This is looking really awesome Xdan, Being able to edit transition actors is going to make adding custom maps(once its implemented correctly) a lot easier, as when trying to do it via UoT, there was a lot of crashes and made it very hard to do, to the point it had to be done almost manually.
@Salvage - Custom maps are not imported correctly, Xdan has SayakaGL read maps how they are suppose to be read and to add a hack to get custom maps to read on the program is more of a hassle then it should be. So its only a matter of time with spinout fixing his converter so it imports maps correctly, then SayakaGL should be able to read it with no problem.