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Everything posted by haddockd
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The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
Talking to CDi now. We are finishing the fire mask -
The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
The official logo for this mod: -
The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
I went here: http://webchat.freenode.net and set up a room #RuinousShards first time doing it so I hope its right -
The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
I cant install skype but i just made a Steam account...apparently the confirmation email takes awhile...my name will be haddockd Until that happens, is there any other way to communicate? -
The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
Thanks! -
I am being a little picky and for that I apologize, but CDi-Fails, can you give me a larger copy so that I can scale it down and hopefully maintain a more crisp image in game?
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Got it! BOOOOOOM
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Good Lord that was easier than I thought! Thanks
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Well that makes it easier lol. I know this texture is split into smaller pieces. Anyone know the dimensions of each sliver? I couldnt find anything on the wiki: http://wiki.cloudmodding.com/oot/Title_Screen
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THE PUBLIC HAS SPOKEN! Congrats CDi-Fails! I have put in a request for the artist (CDi-Fails) to see if he can make a larger logo so I can import it
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The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
Hmmmm. For some reason, I cant send you a PM CDi-Fails. Can you create a larger logo? The community LOVES your logo and rightfully so. It is great artwork! -
Hi All! I tried to make an actual poll but couldnt figure out how to add images, so I will do this here. I have 2 logos (so far) and want to know which one you like best. Keep in mind to consider all aspects before posting your vote: 1) Aesthetically pleasing 2) Congruity with the name of the mod 3) Lasting Power (will it still be cool in a year) 4) Does it have that special something? Feel free to add comments about each one as well. Ignore the size of the logos. Obviously we can make them larger or smaller. Here are the 2 logos (they will be referred to as LogoA and LogoB so please cast your votes accordingly) LogoA 0 Votes LogoB 2 Votes
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The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
That is nice CDi-Fails! I think I will make a poll and see what the community thinks. -
The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
I have 2 folks that have mentioned that they may make a logo for this mod and I am looking forward to what they submit if they have the time, but I also wanted to create my own. I am no expert with imaging but here is what I came up with. Any thoughts? -
I was able to locate all the stuff I use so odds are the majority of it is on CloudMax's site
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The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
As you can see, there are 3 shards (power, wisdom and courage) which when combined form the Triforce -
I know of a few pages as well if the info does need to be relocated
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The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
Alrighty...official report time! I am working with Jason777 and MelonSpeedruns to fix the following issues: 1) Importing the Ultima Blade causes my custom dungeon to not load second room 2) New icons for a few items in the menu 3) Fixing the audio for kokiri forest (no loop and one loud note) and kakariko (no loop) - Still need help here. Anyone good with music? I *think* it is just a few small adjustments 4) Create a custom logo for the start screen (Ruinout shards instead of Master Quest) - CDi-Fails Unless anything comes out during beta testing, this bad boy is almost out the gate! -
Thanks for this! I am working with Jason777 on importing the sword
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The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
Yeah...icons and textures are def not my specialty haha. If that is the worst part of the mod I think I did a great job seeing as how it was a one man show (outside of Jason who imported several items for me) Although if anyone is up for making a few textures for me I am absolutely open to it. The catch is that I plan on releasing this within a week (assuming all bugs are squashed) so I would hopefully have any work by then -
The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
And here is the product of mine and Jason777's (mostly Jason's) hard work and unwavering dedication to modding...the Ultima Blade -
The Legend of Zelda: Ruinous Shards- Updated 02/24/2015
haddockd replied to haddockd's topic in Modifications
Additional thanks: Thanks to Ideka for helping me with a few textures and the navi color changer! CloudMax for his Texture Explorer. It allowed me to import my custom textures to make the mod more enjoyable! HUGE thanks to: Jason777 for importing the new biggoron sword (Ultima Blade) Test for putting up with all the issues the mod had and sticking with being my sole tester MelonSpeedruns for assisting me with several textures and the start logo for my mod Without these 3 guys, the mod would have never been released! I anticipate having it released as soon as Jason and Test are finished up so look out world, here comes my mod! -
haha. No worries. Test is testing my mod so all i need now is to find someone who can assist me in porting over a weapon over the biggoron sword. I have a few models picked from some FF 12 swords. If anyone is willing to help me out, send me a PM. I REALLY want to add this to my mod to make it extra bad ass!
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that is only the gi object and not just the sword...damn Anyone know which zobj file is the biggoron sword model? EDIT: Found it! It is a part of obj_link_boy
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isnt that the gi object (the miniature model that appears when you get an item)? I thought the actual model (high and low poly) were a separate object. Is that not correct?