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Everything posted by Zeth Ryder
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Yeah I figured it was something like that but either way it's still a pretty awesome hack! Great job!
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That's a pretty neat hack but omg that framerate and stuttering made it really hard to watch.
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Very impressive 3D modeling work. What 3D program do you use to model these?
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Happy N7 Day to everyone! Bioware treated us with another reveal trailer of Mass Effect Andromeda! Will you be getting it when it comes out in 2017? I know I will be!
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Saw that the links to this was broken, fixed it up on the first page!
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N64 Cruis'n World more closer to the arcade version!
Zeth Ryder replied to CruisnEma's topic in Modifications
Great work! Its good to see someone restoring the arcade stuff back in the N64 version! -
Just interviewed the Link's Awakening 64 developer!
Zeth Ryder replied to CM30's topic in General Gaming
Yeah truthfully I'm not fond of him either nor would I vote for him. But we should probably switch the conversation back on track lol As returning back to the original topic and the Link's Awakening design. Its nice to see some better looking models being made but the styles of the models and textures seem to conflict a lot which does bother me a bit. The fishing pond looks like it was a rip from OOT 3D with some added textures and models added/changed. While the rest contrast between a new style of texture and OOT/MM textures which kind of feel off. To be truthful, if I didn't know what the project was about, I wouldn't been able to tell that was from Link's Awakening which is one of my top 5 favorite Zelda games. I could be wrong about this, but a lot of the things shown just seemed to be model/animation replacements for current existing enemies/actors such as Chain Chop/Bow Wow is just using OOT's dog actor to have it follow him around where an actual custom actor would be better choice to accomplish the things he wants to do. While I may not be a fan of the project, I do support him following his dreams and creating a project that will make him happy. -
Just interviewed the Link's Awakening 64 developer!
Zeth Ryder replied to CM30's topic in General Gaming
I got to do that with RP later on with you, which was quite fun. Yeah it had been several years and there was a lot of misinformation spread about the project out of anger instead of facts. But regardless of the project now which is several years dead, things are better off without it because it sparked better things. As for Trump, it was me trying to be funny because all the times Trump said 'WRONG' during the debates. It was just meant as a joke. :3 -
I picked up Dragon Age 2 on the Origin store which finally completed my Dragon Age trilogy collection! In the same day I picked up Tales of Symphonia on steam since Namco had finally released quite a few fixes that made the game playable again and with the mods from the community it made it much more enjoyable. So these are my most recent game pick ups in the past couple weeks.
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Just interviewed the Link's Awakening 64 developer!
Zeth Ryder replied to CM30's topic in General Gaming
I imagine a lot of you were 'misled' by the disgruntled ex team members and misinformation they did like to spout of that anger just to get people to hate the project. I would say that 90% of the artwork Spire posted on his blog or whatever was concepts that I had denied due to them not fitting into Zelda lore. He would literally have some whacked out dream(usually about batman) and create a fully detailed concept then get mad it got denied. He would even post artwork to the community without even my consent or approval. We were -never- trying to go dark and edgy. As for Zeth being the end super villain, whoever told you that straight up lied to you guys. The idea we were going for was something the team had came up with during the development and we thought of adding a fun little optional dungeon with some neat puzzles and there would be boss fights in the dungeon. You would have fought the entire Ura team in the Tower of Ura and it had no impact whatsoever on the story. It was just a side dungeon to get new armor, that was literally it and its not the first time developers add themselves as characters into the games they are working on. We named it the Tower of Ura because the project had originally grown so much from the original concept, it was basically our tribute to what started off the project in the first place. The main story of the project literally was about the Sage's seal on Ganon weakening and Zelda sending the Hero of Light to save the sages in the Palaces in the Dark World who were helping maintain the seal from the sacred realm and fix the mistake Zelda made as child by collecting the Triforce of Power from Ganondorf. I really don't understand how that story could be 'dark and edgy'. Sorry for the rant but when I hear people spout off misinformation about the project it really strikes a nerve. -
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I am very intrigued with this upcoming Zelda but mostly reserving my thoughts on it until I actually see the game. I just hope this game doesn't have some ridiculous motion controls like Skyward Sword. Don't get me wrong, I do enjoy Skyward sword but I did find the controls annoying at times especially when it needed to be recalibrated several times. Here's hoping Nintendo learned from past gameplay mistakes.
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Its hard losing someone who was very crucial to so many projects in the Nintendo industry over the years, someone who's been an amazing inspiration and driving force for Nintendo. Its been a sad day in the gaming industry. Rest in Peace Mister Iwata, May you keep gaming in the afterlife. “Even if we come from different sides of the world, speak different languages, even if we eat too many chips or rice balls, even if we have different tastes in games, every one of us here today is identical in the most important way: each one of us has the heart of a gamer.†- Satoru Iwata, Heart of a Gamer Rainbow seen today at the Kyoto HQ of Nintendo as their flags were at half mast. Rest in peace and my sincere condolences to Mister Iwata's family and close friends in the company for the great loss they have suffered.
