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Zeth Ryder

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Everything posted by Zeth Ryder

  1. It begins with an R, but that's the only hint gonna give ya.
  2. Let's just plaster video game faces on Mountain Dew Bottles to sell previous flavors that failed before! BRILLIANT IDEA!
  3. Oh shit you got it to work on Windows? Last time when I tried compiling it I got error after error, so that's been fixed? *feels like he missed this somehow*
  4. Xdan, wouldn't it be possible to modify Sharp Ocarina's code to have a program do this? I would think it wouldn't be hard to do it since it honestly doesn't need all the extras and whistles that maps and scenes do.
  5. What is all required to port maps from OOT to MM?
  6. But aren't they raw JFIF's without the file header that most programs read? @Xdan - When do you think you'll have a release for everyone to try? :3
  7. If I remember correctly, Xdan's Sharp Ocarina automatically generates Vertex/Normals so he could probably help you out with that. :3
  8. So is that header command the only thing that prevents Maps from OOT being ported to MM? Or is there more stuff that needs to be done before it loads up correctly? Cause it really seems that MM is extremely picky about loading anything that's been adjusted/modified which I'm guessing is partially DMA related? Also JSA I definitely agree, we need to get this stuff on the wiki, this is great information and I also would like to try porting a map into MM for myself.
  9. Great job on this, looks like the texture combiner needs to be fixed as well.
  10. Essence of Lime http://essenceoflime.revasser.net/
  11. Zeth Ryder

    Ok now I'm lost :(

    Fixed the ones that were private, their public now also no you don't need to decompress the debug rom. UoT R10 reads the files directly from ROM.
  12. Zeth Ryder

    Ok now I'm lost :(

    Check out the threads stickied in the community section which are made by Xdaniel, he made some amazing programs such as Sharp Ocarina which allows you to make your own custom maps and import it into OOT Debug, then there is his program SayakaGL which is like the waaaay better replacement for UoT for doing actor placement entirely. Editing the map's geometry still requires either using one of the old programs or exporting the maps via Xdan's old viewer he made OZMAV2 then reimporting them via sharp ocarina. As for your question about Zelda edit and a few other old programs: Zelda Edit: http://mediafire.com/?36bg57eexam2me9 ZLE2: http://mediafire.com/?65d76gi189n5b1q ZAP2: http://mediafire.com/?50mp5cm0lhqrijh UoT R10 last version: http://uot.googlecode.com/files/Utility%20of%20Time_SVN_R10.rar spinout's website with a lot of great programs: http://spinout182.com/ spinout's wiki: http://wiki.spinout182.com/w/Main_Page
  13. Moved Topic to the Q & A section and I don't own cell phone so perhaps one of other members can answer this?
  14. Are you referring him to make an actual ASM hack like you did to play as the character with their original object and animations?
  15. Welcome Zen to the GCN, I hope you find your stay here enjoyable. We have a very diverse community here with lots of information to offer and lots of neat projects going on. If you have any questions feel free to PM any of the staff or post your Question in the Q & A Section of the forums.(The community can probably answer it faster). Again please enjoy your stay here at the GCN.
  16. If it was as simple as an animation swap it wouldn't be a problem, however Sheik and Link don't share similar bone structures, so the animations for playing a harp would have to be made custom as well pulling out/holding the instrument and putting it back.
  17. I say sheik, but then again, I think it would be neat to see Adult Princess of Hyrule playable.
  18. If you are using the last version ever released, you can just open the debug rom and then select files off the right to load up.
  19. Welcome to the GCN, I hope you enjoy your stay here. Its nice to see a programmer here, we only have a few around the community currently so its nice to see others in that field. If you have any questions, feel free to ask one of the staff or throw it in the Q&A section of the forums, the community might be able to answer it quicker. Again, Welcome to the community and I hope you enjoy your stay here! C:
  20. What is this, I don't even.
  21. Really? I'm updating right now. o.o
  22. Hahaha YES! SKYWARD SWORD WON! Wooooooooooooooooooooooooooooooo! *Victory dance*</being silly>
  23. Its not beta, its suppose to be used in URA. Bruteforcing the 64DD flags on the game causes it to load up in the shadow temple.
  24. Remember Rainbow, everyone see's their opinions differently and experiences things this way. To each their own. C:
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