I sense alot of bitterness. How is it the recently divorced guy (she had an affair) less bitter than you guys/gals? I guess youth has its disadvantages -
I thought the dreamcast was a failed system that not many played. Am I wrong on that?
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Found this on the Dolphin website. I havent tried it myself but I thought others may want to check it out! https://forums.dolphin-emu.org/Thread-tutorial-extract-music-brstm-hps-and-play-it-in-your-pc
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(ZAO-ADD) Z64 Automated Actor and Object Adder
haddockd replied to Jason777's topic in Community Projects
Mixing personal with school. VERY NICE. Looking good so far. Its a shame I dont mod anymore. -
(ZAO-ADD) Z64 Automated Actor and Object Adder
haddockd replied to Jason777's topic in Community Projects
Forgive me. Gotta get what exactly done? What features/bug fixes are you currently working on? Or is this the one quotation fix? -
SceneNavi - A simple Ocarina of Time level editor
haddockd replied to xdaniel's topic in Modifications
I know but anytime you try to access the array/list elements by their index, out of bounds are possible. I was just giving xDan crap about those out of index errors. No worries -
This is indeed very impressive. Nice work!
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SceneNavi - A simple Ocarina of Time level editor
haddockd replied to xdaniel's topic in Modifications
xDan, You KNOW I LOVE putting in try catch blocks. Plus I always avoid using arrays and use lists instead. The only exception is if you have to reference the list element by index instead of iterating through the list. (OR a better idea is using LINQ to search the list for what you are looking for)