-
Posts
1,312 -
Joined
-
Last visited
-
Days Won
102
Content Type
Profiles
Forums
Downloads
Calendar
Bug Tracker
Everything posted by Zeth Ryder
-
ah okies, it kind of sounded like you played a demo at the store then wrote a review on it. Nevermind xD
-
I've been trying to find these bloody things for a while, I've found both the normal sky and cloudy sky textures, and the greenish blue sky palette, but nothing else for it. Has anyone been able to find the other palette's for the MM skyboxes?
-
SharpOcarina - Zelda OoT Scene Development System
Zeth Ryder replied to xdaniel's topic in Community Projects
What's causing the broken texture coordinates? -
Change Actor in Saturu 812B0BD0 YYYY 812B0BE0 XXXX 812B0BEE ZZZZ YYYY = Object/Group XXXX = Actor Number ZZZZ = Variable Alternative Entrances 8115F9C6 0001 Change Navi into Tael from MM 81115F94 5500 81115F96 55FF 81115F98 EE00 81115F9A 11FF Change Navi into Tatl from MM 81115F94 FFFF 81115F96 FFFF 81115F98 FFFF 81115F9A 00FF Disable the Owl 81032688 0C05 8103268A C000 81170000 241B 81170002 014D 81170004 1766 81170006 0003 81170008 0000 8117000A 0000 8117000C 3406 8117000E 0010 81170010 340A 81170012 0000 81170014 03E0 81170016 0008 81170018 AFA9 8117001A 0020 Double Map Mesh 8012DB21 0002 8012DB2B 0002 Twilight Princess Magic Armor Effect (Turn code on before title screen loads up and for PJ64 users, split the code into 3 parts) 81087234 0C06 81087236 8000 81087238 0000 8108723A 0000 811A0000 3C1B 811A0002 801A 811A0004 837B 811A0006 0100 811A0008 1360 811A000A 0007 811A000C 0000 811A000E 0000 811A0010 0601 811A0012 0005 811A0014 0000 811A0016 0000 811A0018 3C1B 811A001A 8016 811A001C A770 811A001E FA2C 811A0020 1000 811A0022 0004 811A0024 0000 811A0026 0000 811A0028 A519 811A002A 0030 811A002C 03E0 811A002E 0008 811A0030 8505 811A0032 0030 810C4778 0C06 810C477A 800F 810C477C 0000 810C477E 0000 811A003C 3C1B 811A003E 8016 811A0040 836B 811A0042 E6D0 811A0044 316B 811A0046 000F 811A0048 340C 811A004A 0002 811A004C 158B 811A004E 001A 811A0050 0000 811A0052 0000 811A0054 876C 811A0056 E694 811A0058 1980 811A005A 0017 811A005C 0000 811A005E 0000 811A0060 3C1B 811A0062 801A 811A0064 8378 811A0066 0101 811A0068 2718 811A006A 0001 811A006C 341B 811A006E 000A 811A0070 1778 811A0072 0008 811A0074 0000 811A0076 0000 811A0078 3C1B 811A007A 8016 811A007C 876E 811A007E FA2C 811A0080 15C0 811A0082 0003 811A0084 0000 811A0086 0000 811A0088 340E 811A008A FFFF 811A008C A76E 811A008E FA2C 811A0090 3418 811A0092 0000 811A0094 3C1B 811A0096 801A 811A0098 A378 811A009A 0101 811A009C 340C 811A009E 0005 811A00A0 3C1B 811A00A2 8022 811A00A4 A36C 811A00A6 46FC 811A00A8 3C1B 811A00AA 801A 811A00AC 340C 811A00AE 0001 811A00B0 1000 811A00B2 0005 811A00B4 0000 811A00B6 0000 811A00B8 256B 811A00BA FFFF 811A00BC 3C1B 811A00BE 8022 811A00C0 A36B 811A00C2 46FC 811A00C4 340C 811A00C6 0000 811A00C8 3C1B 811A00CA 801A 811A00CC A36C 811A00CE 0100 811A00D0 954B 811A00D2 0014 811A00D4 03E0 811A00D6 0008 811A00D8 954C 811A00DA 0020 Mask of Truth acts as Giant's Mask D23F8C47 0008 81224600 3C23 D03F8C47 0008 81224600 3D23 D23F8C47 0008 81224604 3C23 D03F8C47 0008 81224604 3D23 D23F8C47 0008 81224608 3C23 D03F8C47 0008 81224608 3D23 D23F8C47 0008 81210A70 0260 D03F8C47 0008 81210A70 0FFF D23F8C47 0008 81210A70 0190 D03F8C47 0008 80210A70 0800 No Music just sound efx 8015FA6F 006D Ocarina plays sounds instead of notes 810ED806 ???? 6800 Link Sounds 6870 Sheik Sounds A & B Swap (not cosmetic) 810C79F8 0C1F 810C79FA FC00 817FF000 0008 817FF002 0C02 817FF004 3029 817FF006 C000 817FF008 1120 817FF00A 0006 817FF00C 0001 817FF00E 1400 817FF010 3024 817FF012 7FFF 817FF014 303A 817FF016 BFFF 817FF018 0440 817FF01A 0002 817FF01C 3481 817FF01E 4000 817FF020 3741 817FF022 8000 817FF024 0292 817FF026 1021 817FF028 3C04 817FF02A 8014 817FF02C 3108 817FF02E FFFF 817FF030 0001 817FF032 0C00 817FF034 03E0 817FF036 0008 817FF038 0101 817FF03A 4025 Press Z to be scared (Warning Its scary) 810788A4 3404 810788A6 6858
-
Well wouldn't this not count as a full review but a review of a demo since the full game has not been released yet?
