-
Posts
1,312 -
Joined
-
Last visited
-
Days Won
102
Content Type
Profiles
Forums
Downloads
Calendar
Bug Tracker
Everything posted by Zeth Ryder
-
Phantasy Star Universe in offline mode, pretty good game and considered to be episode 1 of the PSU series. There is a second game/expansion that is call Phantasy Star Universe: Ambitions of the Illuminus which was good as well! :3Both can be played offline and the online no longer exists for either since both US servers were shut down a couple years ago. The only way to play this AOTI online is by either playing the PC jap version or playing the Xbox 360 version and paying for the subscription.
-
-
-
Pointed towards the big guys of URA, like Zeth.
Zeth Ryder replied to KevinB834's topic in Randomness
If we make a manual, it will be in pdf format and if we design a box/sticker design, we'll make it so others can print it off and put it together. But that will be for personal use only! -
I think its just for the best, no disrespect intended of course, its just religion can become a heated discussion very easily when people try to express their own personal beliefs and will protect them quite fiercely. So to avoid anything of that nature, we wish to keep all religious discussion off the forums if we can. But also, welcome to the GCN.
-
(even though they have multiplayer, they are still good single player) Diddy Kong Racing Mario Kart 64 Kirby 64 Resident evil 2 FZero X Jet Force Gemini Megaman 64 Mischief Makers Pokemon Snap Rampage World Tour(really fun <<) Star Fox 64 Super Smash Bros 64
-
SharpOcarina - Zelda OoT Scene Development System
Zeth Ryder replied to xdaniel's topic in Community Projects
Weird what that overflow can do o.o -
I like my android phone actually <.>
-
SharpOcarina - Zelda OoT Scene Development System
Zeth Ryder replied to xdaniel's topic in Community Projects
it still doesn't explain my pillar UV mapping going from vertical to horizontal. D: Like literally the texture was rotated 90 degrees. -
Its not even out yet and a lot of places are talking about PSO2 and a lot of english speaking people tried out the Jap closed beta as well.
-
SharpOcarina - Zelda OoT Scene Development System
Zeth Ryder replied to xdaniel's topic in Community Projects
So what is the max size allowed for the UV? -
In otherwords he's saying, IRC and the GCN are two different places with different sets of rules. Nothing carries over into the other. So if you have an issue with someone in IRC, the issue CANNOT be handled here on the GCN and vice versa. Trying to cause any kind of conflict and dragging it over to the forums will lead to Termination of your account.
-
Yep, since the GCN itself is not allowed to have any official irc channels, the URA Team decided to have our own. You can feel free to join our IRC and chat it up with us. irc.esper.net #Ura Hope to see you guys there! :3
-
SharpOcarina - Zelda OoT Scene Development System
Zeth Ryder replied to xdaniel's topic in Community Projects
Nintendo didn't restrain UV size in the program though, as far as I'm aware of Max has no such functions which is what they were using(3DS MAX Kinetics before they became part of autodesk).I also don't believe "your UV size is wrong is the answer" there is something else going on cause I'm using the same size UV mapping on other objects or sides of faces and getting correct stuff where one of them fucks up. I try rebuilding that face entirely and remapping the UV, same issue. I'm beginning to think it might be a #Ocarina glitch. Like the mapping on one of my pillars gets messed up entirely and gets put horizontal for the mapping when the texture is set for vertical! -
Just some info about PSO2 I thought you would like to know then! Free to Play and Cash Shop - Access to the game and executable will be free on all platforms. The game will be supported by an in-game item transaction shop. iOS and Android Versions - Phantasy Star Online 2 will be released on iOS and Android platforms. These versions will use the same data as the PC and PlayStation Vita versions. However, they will be single player only. Symbol Chat - Symbol Chat will return in Phantasy Star Online 2. PC Release Date - The Japanese PC version of Phantasy Star Online 2 is scheduled to be released during the Summer of 2012.
-
Hohohoho! Let the lawls continue to commence! Apparently my butthurt meter was SPOT ON with nailing the user. Its Definitely championman. I found an older thread where someone quoted him before his username change.
-
Xu_Yuan's hacks from back in the day of whom Arc speaks of:
-
What Sanquinetti said is correct, especially if you want to restore Prerelease stuff(the game has a boat load of that left ingame still). You may not get -everything- perfect, but for the most part, you can do quite a bit of it! I started a PR project ages ago, I never got around to finishing it though.
-
Keep up the good work!
-
Trama Universal Viewing of Wackos!
-
Welcome to the GCN, glad you like what you saw on the videos, got some more stuff coming up in the near future! If you have any questions feel free to ask any of the staff or post your question in the QA forums for a community answer(which is usually the quickest way). Hope you enjoy your stay and get settled in nicely!
-
oh wait! I found the maps that ZM90, leader of TBT gave me to import into OOT (again since I was one of the ONLY people who knew how to map import and sakura couldn't do it cause she didn't really have a good access to the computer at the time). So here they are: Beta castle town: Now as you can see this looks absolutely nothing like my project's castle town, heck Arcaith was the one who modeled it and I helped with its design and texture work! This castle town was made by STH and I think a couple other members?(can't remember) Much different quality, structure and let me you tell you, that beta map is bigger then Hyrule field x2! There was a more finished made from what I heard but I never got access to that as I said, the only maps I ever got was given to me by ZM90, not stolen. Hyrule field: Ridiculous in size, there was no way the game was even going to port this, see that small spec, that's a house, and that house, is bigger then link, ok, now we are on the same page on how ridiculous big this map is. Triforce room: This was a map first worked on between me and Freefang, however I felt it needed more updating, so I did my own version from scratch and this is what I got! Triforce room 2 Updated and made by Zeth: This is that updated version and I'll say, its not bad, needs more work still and I'm not sure if I'll even use this in URA or not. Maybe in the Temple of Light? Overall, this shows the difference between what I have of TBT's which was given to me, my name is pretty much cleared at this point to anyone still questioning, I didn't steal anything nor do I want anything of TBT's, their project failed under bad leadership and disorganization, they could of continued on, but that was their choice. I had nothing to do with them disbanding, they disbanded after I left of my own free will and lack of seeing any real support going toward this project, two years being worked on and what you see here, and a couple texture edits was what they had, literally. If they really wanted to try to finish this project, they could of and perhaps one day they might get back together or a new team might form to build said beta, in that time, I wish you the best of luck.
-
Not only this, but even though everyone was going sketchup happy on TBT, no one knew how to import custom maps at that time except, spinout, myself and Sakura. We were the only ones.
-
The redundancy is quite hilarious! Thought you all would get a good laugh at it as well!
-
According to the amount of butthurt in that post, I'm almost 99% sure its Championman from TBT which this isn't the first time he's tried making me to look like the bad guy.