-
Posts
1,312 -
Joined
-
Last visited
-
Days Won
102
Content Type
Profiles
Forums
Downloads
Calendar
Bug Tracker
Everything posted by Zeth Ryder
-
This has to do with the DMA table. The actual map offsets need to be added to the DMA table then CRC fixed.
-
Footage of URA Zelda Trailers on YouTube
Zeth Ryder replied to _MarcMadness_'s topic in General Gaming
One day of course, I have been planning on that for a very long time but for now it is on the back burner until a few other things finish up. I am glad to hear you did like my music I've have done. Ura isn't coming back, let me make that clear. Its a new project entirely, sure its using the unused resources from Ura but doesn't make it that Project. Ura is officially dead. Also there were a few other things going on in the background that you did miss that I did not while being in contact with the project's leader, Mellow. There was no chance of him doing what he did to that project having been warned ahead of time by Zaneeba and myself, no matter how far the project itself go. Its hard to accomplish an action like that when people have been warned and expect it. However as I said before, I want to move past this. I've said all I have on the matter and wish to let things go peacefully please. -
A bit of an old drawing I did a few months back and decided to colour digitally recently. Thought I would share it!
-
Footage of URA Zelda Trailers on YouTube
Zeth Ryder replied to _MarcMadness_'s topic in General Gaming
You are more then welcome to your opinion but concerning what happened in the project was exactly what I explained. Either way, its the past, it doesn't matter now and I would like to let the subject drop if we can and move forward please? -
Footage of URA Zelda Trailers on YouTube
Zeth Ryder replied to _MarcMadness_'s topic in General Gaming
Yeah I have Cdi, I have taken a lot of time to reflect, there was of course RL stuff happening ontop of things, things out of control and I wasn't going to put the project over people's real life, but the same was not returned by said team when I needed it the most. These same people who refused to give it to me caused internal conflict behind the scenes spearheaded by Spire until things collapsed all at once. They let their own insecurities fester instead of talking to me about any issues they had with the project. http://gyazo.com/9d74881b803b53615f00076cdb17655f ^ Even the person who knows Spire more than anyone admitted this fact. Spire tried this same with Mellow(staff) and I warned him and so did Zaneeba as well which prevented Spire pulling the same trick twice.(You can ask him for confirmation if you like) Sakura also tried to do a project after Ura's downfall in which she also experienced the same problem that I did. (The logs below are from the conversation I had with Sakura back in July of last year, I apologize for the gibberish numbers, its how the irc logs saved.) Overall Cdi, I want to do right by this project. I want to see it through to succession and give the community a fun mod to enjoy. -
Footage of URA Zelda Trailers on YouTube
Zeth Ryder replied to _MarcMadness_'s topic in General Gaming
I shared the project with everyone on my team, taking in their ideas and listening to their input. I would also credit my members for their work but as you said, what happened back then is the past and this is a new project with a new team. We will release information when we are ready, unlike last time we aren't going to cave into the pressure of the community for updates but we will also be able to talk with the community on the forums so they won't be entirely in the dark. -
Footage of URA Zelda Trailers on YouTube
Zeth Ryder replied to _MarcMadness_'s topic in General Gaming
It had been something I've wanted for a long time, a lot of my heart was in this project and killed me when I watched it fall apart due to the old disgruntled team members, but things are a lot better now with much higher hopes! Its been scaled back quite a bit and things are much more feasible now. As for the engine, yes we are going back to OOT's engine. -
Footage of URA Zelda Trailers on YouTube
Zeth Ryder replied to _MarcMadness_'s topic in General Gaming
It was the community's decision at the time to expand upon what "Ura" was, which I do agree it should of been called something different at that time instead of retaining the Ura name. Also there was nothing wrong with how I managed the project, I was the one who organized the team tasks, worked with each of the members on their assignments, giving help anytime they needed it as well as being understanding when their RL situations came up. The Palace of Ice, Palace of Darkness, Palace of Wind, The Temple of Light in my old videos was all my work, the new Castle town that everyone saw was a combination work of both Arcaith who was modeling it and me who made the textures and helped with its design/placement. I was not just sitting there idling while others worked. My only problem as the project's leader was making the mistake of allowing Spire on the team which caused 90% of the conflicts and trusting Ura's programmer's decision whether certain content was added or not. All she told me was yes instead of telling me where our limits were and being honest. The project itself had become too big and complicated then I even wanted it to be, which again was Spire's fault. Any time we tried to set anything in stone, Spire was over-complicating it or challenging it the next day which stunted the progress of the project. I do apologize for going on a rant but after dealing with hatred focused on me when infact I was NOT the cause of the project's downfall has always rubbed me the wrong way. -
Footage of URA Zelda Trailers on YouTube
Zeth Ryder replied to _MarcMadness_'s topic in General Gaming
Just had to be that guy huh? lol jk its all good! I'm sure you are asking what others have had on their mind as well. We won't be releasing the files, not because Shadowfire and I don't want to release it. Actually its quiet the opposite, we want to release it so badly that we are restarting the project, though under a different title and team while reworking a lot of the kinks/problems that plagued the project. With that, is all I can say on the matter at this time. -
Annnnnd just for the hell of it! Also yes I know the fountain is missing the waterfalls and vines.
-
Yeah the link is broken! Any repost of the link would be great.
-
Awesome! Thanks for the build Xdan! Its looking really great!
-
Footage of URA Zelda Trailers on YouTube
Zeth Ryder replied to _MarcMadness_'s topic in General Gaming
Yes, I still have it, I have all renditions of everything Dominic did as well as couple other people. -
Would it be possible to get an executable of the build for those who aren't able to compile it? I'm not much of a programmer and only have compiled things on the very rare occasion and its rare they turned out working lol.
-
Footage of URA Zelda Trailers on YouTube
Zeth Ryder replied to _MarcMadness_'s topic in General Gaming
https://soundcloud.com/riguel-husky/the-final-battle It was set to private by accident apparently. Here you go! -
Footage of URA Zelda Trailers on YouTube
Zeth Ryder replied to _MarcMadness_'s topic in General Gaming
I have that music on my soundcloud. https://soundcloud.com/riguel-husky/the-triforce-reveals-itself Also I can't remember if it was used in the Triforce video or not as I don't have the original video anymore and I don't remember in general. lol -
Feels like there is an update missing on the Hyrule Warriors stuff? How goes it man? I know Chroxx on the Facepunch forums has been wanting to get those map files so he can add support to Noesis.
-
Were you able to get all the Hyrule Warriors files dumped yet? Also great job on the Wind Waker HD dump!
-
No, they didn't use the master quest debug rom. They compiled the game from the original source code and left in a lot of things that the other debug rom didn't have. The filetable names we found in the debug rom matches a good 90% of the similar files while the actual inside model names give us the original names for objects/dungeons that wasn't there originally. This also includes that the OOT 3D animation list we found for link matches perfectly up with OOT64, giving us proper names for each of the animations link uses. However, most of the old beta models found in the debug rom are missing completely, cleared out while some others still made it in the game files just unused.
-
Already waaaaaaay ahead of you on that, we've been documenting things on OOT 3D for a while now, even before the game could work on the emulator. Its pretty chock full of nice beta stuff, even things that never made it into the N64 debug rom. http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time_3D
-
Fricken brilliant! I didn't think we would see a working commercial rom yet, this is pretty awesome!
-
If I remember reading it right its because the physics part of the model isn't handled properly so it puts it in the center of the model, you'll see the same thing with Link's hat as well that's attached to his lower back/waist.
-
-
Ah yes, that would explain it!