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Everything posted by haddockd
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SceneNavi - A simple Ocarina of Time level editor
haddockd replied to xdaniel's topic in Modifications
Actually I was referring to the ability of the reuse of something like this to other things. -
Ocarina of Time: Extended Scene, Actor, Object and Exit tables
haddockd replied to spinout's topic in Community Projects
*Welcomes you back from the dead* I am not quite awake yet to delve into this, but I will also be checking this out later! -
Thanks everyone! Mods, you can mark this topic as solved
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SceneNavi - A simple Ocarina of Time level editor
haddockd replied to xdaniel's topic in Modifications
*eyes xDan* Are you doing what I think youre doing? -
Spire's Zelda Maps [Update: Rainwind Jungle]
haddockd replied to
Spire's topic in Community Projects*Looks at my map* *Looks at yours* *Looks back at my map* *Looks back at yours* I like yours better -
^ This. Thanks!
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I did a little research on music back in my hay day. I know generally speaking how to get around bad instrument sets, but I do not know what each set is unfortunately.
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I remember a LONG time ago when they used to sell N64 games. I was digging in this giant basket of used games (they were going to stop selling them, so they were selling them for dirt cheap). I ended up finding a few games that werent easy to find before the Aamzon era. Games like Goldeneye 007, MM gold cartidge collectors edition, and OoT Gold 1.0 cartridge (or at least i think it was 1.0).
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Fantastic. Thanks SeithDarkwarith and Airikita!
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So I am creating a custom map in Sketchup and I am wondering what the best way to do something would be. Here is the situation: Link is perched up high on a shear surface and can fall off. However, do I need a special type of collision that says that he fell to far, or does the game just know that if there is nothing down there, Link dies? Thoughts are welcome
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I own all the retro systems and love playing those games. I have since moved to pure emulation on my dedicated emulation PC. I play everything really and love the shaders, upscaling, cheating and everything that comes with it. Plus I dont have to clutter up my entertainment center with 12 consoles...lol
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I agree with heavy. I used to sell my games (ps2, GC, etc when they were still the popular systems in use) and they would give me 5 - 10% of what they charge you for the used game. Once I found out about amazon, so long GameStop. To be fair though, I was able to get some hard to find games there (for a mark up of course).
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(ZAO-ADD) Z64 Automated Actor and Object Adder
haddockd replied to Jason777's topic in Community Projects
Awww. You didnt like my GUI? -
SharpOcarina - Zelda OoT Scene Development System
haddockd replied to xdaniel's topic in Community Projects
remember you have to select both the collision obj (the scene) and the texture obj (the map) in SharpOcarina -
I have a Radeon HD 6970 with 2GB of RAM
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Strange. What emu are you using? Also f it is just this one actor and just actor placement, perhaps something like UoT would temporarily suffice.
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You are using ZAP 2 and not ZAP right? What exactly are you trying to do, just move the boulder?
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Perhaps the key to move the actor along that axis was stuck?
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I had great success with UoT previously. I only used it on existing maps (no custom ones) and after each time you save, close UoT and reopen it and no more ROM corruption.
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Well, pj64 is under "new" development and is open source (or was the last time i checked) so it is certainly something to look into.
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What obj exporter are you using? The only time I see this happen is if you have the faces in the wrong direction. Each face (without a texture) has a light side and a dark side. Ensure the light side is ALWAYS facing link.
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You need to run the sequence cleaner and reinsert your music. I ran into this only when I tried adding too many songs to the end (I think I was able to add 8 or 9 before it gave me that message). At least that was the case way back in the messian (sp) days of music inserting.
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I am playing the debug rom now with pj 2.1 (and with custom maps)...sooo.....
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I did that back in my mod. I brought over a few WW songs that way. You are right when you say some of them do not come over as spectacularly as others.
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I was making a new map...and your instructions in that post are a little unclear but thats just my 2 cents.