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Zeth Ryder

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Everything posted by Zeth Ryder

  1. Actually the OOT soundtrack and the OOT ingame midi are different, the OOT soundtrack was synthesized with much better instruments/quality then the midi.
  2. All taken care of! Now he's a happy clean smelling burly black guy!
  3. This is looking really awesome Xdan, Being able to edit transition actors is going to make adding custom maps(once its implemented correctly) a lot easier, as when trying to do it via UoT, there was a lot of crashes and made it very hard to do, to the point it had to be done almost manually. @Salvage - Custom maps are not imported correctly, Xdan has SayakaGL read maps how they are suppose to be read and to add a hack to get custom maps to read on the program is more of a hassle then it should be. So its only a matter of time with spinout fixing his converter so it imports maps correctly, then SayakaGL should be able to read it with no problem.
  4. Keep up the good work Twili, its coming along real nicely!
  5. Please keep in mind that this is being co-developed by Grezzo and from what I can tell, they are using Ocarina of Time's soundtrack that was released years ago on CD, not the same music that was ingame on the N64 using midi and instrument sets.
  6. I do too honestly, but I felt like making a Utra 64 Logo cause I could! :3
  7. That be some fast water flowing there, don't slip and fall in, you'll be in Lake Hylia before you can come up for air.
  8. Like Zelda, explore, adventure, fight bosses, fight enemies, instead of a sword you have a gun on your arm.
  9. There isn't a saxophone in MM, just the Deku Pipes.
  10. Thanks Shadowfire! I really am impressed with how this looks! :3 I always liked Majora's Mask skyboxes a lot better then OOT's, they seemed to seam better and looks much more natural not to mention seem to add more of a different feel to the game! If you notice the glitch in the skybox during the part where I play the song of storms, is cause of incompatible palette transitions.
  11. Took a bit of searching to find them, then port them over along with their palette and repoint. Only one skybox has been ported over so far, but its ported over all 4 versions of the normal skybox. Check out the video below! :3 And screenshots:
  12. I was wondering if it is possible to port soundefx from MM over to OOT debug as I figure they are of the same format? Reason being I want to port over Tael's sound efx over Navi's. As for my second question, Do you think it would be possible to port over MM's instrument set over OOT's?
  13. Original: Redone Logo: Made it out of boredom and I kind of rushed it, if I took my time, it would of looked a lot better but meh. Something for fun, nothing serious.
  14. Pretty awesome man! :3 Did you learn it by ear or reading notes?
  15. aaaahhhhrrrggghhhBad statement is bad! D: Comparison that Len is better then Luka! :3
  16. I played Megaman Legends 1 for the PSX all the way through, just I never got that far in the second one.
  17. Looking good so far! I'm guessing the rainbow effect is cause of the vertex shading not being correct yet?
  18. LMFAO! That is awesome! XD
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