Oowoon
Member-
Posts
77 -
Joined
-
Last visited
About Oowoon
- Birthday 11/08/1993
Contact Methods
-
AIM
BrianMattson124
-
Skype
oowoon
Profile Information
-
Gender
Male
Other
-
Flag
United States
-
Steam
oowoon
Oowoon's Achievements
-
Strange... They seemed fine to me, Oh well. I uploaded them on a different site and put them up. Sorry about that. The Hero's Shield is being included as a planned change, Of course, the models aren't final, they may be redone in a higher resolution.
-
Hello! Many of you may have known me as Wiikid throughout my time in the Zelda modding community. I now go by Oowoon since it's more appropriate. (I'm not a kid anymore) Anyway, I'm just starting out a project. The goal? To bring the Zelda gameplay demonstrated through OOT, MM, and TP, and bring it into the powerful Unreal Engine 4. The low-cost subscripition model made it an attractive choice, and it's versatile enough for my purposes. For those who may not be in tune with the Unreal Engine 4, it features a lot of good, new things that are not available in the UDK, or UE3. Including physical based rendering. The engine uses C++, with the Source Code for this engine plugging into whatever classes may be brought in for it. In addition, there's also the Blueprint system, which can be used to prototype and create new systems using a Node-based programming system. But to get on with the project... The Legend of Zelda: UE4 (working title) (Final name pending) Right now, it's in the pre-production phase, which means we're planning out the details, planning out what we want to do, etc. What I can tell you is: It'll be a reimagining of the fan-favorite, Ocarina of Time, using modern graphics and systems. If possible, expand upon the original game's lore, and offer connections pertaining to the Zelda timeline. Expand areas, with the goal of explorability, and feature a seamless overworld. What that means is that all outside areas will be connected. Add items, and equipment. Make Navi less annoying, what we were thinking is to have her be a more passive guide, with the option to ignore whatever she says. Offer more insights into the events surrounding the game, this may be given in the form of cutscenes with conversations between characters. New dungeons, encounters, bosses, etc. Screenshots Since the screenshots are big, (They were captured in 1080p) I'll put them in links, what they are are a couple of shields that have been constructed as graphical tests. Throughout the project, I'll post more, depending on what I've gotten accomplished. Hero's Shield Hylian Shield Team Members Brian Mattson, AKA Oowoon -- Project Lead Jake Escue, AKA Overmind5000 -- Asset Creation and Project Co-Lead Because of the scale and planning out a project like this requires, we are recruiting! We'll have more to show as time goes on, but if anyone would like to contribute. whether it be with concept art, writing, music (much later) beta testers, and programmers who are proficient in C++, that would be helpful. Once the project is on a solid footing, I will see about opening up the source, there is a catch, however. You need UE4 to use it. The Unreal Engine 4, which this game is based off of, is $19 USD a month. With that, you get the full source code. We personally went for it because of its features, and asking price for the full source. But yeah, that's all I have for now, more renders will be posted in the coming weeks, while we get fully acquainted with the engine itself. EDIT: Links fixed. Though, they worked for me.
-
I'll donate some money when I can. Knowing from his reputation, and his previous works, I'll donate at least 15 dollars. I'd donate more if I could. And I might within my next few paychecks.
-
I've been getting into porting the music from Majora's Mask. I've been able to get the music itself porting, but I'm trying to fix the instruments that don't sound quite how they should. I've not been able to locate a direct guide to pull it off, and I apoligize if there is one avaliable, but my question is how to port the instruments from Majora's Mask into OOT Debug using InstEd, or any other tool that's readily avaliable. Again, I apologize if this is documented somewhere, and I'm not exactly finding it.
-
Medli, mostly because of what happened at the end of Twilight Princess with Midna.
-
If it's just between Ruto and Malon, then I would choose Malon. A farm girl and a boy from the forest aren't really that much different from eachother, than a princess of the Zoras.
-
You may be choosing the wrong scene file. (choosing the scene that loads the actors and objects in the child part of the game instead of the adult part)
-
I disagree. Any Xbox 360 model does that. At least, the white and the slim ones. Anyway, I would suggest you get the slim model. It's probably the best of all the Xbox's (WiFi, much less noise, more USB ports)
-
In the history of the gaming world, there's been a ton of video games that could be considered outrageous, what do you guys think is the most outrageous one? Custer's Revenge comes to mind for me, whenever I see a video of that game, I laugh whenever it plays the scoring sound. too funny...
-
I personally thought Majora's Mask was the best of them all. I loved many of the activities that could be done. I also think Majora's Mask had a much darker story than Twilight Princess, I mean, In MM, you're dealing with the end of the world. Twilight Princess ranks 3rd on my list, with Majora's Mask as 1st, and Skyward Sword 2nd. Majora's Mask being first in my list could probably be due to me actually being able to get it in the Christmas of 2000, (It's the gold holographic one too)
-
I used to be Wiikid. which I didn't really use for anywhere but the Zelda community. But on Xbox Live, a few MMOs, and on Steam, I'm known as Oowoon. I myself never came up with the name, it came up in the random name generator from the now-shut down MMO Star Wars Galaxies. I've stuck with it ever since, it's never been taken on any service I sign up for.
