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Zeth Ryder

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Everything posted by Zeth Ryder

  1. Funny thing you brought that up as I was actually tinkering around with that not too long ago! The reason why it crashes is just a bad actor. http://www.youtube.com/watch?v=KU6nT1jBKu4
  2. Its very possible that MQ was called Zelda Project X before a name was decided, though I'm wondering why I find the X logo in the Japanese ISO as well..... It might explain why for Japan its called GC URA. They originally weren't going to use the URA name due to it not being the full game....sooooo <insert speculation>
  3. I was highly insulted, remember next time I'm a he! :3
  4. *Baps the pony with a rolled up newspaper* Bad Bad Bad, HE HEEEEEEEEEEEEEEEEEEEEEEEEEEEEE HEEEEEEEEEEEEEEEEEE not she....
  5. It is -extremely- frustrating which is why I prefer Max over it, though Max does have a better advantage over blender and well everything has a better advantage over sketchup xD
  6. JSA! Welcome to the GCN man, glad to have you aboard!
  7. What are the values for each of the ground types? I couldn't find anything on wiki on it.
  8. This skin is actually hurting my eyes x_X
  9. I've beaten Zelda 1 but I have -never- beaten Zelda 2 and I fucking hate that game with a passion, after dying like 10 times now, I just finally beat dungeon 1 in Zelda2 before rage quitting and won't play it again for a while. -____-
  10. Just wishing one of our Team members and a good friend of mine, Arcaith, A very Happy Birthday!
  11. There was one thing I wanted to ask Xdan, I don't think you saw the question or I missed the answer so I'll repost, Is it possible to add a feature to import wavepoints from an existing map to our custom one? I know there are couple maps I want to replace but I don't want to lose the wavepoints so our actors aren't running all over the place.
  12. This is looking amazing! Keep up the great work xdan! Now onto a question I have, since there are a couple of us who plan to replace a few ingame maps with our own versions of it, would it be possible to have the importer take wavepoints from a preexisting map and add it to our custom one?
  13. Problem that comes with these theories is that the Ocarina Pedestal and Warp Pad object sets are both loaded in the beta cutscene however only the Ocarina pedestal is present in the actor list(which kind of suggests that the warp pad was at one point there as well with the Ocarina pedestal). Thing is, Jabu Jabu is the ONLY place I've ever seen the pedestal being loaded up via old object sets in the map normally.
  14. Is it possible? Cause seriously, this is becoming almost unbearable.
  15. YO HO! THE PIRATES LIFE IS FOR ME!
  16. Lately our upgrades have been seeming like downgrades, I almost want to go back to the old IPB we had running before since it was actually working.
  17. My guess is that its related to using sketchup then cause Arcaith builds his models via 3DSMax
  18. Material reading location doesn't work, causes exception error. Sometimes materials(especially ones from sketchup) export the obj file and material file together then create a folder with the same name in the same directory for all the textures. Saving scene with XML, doesn't save the custom environment as well, for some reason, environment barely changes from what I can tell, especially since I want to change fog density(unless this hasn't been implemented yet) For some reason, the game crashes randomly if I go to a specific point in the map, not sure why o-O Despite the few bugs, its pretty spot on with a lot of stuff and seeing correct texture conversion makes me happy, especially 64x64 textures!
  19. ok, I understand you guys like the show, but please keep it off the forums, we are a gaming site, not a my little pony site. -locking the thread-
  20. Moved to the community section since it fits in better here!
  21. Yeah me too, I really hate VBullitin
  22. Um where is all your stuff, nothing is on there? O-o
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