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Everything posted by Zeth Ryder
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Welcome to the GCN DL, its been quite a while man! We sure have a lot of information and advancements since the days of ZSO, we all share information to advance hacking and help one another as well as try to keep the wiki updated with the new information we find during our hacking adventures. You can find the wiki here: http://wiki.spinout1...ommunity_Portal
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I'd just like to point out the GCN's official youtube channel does have quite a few Zelda beta trailers on there for anyone who wants to see them!http://www.youtube.com/user/GCNOfficial
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Yeah its implied, we are working on it continuously to make it better, But even still, I'm rather impressed with the look of the site. :3
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Isn't the kaillera network dead?
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The username's text can be adjusted, I do agree its,a little dark.
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And for those who don't want an avatar, we have a pretty kickass no avatar pic
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He probably had a Doctor 64 JR
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Trust me on this one, it will not be like our last upgrade we did, this one is a major improvement that will make the site an even better place
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I can testify that the game is really good with lots of side quest and places to explore. The world is huge and has two different types of battle systems.
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So basically it adds the displaylist at the end of the file then just uses a DE command to jump to the displaylist at the end of the file?
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Out of curiosity, what program are you using to make these textures?
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The reason its not working is cause its only 256 colour palitized when it needs to be 16 bit colour.
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Hyrule Magic, google it, sure you can find it on a site called Zorphar's Domain.
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They admit they literally fucking downgraded us so we all are exactly the same and that no one has a unique channel design. :/ Does anyone have any other options that they can suggest me for video hosting sites? I'm pretty much done with youtube after this shit fucking tastic design that is horribly put together.
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So yeah, now I can't customize anything :I
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Partner-N64 was the flash cart used in development for games that had direct access from the console to the computer so they could easily exchange rom builds to the cart. It was part of the developers kit that Nintendo used as well gave out to third party companies that were going to develop for the Nintendo 64. In this image you can see the partner-N64 cart plugged in the N64 and the computer system it connected to sitting right beside it.
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ONLY HE CAN SAVE THE DAY!!!
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When decompressing a rom, either OOT or MM I definitely suggest using GZRT! Its also great for fixing CRC correction for anyone who has an issue with that as well.
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Now that is really impressive seeing the game run on the Partner-N64 that is about as beta as it gets for sure! Nice to find where this pic originated, can anyone tell if there is a 64DD hooked up underneath the N64 in the pic?
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Pretty nifty stuff here! :3 Reminded me of some of the rare beta stuff I found, one screenshot in particular that is pretty rare. A beta equipment screen. Sorry for the small resolution and stuff, its not the best quality but I have yet to find a higher quality of this pic.
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I know you have a lot of projects and I -really- don't mean to get pushy or annoying about it. I do apologize on that its just it really is something quite vital to a lot of projects and especially the URA Project. Without it, its going to be a pain in the arse to change the title screen, menu, icons, etc that need updating for the project, I literally have nothing that works or within in my grasp to even come close. I do thank you for even taking a look at it to begin with and hope to see a finished version sometime in the near future.
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What decompressor are you using?
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Great job on that if that is just for practice and to get better, if its something you plan to import ingame, its definitely too high poly. But other then that, great job on it so far and keep at it. :3