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Everything posted by haddockd
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Ah. I thought InstEd was capable of that...?
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Oh. You were asking to add additional instrument sets to existing areas? Hmmm...Have you tried going over 6D. They have no documented use so perhaps the instrument sets there are exactly what you set them to be/not predefined... http://wiki.spinout182.com/w/Zelda_64:_OoT_Music_Values
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I did alot of this waayyy back when. Take a look at the native instrument sets for each area. They arent always the same. Try a few of the unused ones for Hyrule Field. They seem to come over better.
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I found this tutorial on "patching" codes using Cheat Engine into n64 ROMS. I didnt read the entire thing but it may be what you are looking for: http://forum.cheatengine.org/viewtopic.php?p=2949473 So if you can find their actual position in the emulator RAM, you should be able to accomplish your goal.
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When you say the interface, do you mean the HUD? Like A, B buttons and the like? I am not sure if this has what you are looking for but it has a little bit on colors of interface items and it might prove a useful starting point: http://wiki.spinout182.com/w/Code_notes Also, if its the buttons, why not just import a different color button directly into the ROM with Texture Exporter?
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Thanks! I will upload these on this site so they arent lost forever
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I have a custom dungeon and heavily modified ROM which I ported a dungeon and added actors/objects without issue. The problem is that SceneNavi doesnt like it and corrupts my room. Optionally I can dump with ZLE2 and use UoT to move actors. So I am looking for a link to ZAP2 and ZLE2 if anyone has it.
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Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
haddockd replied to Airikita's topic in Modifications
Just like a woman...haha Kidding. Nice work though -
Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
haddockd replied to Airikita's topic in Modifications
Slightly unrelated question...what are the 6 tunics for? -
Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
haddockd replied to Airikita's topic in Modifications
Is the puzzle solved sound playing as you fire the arrow? In other words is the check made when you try to fire it and not actually by penetrating the blobby thing? -
Modified first post
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It isnt working for me. I *think* because i cant decompress my MM rom. ZDEC isnt allowed to run on my work laptop (which is my only PC for now). If anyone has a decompressed MM 1.0 shoot me a message
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Just importing an mm map into OoT
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Do you have any pics? I am still trying to get a decompressed MM 1.0 ROM to test porting. I am unable to run zdec so it is getting frustrating.
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Hi All, My modded room 119 isnt working out (plus it kind of sucks) so I am reaching out... I successfully ported a map over using the MM to OOT porter tool but there are no actors. I am fairly sure the space is left in the map with the porter but Ilack the knowledge on how to add them by hand. Anyone know how to add them? Thanks in advance!
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So does that mean there are 6 flags and it saves each flag into its own static RAM area?
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Zeth, Are you still contributing to Zelda hacking theory? I know back in the day you were quite the phenom. Any new discoveries? (that arent a secret of course)
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The Legend of Zelda: Seven Years Past - [Last Update : Never]
haddockd replied to MelonSpeedruns's topic in Modifications
I am curious about the plot. Care to jump on IRC real quick? I went here: http://webchat.freenode.net and set up a room #OoTModTalk Edit: Sounds like an awesome project! Cant wait to see it -
The Legend of Zelda: Seven Years Past - [Last Update : Never]
haddockd replied to MelonSpeedruns's topic in Modifications
This looks alot like my ruinous shards mod. Maybe we can compare notes. -
Well damn...and I just found this too http://web.archive.org/web/20141119200309/http://wiki.spinout182.com/w/Main_Page
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The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
Whoops! That was MelonSpeedruns. Sorry about that. I have updated the thanks page -
The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
Issue Report: I have resolved the following (with help): Icon name textures did not look right (about 30 of them) - Fixed by CDi-Fails and imported by me Icon texture for Master Sword and Ultima Blade wasnt up to snuff - Fixed by MelonSpeedruns Cussing in mod did not fit Zelda theme - All cussing removed (that I could find) Kokiri Forest, Kakariko, Forest Temple had music that either did not loop or sounded crappy - Reverted to original sound track The only issue that remains (that I know of) is importing my custom sword over the BigGoron Sword. I am working with one of the best modders here to get this resolved and hope to have a fix soon. That is all...at ease men (and women) -
The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
HUGE thanks to CDi-Fails for creating the badass logo and flame effect for this mod! You sir, are a badass -
Finished logo with flame effect. All thanks to CDi-Fails