-
Any window's binaries or are you waiting til you ironed out the bugs before doing that one?
-
Welcome to the community! I hope you enjoy your stay and if you are wanting to really get into hacking OOT, there is a lot of documentation on OOT located on the wiki. Feel free to join in discussion and post and if you have a question, feel free to post it in the Q&A section and our members or staff will help you on the road to hacking.
-
Reminds me of Sonic R... <.<
-
I believe Shadowfire has everything he needs and has bought the software, now he's working on integrating it with the main site which I believe is why its offline. <Insert shadowfire confirmation below>
-
So this is what I did with the Blackout Day! I uploaded the finished model of the Temple of Light into Second life(since its a great sandboxing game to upload your own creations) and put the original HIGH QUALITY textures on it. I really wish OOT was able to handle hires textures now. *Sadfaces*
-
This is almost as bad as this fake that came out just before Skyward Sword was announced.
-
Might want to correct the word on page 85, Those chosen by the Triforce under the paragraph "The Premonitory Dream of the Princess Chosen by the Gods" It says "Princess Zelda believed in that prophecy, but his father, the king of Hyrule, did not." I'm sure its meant to be her, Unless Zelda's not telling us something. >.> Also page 86 under the paragraph "The Door of Time is Opened" It says "He pulled out the Master Sword that lied in the back" I'm guessing its suppose to be laid? Lied just doesn't seem to fit with the sentence.
-
Its no different then the other voices Navi does "Hey, Listen, Watch out, look"
-
For objn64tool from what I can tell, you can't choose an offset to start the file from like you could in previous converters. D: Like instead of always starting at 0x0 you could have it start at 0x10D0.
-
While I did port over one of Tatl's sounds over Navi's voice, there is the others types of chimes she makes that I didn't get ported fully/correctly.
-
SharpOcarina - Zelda OoT Scene Development System
Zeth Ryder replied to xdaniel's topic in Community Projects
I believe so, all you need to do is point the game to the beginning and ending offset of the area location texture in the scene table right after the Map's offsets. Area textures are 144 x 24 in size, not sure the format that is, but it definitely requires that size to load up correctly. I did a test with a texture not of the same size, and it garbled a little bit cause the location text was not the size it requires, but I could tell it was my area texture, so it was reading it from the map. -
Randomly came upon this and decided to answer this since no one did. BrresC is the normal .brres files but compressed.
-
SharpOcarina - Zelda OoT Scene Development System
Zeth Ryder replied to xdaniel's topic in Community Projects
One thing I would like to see is selecting a group and being able to do texture combining. I'd also like to suggest possibly at the end of a map file, allow for a user to add a texture for the map's name(like the location tags that load up ingame when you enter a new area), so in the scene table when the new scene offsets are added, the location text's offsets could be updated to the ones at the end of the map. -
I wouldn't touch those maps with a 10ft pole, they were made terribly and are far from being optimized.
-
In one of the exports before it crashed, it did export a couple png's but they were completely blank. When I tried to import back a new model over something, it crashed as well.
-
it might be positioning, trying moving the big chest up a little bit and see if that works, perhaps try on another location of the map? As about the stalfos, I'm not sure about that.