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Everything posted by haddockd
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Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
OK so this is going to take SIGNIFICANTLY longer than expected...apparently many of these applications use relative paths which means they wont be storing information silently in their own respective directories, they want to look for it in the relative root because they are being invoked by my application. This means I am going to have to add an ini system (which is going to suck). -
xDan, I have a more fundamental suggestion (coming from the guy who has alot going on, which is why the GUI isnt already finished): it is more important to have a solid, finished tool, than to overwhelm yourself with all these feature requests. I am not saying having a tool with all those features would not be very valuable, but perhaps get 5 or 10 solid features and make a release. Then if the mood strikes you (which you and I are notorious for...lol) you add a few more features (while you fix any major bugs). Release. Rinse and repeat until you are happy with the result. This is going to be a big undertaking so you need to ask yourself..."can I finish this with a realistic set of features?". Also a note to the community, xDan is one of (if not the) most talented C#.NET programmers on the forum, so please keep it in the ball park of realistic so as to not overwhelm him. If this sounds harsh, it isnt meant to be, just wanted to share my thoughts. My silly, silly, thoughts
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Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
@giadrosich - A better video would be better if you have time...or perhaps find an existing one? @DB - sounds good. I always need the input off a senior member -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
Appreciated! -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
Bump. See update on the first page. You input is needed! -
Video Tutorials To Get Started and Master Tool List
haddockd replied to giadrosich's question in Q & A
I was actually a die hard Rice fan until the texture packs being released were in Glide format...oh and Rice always crashed my old mod...Glide not so much. -
Video Tutorials To Get Started and Master Tool List
haddockd replied to giadrosich's question in Q & A
GLIDE!!! lol -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
Jason777, Any command inputs or output messages you could add would be helpful. It is, of course, up to the authors if they choose to. Otherwise I would not really be able to help the users (other than opening the app and the help file perhaps). -
Hopefully my Master GUI will be finished shortly
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Video Tutorials To Get Started and Master Tool List
haddockd replied to giadrosich's question in Q & A
I cant seem to find any tutorials on how to use this: Petrie's OOT Song Builder Can anyone give me the rundown? -
Did not know that. No wonder youre so helpful I am boring...always been haddockd since the dawn of time
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Video Tutorials To Get Started and Master Tool List
haddockd replied to giadrosich's question in Q & A
Also I didnt see a link to your OoT Text Tool, which I assume is here: https://sites.google.com/site/deathbasketslair/files -
Video Tutorials To Get Started and Master Tool List
haddockd replied to giadrosich's question in Q & A
Can someone fix the entry in the main post: OOT Text Tool - Simple Tutorial (recommended over Scroll of Time if having trouble with editing) The link doesn't work (at least not for me). It takes me to my Youtube homepage. -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
Basically the way I planned on working it out was this: On the third screen, which is what I am currently working on, (where it lists the actual programs associated with the activity selected) is where I will give the oppottunity to open Help files (but generally they should not be needed USING the program because any and all inputs will be guided through the GUI. I also plan on having links to the wiki when relevant. -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
OK, so here are the next sets of screenies. The basic workflow is: You launch the main form You choose one of the radio buttons (the main form becomes "invisible") Based on your selection, the appropriate next form appears The Back button (of closing the current form) makes the main form visible again As soon as you click a radio button, the application progresses to eliminate clutter. Thanks to Secant for that tip! Thoughts? -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
OK I *hope* to have all of the basic navigation and screens completed tomorrow. I will post some screens and descriptions once completed. Also a note, the only author forbidding me to include their tool was Hylian Toolbox (no need to name the person as I do not wish to incite any negative emotions in ppl), so as far as I am concerned, all other authors are cool with it. -
You can always get into development.
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"Master" GUI application for "all" Zelda modding apps
haddockd replied to haddockd's topic in Community Projects
Hi All, This thread is now discontinued. Please give all feedback and comments in the official thread placed here: http://www.the-gcn.com/topic/2173-implementing-the-master-gui-feedback-needed/ Mods, please lock this topic to limit confusion -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
Thanks Secant. I concur that only a back button is needed and once you select a radio button that you should continue. This is the kind of input I am looking for! Keep it coming. -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
Thanks xDan. I will certainly give that a test once it gets to that step. I put together a really basic shell for a first screen and a second screen (if you click on Maps) Screen1: If you click Maps, you go to: Thoughts? -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
I fully plan on having complete error correction in this GUI. I am putting together a shell to see how folks like the layout. -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
*Chants* "C#.NET" ...lol Totally! I love that idea of the 2 line text file. First line being the current version and the next simply being the link to the newest version itself (I assume zip or rar...?). Then it could simply be extracted to the location and overwrite the old tool/files. I am not saying EVERY author that wants updates has to follow this format (although it is easy to implement at their level) but something simplistic like this is exactly what we need to keep the community going and the /master GUI can help! -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
I think it would be VERY helpful Flotonic especially to new users. I do respectfully request that you create your own thread for that discussion though so this thread does not lose its intended purpose please. Indeed. In the event that you do update or create improved writings for tools some standard would need to apply. It doesnt really matter what your standard is, as long as you tell me what it is and stick to it I REALLY like the idea of adding a simply command line option that returns a string value of the version like "programName.exe -v" or something. That seems super easy to implement. The question looms though as how we find the value of the newest version of the tool...? -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
I forgot about that little "debate" awhile back. Actors are now called objects! Thanks DB <rant> This is going to sound argumentative but I am being misquoted by Flo (DB got it right though ). My statement was that if you do not have those items I requested...then at that point it was not possible...and you dont so I still suppose I was correct. For the record I have no intention on parsing web pages and going through threads with my code. If you would like an easy update, have your site (or create one) that I can queue directly for the file and parse version numbers. If you cannot (or are unwilling to) accommodate something like that, I understand. Also another necessary change would be for your apps to have some interface to your versions where I can queue the version number (even if it were as simple as a standard file name with version numbers to be parsed). Outside of that, it would add unneeded complexity to the project which is, generally speaking, a bad thing. </rant> Any other feedback or programs? I would also love to hear from other authors -
Implementing the Master GUI - INITIAL MOCKUP exe READY!
haddockd replied to haddockd's topic in Community Projects
lol...i said it wasnt possible without that information silly...read the post next time. I did giggle a little at the "simple" solution that took a paragraph to explain. Moving on. If you do not want your apps to be involved with the GUI, that is your right as author and I respect that. I hereby recognize that Hylian Toolbox will not be distributed with my application