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Everything posted by Zeth Ryder
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Weird, the code doesn't work for me. o.o
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After not hearing anything from the developers of wii64 in over a year, they finally emerged from their caves to give us a little insight that they are still alive and working on the project. Click below to read their update. http://emulatemii.com/wordpress/?p=431 This is definitely exciting news to see their still working on the project, just wish they gave a bit more updates about what's going on now and again.
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One of my most favorite pictures that my mate drew.
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Fado isn't a decendant of Saria, to be a decendant would require one to have offspring and Kokiri don't reproduce however the Kokiri were born from the Deku Tree. My guess is that is just a beta Fado.
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Its a fun game and that's what I like about it
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Well I've heard the rumor that what games come out for the vita will be playable for the PS3 as well....soo............
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How can the vita crush something when its not even out to prove a point of how it performs? Hell it could only look pretty and when it comes out be a pile of steaming shit and bomb terribly. No one will know until its been out furthermore, I think the systems shouldn't be pitted against each other as it just creates controversity when there is no need. Each handheld can be seen differently depending on the needs of the gamer.
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Good luck Shadowfire!
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I like how all the points this person brings up doesn't make one lick of sense. All this proves is that 10 years olds do get on the internet unsupervised by parents. lol
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Any possible release of the model viewer?
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Really? I couldn't see it via wireframe, no wireframes showed up til Hyrule field. o.o
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Yeah I don't watch MLP or read the creepypastas so its probably why I don't know about it, but I sure do love cupcakes! *nahms on one* :3
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This is something that has peaked my curiosity for a while and hopefully one of our more skilled in ASM hackers would be able to look into attempting this. I've been wondering if it is possible to load up the 64DD error messages that are located in Ocarina of Time 1.0? There error messages definitely exist in english and its been proven to have the game load up the disk icon next to the title and file select so this should be possibly feasible as well? Also another curious thought and wonder if anyone ever looked into it, why does all the Zelda roms N64 wise load up the Nintendo 64 3D logo before the game but the MQ Debug rom does not? Would it be possible to re-enable it? I know MM's debug rom has it, so why shouldn't MQ? I know the 3D logo can be found in the rom, it just goes unused.
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*gets back from making cupcakes and blinks blankly at everyone* what? o.o
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All those games displayed are awesome, and wow a fat gameboy, haven't seen one of those since I was a kid. o.o
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Still creeps me out but its no where near as bad as when I was younger. Heck...I can't really think of anything that scares me o.o
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Well try seeing that show when your like 6 years old and you see these things eating the land and coming for the people, their teeth moving along their gumline like its a chainsaw....yeah scared the shit out of me as a kid, but now, not so much as I seen a lot worse then them.
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Pfft as spongebob was scary at all. People need to relax a bit, hell I watched scarier stuff as a kid and THAT SHIT gave me nightmares. See picture below.
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I am talking to him now and getting the situation handled
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OFF TOPIC: I would suggest making two threads, one for the character sign up the other for the actual RP so it keeps the threads a lot cleaner when it comes to the RP.
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Take care man, see you when you get back.
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SharpOcarina - Zelda OoT Scene Development System
Zeth Ryder replied to xdaniel's topic in Community Projects
It just crashes entirely, and this is before adding any actors/transitions but loading all maps/scene. -
SharpOcarina - Zelda OoT Scene Development System
Zeth Ryder replied to xdaniel's topic in Community Projects
*COPYPASTA* So I tried to render one area at a time, I started getting these glitches happening despite not seeing them in the map viewer before conversion. -
SharpOcarina - Zelda OoT Scene Development System
Zeth Ryder replied to xdaniel's topic in Community Projects
Okies, time for my glitches I am getting with the latest version v5. First off, I get crashes if I try use multiple maps that are more then 4-ish (The map I'm trying to render has 11 maps), So I tried to render one area at a time, I started getting these glitches happening despite not seeing them in the map viewer before conversion. Glitching alpha on the trees Messed up UV mapping -
Some of these things I could see being possible, others it sounds like you want yl to be able to do, which almost takes the purpose of either having ylink or adult link when one or the other could everything.