The Team
- Me
- Friend from school who will help on occasion
The team is open to applications. please include your skill set along with what 3d modeling expertise you possess. We currently need someone who is good with modeling bodies as we need custom clothing and armors made and while it is something i could do, help would be much appreciated. PM me for details.
Other Credits
-Naxylldritt for his Bridge of Eldin model that was used for Shadowing Dawn when the project was still going. The model is being revamped in Maya for better use with Skyrim as polygons are not as big of a restraint as they were with OoT. It will be pictured later in the Eldin preview in a few weeks.
Why Skyrim?
I was wondering how many people here play skyrim and would be interested in seeing a zelda-esque mod for it. My friend and i have been mulling over a couple ideas for a Zelda tribute, and using some plans for previous zelda mods i have been involved with have started working on it; however, we wanted to see how many people would actually be interested in seeing this before we got too far into it.
My Friend and I picked Skyrim because of the fact that much of the stuff that i wanted to do for Shadowing Dawn simply was not possible with Ocarina of Time. While this will not be Shadowing Dawn (Mostly due to having to get TES Lore to fit with Zelda and vise versa), the fact of the matter is that this is something that IS actually possible for once as opposed to trying to get OoT to do the impossible.
Skyrim has the power behind it to bring what was envisioned for Shadowing Dawn to life in Skyrim. My friend and I intend to create something like Shadowing Dawn using Skyrim.
What has been done:
Overall Completion: 2%
- About 20% with landscaping Layanyru, linked the Hyrule/Termina Worldspace to Skyrim, finalizing final three dungeons
-In the process of of implementing various models and armors made by Chief-01 at DeviantART
http://chief-01.deviantart.com/
http://chief-01.devi...plete-311134061
What needs to be done:
Finish the overworld (Hyrule and possibly Termina depending on time constraints)
Finish nearly all the interiors for homes and such.
Enemy models for The Guardians( One of the primary antagonists)
Need to finish some custom assets
Weapon models
Hi-Res Textures for Zelda along with sprucing up the Zelda model
Hi-Res textures (somewhere along 2048X2048) for various models ripped from TP
If people are interested in this please say so, it may not be for everyone due to the fact it is not canon in the sense that lore had to be modified (heavily in some instances), but even if you don't like the Lore, it probably would make a good expansion at least as this has about 40 hours of game play judging from what we have planned, and more if we decide to continue developing it after we find out if people like it.
If you are interested in helping we need people who are good with 3d modeling programs of Maya's calibur, and if you have Maya all the better as that is what we will be primarily using
A decent texture artist wouldn't hurt as it saves me (who sucks at textures) from slaving in gimp for hours and hours on end on a texture that will probably only be half decent.
Feedback greatly appreciated
Planned Development Timeline:
Overall we are shooting for this mod to be done/playable at the end of august/beginning of September
- Height mapping/ landscape: We hope to have this complete sometime in the next three weeks. For those who are familiar with my maps, you know that i like to go over the top with them and this is no different, in fact it is even more so due to the fact that Skyrim is far more powerful than OOT. The planned scale of this area will easily match (or possibly surpass) Twilight Princess's overworld in size. This may seem like a massive undertaking, and it is; however, since i can height map roughly a province a day, it should be something that is feasible
- Dungeons: While most of the games dungeons are planned or partly planned/completed, hopefully the dungeons can be done sometime in the next two weeks
-Item Implementation: By far the quickest thing to do, all items that need to be added to Skyrim could be done within about eight hours, not counting the time it will take to model custom outfits for NPCs (E.g. the outfit worn by Twilight Princess Zelda)
-Various NPC asset Implementation: While most NPC's can be constructed out of stock Skyrim assets that have been slightly modified for the purpose of creating characters resembling Hylians, some NPC's such as Zelda (Proving to be the most troublesome NPC to implement) will require unique assets such as her hair, face, etc. I have not attempted this yet and do not know how long it may take. I do know the hair part is really easy, the face not so much as i would need to rig it for animations (pain in the ass) so that when she talks, the face moves etc.
-Voice Acting: Could probably be done within a weekend, implementation of those voices, not sure. A list of NPCs requiring voice acting is being compiled as we go. If people wish to help with this it would be much appreciated.
