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haddockd

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Everything posted by haddockd

  1. Check it out: http://www.gamasutra.com/view/news/190708/Looking_back_on_A_Link_to_the_Past.php
  2. Ah! So you are suggesting a navigation area on the left and the tabs on the right. I had not thought of that. Thanks!
  3. That may indeed be true, but several of the menus have submenus (and so on) so a tabbed approach will be very cluttered in a number of scenarios (which is one reason I did not go that route). Thoughts?
  4. Thank you for your input, but I think you misunderstood the point of the tool (and I only include freeware or open source materials with approval). If someone knows what program to launch, then they wouldn't use this...so it isn't for them. It is for a guided approach (and a first draft at it btw) so new modders can see what tool they might want to use and get quite a few helpful pages/tips on the way in an easy to understand format. If you have a list of all the programs interfaces and how they handle versioning, attainment of that data, locations of most recent versions, etc, by all means let me know. Most of these tools have no updating built in so what you propose is not going to be possible at the moment.
  5. OK, from here on out use the new support and updates thread located here: http://www.the-gcn.com/topic/2241-oot-master-gui-initial-release/ Mods can lock this one if they want.
  6. Hi All, I released version 1.2.0 You will need .NET 4.0 to run my app. Remember this is open source, so if anyone decides to make any changes, you MUST make that available to the community as well as your modified source. Executable and "libraries". Just unzip the folder to some location and run the exe inside, it will take care of the rest...even add a desktop icon if you want! 1.2.0 Executables: http://www.mediafire.com/?q2vhk4hpn5y8oh6 Source: http://www.mediafire.com/?f73oh6ls5li1jda Just committed another update. Crushed a few bugs but the biggest item is I implemented Jason777's ZAO-ADD with a full GUI of its own. Good stuff! A few notes about my source: 1) I LOVE abstraction when possible 2) I hate repeating code and spaghetti code. You wont find any of that crap here 3) Feel free to shoot me any questions Things to do: 1) Get Jason777's ZAO-ADD fully integrated with its own dedicated GUI (eyes Jason777, lol) 2) Do some more hard core testing 3) Any requests or issues found by the community A BIG thanks to xDaniel, Jason777, giadrosich and SanguinettiMods for allowing me to leverage their apps and helping me when I asked.
  7. OMG...why do so many ppl use relative paths irresponsibly. They are killing me. </rant>
  8. OOOHHH so you have to extract all the files from the rom using (zre?) but the directions dont say that...my mistake? *cough* lol Thinking about this, do we even really need a dedicated viewer? I mean we have several actor placement/map editors that you can already use to view maps without extracting anything.
  9. It is supposed to come with an example script but doesnt. It looks like it loads information from RAM? So am I doing this while emulating? I do not see a command line option for ROM specification...sooo...? Anyone? Wait...did OZMAV2 replace this or the other way around?
  10. I know what the issue is, I was wondering what the result was with your testing (or are you unable to repro the issue?) regarding removing all weather and spacing them farther apart. Why would you need to need someone else to test?
  11. Oh...well that's a horse of a different color! </old man reference>
  12. Arcaith, shoot xDan a PM about that. I also offered to assist him on this project
  13. What was the result of spreading the weather actors farther apart? You also never told us what happened when you took out all the weather actors you added...?
  14. For those awaiting this, I wanted to let you know that I am still working on it when I can. I have spent more time on "dummy-proofing" the GUI as much as possible. All I have left to implement is the objects section (and to tweak ZAP2 and ZLE2 now that I have the source). So look for a first release soon!
  15. Its a good thing xDan didn't say to be harsh...lol
  16. perhaps experiment with where you place the weather actors. Sounds silly but it may be helpful.
  17. I came across this once and I had to disable frame buffer in my graphics plugin if memory serves. I may be off here because it has been awhile.
  18. Holy Donkey Balls Batman!...lol Fantastic. I already implemented ZAO...but now I will re-implement it because this is awesome. Thanks Jason777. I had a hypothetical upgrade path from xDan, but never heard if it was official... *Eyes xDan*...lol
  19. HUGE amounts of progress tonight. I added a TON of features and all I have left to implement is the Objects area so I s*should* be able to release a version 1.0 tomorrow. Keep in mind you should expect issues and errors just let me know how exactly you got them and I will do my best to fix them in a timely fashion.
  20. MMMusicToOoT's link is bad. I no longer have the source from when I edited it for Sanguinetti. Anyone have that file or the source? I can recompile it if so.
  21. OK, so I started implementing all of the executables and am about halfway done (the jar file was hard to deal with programmatically...eyes Airikita). Implementing the ini reader and the logic to dummy proof this thing was a pita, but I think it will be well worth it once it is finished (which hopefully will be in the VERY near future).
  22. It must be, but since ZLE runs fine that way I assume there is some reference I dont have. Even if I move all the ZAP2 files into my GUI's root, it still doesnt work. Something isnt adding up and I fear only JSA can answer it.
  23. I can launch ZLE2 without issue with my GUI, but for whatever reason ZAP2 tells me there was a file not found. Normally I would try to correct his app at the source, but JSA has been unable to post the source since he was last on a few weeks ago. Any programmers out there know what ZAP2 needs in order to work? If I run the exe from Windows Explorer, it works fine, but when I launch it from the GUI, all hell breaks loose.
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