-
Lol... Electronic Arts... A parasite in the video game industry that is widely known for making many sub-par games. Only Battlefield 3 and Mass Effect are worth playing. Why is that a clause in the terms of service? That's REALLY going to make people sign up for betas.
-
Introduction In 2007, Halo 3 came out, with a thrilling climax, it is there that Humanity finished the fight against the Covenant, and we last saw the Chief floating in space in the Forward Unto Dawn. Much has happened since that time, Bungie went on to create Halo 3: ODST and Halo: Reach before handing the series to the fledgling 343 Industries. Since then, 343 has had to live up to the mantle it has been given. Does it live up to previous installments? Background Just so you do not get lost in some of the events this is what has gone on in the Master Chief's absence. The following will contain spoilers for the books, if you do not intend to read them, read ahead. In the Chief's absence, the circumstances surrounding the Spartan-II project have come to light. At a young age, a select group of children were kidnapped from their homes, and trained to what would eventually become the Spartan-II project. Dr. Halsey, the scientist who spearheaded the project, has been arrested for that reason. The entire story of it is detailed in Glasslands. After the events in Halo 3, the Elite race was also split into a ton of factions, some standing by the Arbiter and Shipmaster Rtas in being in peace with the Humans, some still believing in the Great Journey that the Prophets had come up with, and some just wanting to exterminate what remains of the Human race after the Human-Covenant War. With the Master Chief being MIA, the United Global Space Command had to come up with something to combat and protect the Human race, and this came in the form of the Spartan-IVs. Part One: Campaign In the campaign, you are once again put in the shoes of the Master Chief. One of the main plotlines in the story is that Cortana is descending into Rampancy, a condition that happens to Smart AIs after seven years of operation. The Chief must face an ancient evil that will threaten the Human race once more. Overall, the campaign is what you have come to expect of Halo campaigns. There is a very interesting world to explore, and more enemies to fight. Not to mention the Chief's famous one-liners we have come to expect from him. Part Two: Multiplayer In the multiplayer, you are a Spartan-IV, that is pitted against other Spartan-IVs for training purposes. There are a few different sections to multiplayer, Which is War Games, Spartan Ops, Forge, and Custom Games. War Games Matchmaking Overall, the Matchmaking experience is very fun. 343 has decided to take a different approach to matchmaking, instead of making a few playlists that have multiple gametypes to them, each playlist usually tailors to one gametype. This makes what you want to play a ton easier to do, and you are no longer constrained to having to play what everyone else chooses. There is also Join-In-Progress, which effectively fixes the problem associated with teammates that quit. Which makes me very happy, because I no longer have to deal with taking on four people by myself. Spartan Ops Spartan Ops continues the campaign's story six months after the Halo 4 campaign. You are fireteam Crimson, the one team that Commander Sarah Palmer, leader of the Spartan Fireteams, can rely on. This episodic weekly series consists of 5 15-minute chapters, which are 5 chapters per episode. Overall, it is a fun experience. However, they reuse a lot of the same maps in episodes. That is not to say that it hampers the experience, it just becomes a tad tiresome to see the same terrain over and over. Custom Games This is the part I hate to write. They have done very questionable things to custom games. Race and Assault are absent, along with Headhunter and Invasion from Halo: Reach. The settings have also been severely limited in Flood mode, Infection's successor. Because of the limited gametypes, they have effectively destroyed much of Custom Games potential. They have also obliterated the Race community, under the grounds that the Race mode did not fit in the whole "Simulation theme" of the multiplayer, which, to me, seemed to be the most god awful reasoning to not include one of Halo's best gametypes. Yet, they decide to include Grifball as its own gametype. Where does that fit, Kevin Franklin? Forge Forge once again returns in Halo 4 as the map making tool. Overall, it is unchanged. They have added magnets, which help align forge pieces in a much cleaner fashion. However, they seem to have put some of the magnets in the wrong places, making some pieces very difficult to align properly. In addition, some of the preportions of the forge pieces have made the coordinate system a very difficult thing to work with. (as in, if you use coordinates, the forge pieces overlap just a bit) To top it off, precision editting has been taking out, making it impossible to align those pieces exactly in a accurate fashion. That is not to say that Forge does not make huge strides. They have now added Dynamic Lighting to Forge. Which allows the forge pieces to project shadows on objects. This alone makes it the best Forge to work with, despite its downfalls. This is not to say that Dynamic Lighting itself doesn't have drawbacks. Splitscreen gameplay is very laggy on Forge Maps. The reason being the high polygon count of the Forge pieces and the Dynamic Lighting. This has yet to be addressed in a patch. They have also added three smaller Forge Worlds to build on, instead of one huge Forge World like in Halo: Reach. Verdict I'm a huge Halo fan, so it's hard for me not to like one. But overall, this game is a 4/5. The gameplay is solid, and the sandbox is the best in the series. I cannot however, ignore the serious damage that has been done to Custom Games. I still recommend this game to anyone who loves shooters, however.
-
I just came up with this, but the main idea is to use quotes from famous video games to piece together a conversation of sorts (Which is hopefully in some form coherent). You can use quotes from any game. On any system. I shall start first, with the following... "It's foolish to come against me..." SF64
-
Beef. Yaoi/Slash or Straight? (I find the former distasteful in most fanfic cases)