LIST OF NPCS NEEDING VOICE ACTING
Zelda
Shadowlink
To be named Legate
Hyrule Guards
Guardians
Goddesses
other will be added over the course of development
Development Log:
6/5/12
-Made about half of the first dungeon, should be complete tomorrow.
-Hyrule Castle Exterior 25%
6/6/12
-Started construction of the Ordon Provence along with Faron woods and the Sacred Grove
-Dungeon Exterior for first dungeon complete
-first dungeon complete
-started to work on Master Sword model along with various other weapon models,
-laid out the plans for how i intend on executing the creation of the Hylian race, not sure however if i will have the race be playable or not.
-Started prepping some custom armors and assets ( Shiek's Garb, Zelda's Hair, Link's hair, magic armor, various others)
6/7/12
-Storyline revisions
-Working on Hyrule Castle's interior floorplan along with the components for the castle interiors for import into the Creation Kit.
6/11/12
-About 10% complete with the Ordon province, map development will start to move a lot faster when i get to things such as mountain ranges (don't have to be nearly as meticulous with details with things like those, especially since i'm not modeling them after anything)
-Working on some custom models, still in the process of drafting (literally drafting stuff on on a drafting board) out floor plans for custom areas, such as Hyrule Castle and Hyrule Castle Town, all of which are being constructed out of custom assets.
-Figured out how to implement some new gameplay mechanics
6/12/12
-after play testing i have come to the conclusion that perhaps following Twilight Princess's map layout to the extend i have for Ordon has not translated well into Skyrim. As such Ordon will probably have to be scraped. Due to this i will probably have to completely redesign most of Hyrule, save for Hyrule Field, which by its very nature is more flexible than a village and therefore should translate better into Skyrim. The reason for Ordon being scrapped is that it is simply too big for its own good and it gets boring to walk across,instead i am going to restart the over-world, but first after i have completed all models for import into the game. Having these models in game should make it much easier to landscape Hyrule field and produce a higher quality product.
-Thankfully; however, i have a back up map that i did in the event that something like this happened and while it is not complete and was actually scrapped concept art, most of it should be reusable, with just some outlying areas (like Ordon) having to be completely re imagined. Instead of starting with Ordon, i am instead going to start with Lanayru Province/ Hyrule Castle (also my favorite province).
7/8/12
-Southernwind Pass 90% Complete
-Solitude Revamp 50% Complete: Revamps the appearance of Solitude and adds some stuff to the city as part of the prologue questline
-Northwind Pass Exterior/Forest Temple (OoT) 25% Complete ****
****Northwind Pass leads to the rear side of the OoT Forest Temple assuming the place where you enter in OoT is the front. I will post pictures sometime when it is more complete; however, it is amazing so far
-Hyrule/Termina/Other Provinces 2% Completion, still in process of height mapping.
7/20/2012:
-Hyrule is now connected to the Skyrim worldspace via mountain passes.
-about half way through Layanru Province
-Northwind Pass is near completion, Northwind is rather large being comparable to High Hrothgar in combination with the better part of riverwood in size.
8/5/2012
-Still working on Layanru Province, basically going back and making serious revisions to it.
-Starting to work on Cyrodiil; my plans for Cyrodiil are not to intensive as Cyrodiil is only needed for a couple of quests, i don't intend to spend more than a couple of weeks on it as only a few areas will be accessible; however, i may allow the player to walk from place to place depending on how far i get; but don't count on it.
Preview Pictures:
Ordon Village Preview - Added 6/9/12
- The stock skyrim village houses are just placeholders for now, eventually i would like to swap them out with high detail renditions of the houses seen in Twilight Princess.
This picture is of the Work in Progress and is only around 25% completion. I would like to have the entire province done (some of it is not pictured) sometime around sunday. The house interiors are yet to be done, but are the least of my worries at the moment as i could do most of the houses for the mod in one weekend. Landscaping however is a diffrent story as the game map we have planned combines and includes OoT, TP, and some MM areas. The size of the overall map should surpass Twilight Princess in size if we keep to the plans.
Second Ordon Preview: Ordon Springs: