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haddockd

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Everything posted by haddockd

  1. If you're a lurker and you know it clap your hands... *Claps hands* I dont really mod anymore so I dont have access to any files to test. Keep in mind that all fo your tools are awesome and I am sure everyone <3 them, including myself. Remember though (this is said with love and respect) that you never finish anything you start...lol That may be why no one has tried it yet. I did run your app and it looked to be in order but since I have no obj's I cannot fully put it through the ringer. However, I must say judging by the screenshot that it appears to be very interesting. I am also confident it is super easy to use as your tools tend to be that way. So, in short... Thanks!
  2. Love it, love it and love it. Nice work man. I thought I was awesome when I documented some music stuff but this is certainly beyond me. This will certainly come in handy and thanks for posting it!
  3. Quoting yourself...I lol'ed *wonders if you are going to "like" your own post too. Kidding. Jason 777 is right as is xDaniel. Pic one thing you need in your mod and go with it or you will be overwhelmed ant not accomplish anything (at least not effectively).
  4. It really depends on what you need to do. ***Feel free to correct any of this as it has been awhile for me*** xDaniel has a number of helpful tools written in c#.net that are used for importing, converting, creating, etc Spinout, Jason777 et al have written a number of programs in python and/or C. These tend to be lower level applications that delve into rewriting actors or parts of the game after being disassembled Assembly - a must know if you plan on changing any low level part of the game such as physics, etc Hex editor - all modders worth their salt are comfortable with a hex editor such as XVI There are already a plethora of tools out there, although a comprehensive list eludes me (in my defense I spent all of 5 seconds looking for it).
  5. I think that means Airikita wants to keep the info a secret from you JSA
  6. Nice! I tried doing this in ROM years ago and was never able to find it. Good work.
  7. Global variables are frowned upon in object oriented programming. A C# man should know better
  8. lol xDan I am 99% sure you are plagued by ADD my friend
  9. xDan, I dub the "The Beginner". We will need to name "A Closer" at some point so we can finish up all your awesome projects
  10. Nice work! It is a shame I dont mod anymore or I would be all over this. As you know my mod (as unpopular as it was) had quite a bit of imported/custom music.
  11. Bad ass DB. The missing shadows, is that an issue with SO?
  12. My limiting factor is going ot be knowing how to implement these features. So both maps and scenes have this mesh 2 attribute?
  13. I just snagged the source. I will take a looksie... xDan, Is there a list of features that need fixing or do not work? It would save me quite a bit of time reading threads on different forums regarding folks issues etc...
  14. Is this the third installment? I feel your pain because I know it is a great deal of work. But in order to ensure the project stays alive this time, have you considered either getting some assistance or perhaps releasing what you have if the project gets canned again?
  15. I cant edit my post for whatever reason, I would be glad to post this bad boy as an open source/svn project for those interested (assuming xDan was cool with it). We could make it "gooder"
  16. I am in a little bit of a hurry as of now, but can someone point me to the source for SO? The most recent version (with bug docs) would be super! Thanks.
  17. I think it may be the languages you use. I am not sure how widely known C and python are in the community. The higher level languages may be more prevalent. I know if there were more c#.NET, I wouldn't mind helping. The only one that uses it that I know of is xDaniel and he isnt taking helpers as far as i know Plus he changes projects so frequently (no offense)
  18. Check out the official wiki for that game and Dolphin: http://wiki.dolphin-emulator.com/index.php?title=Pok%C3%A9mon_Colosseum
  19. I use Dolphin often and it depends on the title. The limiter on your system is your processor. AMD processors are not all that great for Dolphin. You will need to overclock to get acceptable speed on many titles such as Twilight Princess, Mario Kart Wii, etc.
  20. Been lurking for awhile and this may be late, but WB DB. Assuming your university classes went well? </off topic> Cool tool btw. Shame many of these new tools weren't around for my mod. Could have made it epic.
  21. Oh yeah...lol Been too long since I have used it. My bad.
  22. You have to edit the collision and the graphics separately. changing one does not move the other.
  23. Not sure exactly what you are asking. You can select many vertices at once and move them in a bulk operation if you like. you can also change the collision type to hookshotable, etc. If you made drastic errors, I recommend either restoring to your last backup of your mod ROM or simply reimport a fresh copy of that map/scene if possible. God knows how many times I had to do that with Kakariko in my mod.
  24. Found this in my travels. Has alot of documentation. I won't lie to you, I did not look through all 14 pages here and see if this was already posted. But it seemed to have relevant stuff so here: http://www.emutalk.net/threads/52065-Zelda-Wind-Waker-resources?highlight=quest+64
  25. Not sure why I cant edit my own replies....but I wanted to add... C# FTW
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