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Reward 2 has been unlocked! This is really awesome, Reward 2 has been unlocked and now the last stretch of the goal is in sight! A Free copy of Tales of Symphonia!
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At the time of this post, the reward status is at 59% on the second reward, first reward has been unlocked already! I am pretty stoked for this because Zestiria looks like a really good game but ontop of it, Symphonia is offered as a free reward for preordering(If we can hit reward status 3). This in itself is very awesome and it has me excited! I personally loved Tales of Symphonia when I played it back originally on the gcube, sadly its a very rare game to find nowadays for the old consoles it originally released on.
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Tales of Zestiria is coming to Steam October 20th, 2015. Being a big fan of the Tales series, I wanted to share this exciting information with the community as well the exciting preorder tier rewards. You can check out the steam page for information on how to preorder this game and how far the progress on the tiers have gotten so far. So everyone, spread the word, tell your friends because the more we get this out, the faster those tier rewards will fill up. I personally am very excited for Tales of Symphonia being released with the preorder if they can get enough people backing it. About the Game In a world torn by war between two powerful nations fighting for rule and supremacy, accept the burden of the Sheperd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim. Together with Lailah, the Lady of the Lake who guards the Sacred Blade, and his best friend Mikleo, the cast will discover soon enough a powerful force is rising in the shadow. Key Features -Tumble into Sorey's epic journey set in a Medieval fantasy world with beautiful animations realized by the famous animation studio ufotable. -Discover diversified and huge environments throughout your adventure with the help of Seraphim -Advanced Battle System with fusions between Sory and Seraphim. The battle scenes are now seamlessly integrated into the environments with no more load screens or transition Trailer PreOrder Tier Rewards Tales of classic weapons set (base offer) Nothing adds heroism quite like a cool sword! Download the Tales of classic weapon skins set to receive five swords based on legendary blades from classic "Tales of" games. It is just what you need to add that tinge of epicness to any character! 4 Tales of classic Male costumes set (Reward 1) Get to know the classic Tales of games with these 4 classic male costumes! Download the 4 Tales of classic Male costumes set to receive costumes and related battle music. You get Sorey in Tales of Vesperia Yuri’s outfit, Mikleo in Tales of Destiny Leon’s outfit, Dezel in Tales of the Abyss Luke’s outfit and Zaveid in Tales of Symphonia Zelos’ outfit. 4 Tales of classic Female costumes set (Reward 2 + Everything Above) Get to know the classic Tales of games with these 4 female classic costumes! Download the 4 Tales of classic Female costumes set to receive costumes and related battle music. You get Alisha in Tales of Graces f Cheria’s outfit, Lailah in Tales of Phantasia Mint’s outfit, Edna in Tales of Xillia Elize’s outfit and Rose in Tales of Xillia 2 Milla’s outfit. A free copy of Tales of Symphonia (Reward 3 + Everything Above) Live again the emblematic and moving Tales of Symphonia now on your PC for free by pre-ordering Tales of Zestiria! Follow Lloyd Irving in his journey to help the Chosen complete the Journey of World Regeneration to save the world of Sylvarant. Lloyd and his friends will soon discover the fate of a second world is tightly linked to their actions... Tales of Symphonia will be added automatically to your Steam account once available on Steam. *Rewards will be back-filled once we reach the next level. **Tier rewards may not be granted immediately after reaching the goal.
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There's a URA Project reference in Ocarina of Time 2D?
Zeth Ryder replied to CM30's topic in General Gaming
If he wants to be a grudging anger filled person, that's his choice and sadly will cause him more problems in the long run. All I can do is wish him the best and hopefully he'll move forward finally, everyone needs to. -
There's a URA Project reference in Ocarina of Time 2D?
Zeth Ryder replied to CM30's topic in General Gaming
I really don't care to be perfectly honest. Its really time to move on, seriously. -
My most recent pick up-ish, preordered Heavensward finally. Can't wait for the actual pick up next month!
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That is actually a very good theory and possibly very correct honestly.
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JSA's DMA patch bypasses having to fix the DMA when changing the file table. I get this with ALL custom maps as I don't use the DMA bypass. You can only enter once in the map, trying to reload again crashes causing a reset before you even access the map again. Fixing the offset in the DMA table and CRC corrects this problem. This is also how you port maps from OOT to MM as well. As in Airikita's post, she gave a link to the scene file offsets, find the Scene you are replacing and locate its offset location, copy that, then go in a hex editor and load up your rom. Ctrl +F should enable the find option in the hex editor(at least most of them), then paste that offset into it. It will show up one result because SO already replaced the other in the file table. Go to that result and change XXXX XXXX YYYY YYYYY(The files actual offset in the DMA table) to your Custom Scene's beginning and ending offset location. Then use a program to fix CRC, I personally use GZRT, others might be able to suggest some others for fixing it. EX: If I replaced room 121 which is the stalfos boss room, I would be looking up syotes2_scene which is 027A2000 - 027A44B0. Use the first set of the numbers which is the beginning offset for the scene, put that in the Find window(Ctrl +F), first result and click that, replace 027A 2000 027A 44B0 with the beginning/ending offset of the location of your custom scene file.