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Zeth Ryder

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Everything posted by Zeth Ryder

  1. First and Foremost, I definitely recommend people to try out the benchmark and see how well it runs on your computer! Feel free to post pix of the benchmark and your score if you like! You can get the benchmark here on the official square-enix website: Click here to get the benchmark! BENCHMARK PERFORMANCE TABLE CONCERNING FF14 ARR BETA First off, please respect Square's NDA policy by not posting pics, information, etc about the beta until they have given the ok to do so. Any post contain such information will be deleted. You can however post if you got into the beta and what server you made your character on and your username. This will be ideal for people wanting to party together during testing, any other information must not be posted anywhere else to coincide with the NDA agreement. As for me, I am partaking in the Beta testing, if you get in let me know. I go by Zeth Alkar and my character is made on the Moogle Server.
  2. Just waaaaaaaaaaaaaaaaat?! Granted not all of their work is super epic, but I personally found quite a few songs I really did like. This just kind of surprises me. o__O
  3. Automatic generated messageThis topic has been closed by a moderator.Reason: April fools has ended, thanks to everyone who participated and had fun, the thread won't be deleted but locked!If you disagree with this action, please report this post and a moderator or administrator will reconsider it.Kind regards,The Gamer's Collective Network Staff
  4. ooooo nooooooooooooooooos i double post bro :V
  5. THE GCN WILL BE SAFE CAUSE OF ALL DEM ADMINS!
  6. My Avatar is of Selim Bradley aka Pride, the first homunculus in the anime series Fullmetal Alchemist Brotherhood. Its from the opening sequence of the fourth opening of brotherhood. Here's the short animated gif of it. And if anyone wants to see the full opening, here it is.
  7. Same here as long as it doesn't become an issue again, then I have no problem. So welcome to the GCN Flotonic.
  8. First off, this thread is about gamecube games to try, not which ones are bad or to give bad reps about such games. While you may not like a game, others may like it and it all depends on the person. My staff has done his job just as Sakura has stated as well. Furthermore if you would of took the time to read a bit better you would of seen that Mellow posted: The topic creator requested that the topic doesn't get derailed and that is something we at the GCN do respect, second he even stated if you wanted to bring this over to your own thread and discuss it, it would of been no problem. Perhaps you don't see that derailing the topic can have the domino effect about which games are good/bad leading into unnecessary arguments and frustrations when a topic is just asking for game suggestions. Furthermore, it states in our ToS that you agreed to when you made an account that we reserve the right to delete offtopic posts. So when it comes down to it, don't -EVER- try to moderate how the staff on the GCN should preform their job and stating their not doing their job right. That is my job and I will handle a situation if they have acted out of line in which my staff has done their job properly in this situation. If you want to have your own website and moderate your staff/how people post then be my guest but as long as you remain on the GCN you will abide by our rules and ToS. Lastly, this derailing stops here and now, if you want to continue this in PMs feel free but it stops in this thread or I'm going to start deleting posts and handing out Temporary bans til people can cool down.
  9. This little gem isn't as well known as most games but I HIGHLY recommend this because I had so much fun playing this game!
  10. Yeah I fully agree at this, I find it utterly ridiculous.
  11. I think its plugin related maybe? What video plugin do you use?
  12. My guess is its ZAP2 related glitch? Also why do you need to add object 0003 when you are already in a dungeon that should have it? O-o
  13. It seems the media is 20+ years behind.
  14. That map is originally created for Ura, it was based from a few of the Zelda castle towns, mainly OOT's. Also importing maps into MM is not as easy as importing to OOT MQ Debug. MM's rom requires dma and filetable to match ontop of a CRC correction.
  15. To get all the textures to display, make sure you have this option checked! It can only be accessed once you are running the game. Also the project is very interesting, I look forward to seeing how things progress with it! Keep up the good work!
  16. I'm not arguing over a moot point. And how I used it in this thread was correct, he exited the map from the boss room which put him back in the spirit temple.
  17. Please make sure to update the first post to include these: The N64 Zelda hacking Wiki: http://wiki.spinout182.com/w/z64_wiki:Community_portal The OOT MQ Debug Rom Master list: http://spinout182.com/mqd/ The MM Debug Rom Master list: http://spinout182.com/mmde/
  18. I've used this tool, it works perfectly! The only thing is the file cannot be bigger then the original file you replaced.
  19. Got to try this out, looking really good, though certain actors seem a bit off, like Adult ruto only renders as a head while young ruto is all messed up texture wise. Here's a few more bug reports! I just don't think this is right at all. Door_Shutter = Aria? Clicking this actor crashes the program entirely. After running Sorata for a while, it comes up with this memory issue. Redead and similar actors have matrices not rendering properly. Overall its been really nice to look around in, the ability to jump hierarchies in an actor file is really neat though I got a couple questions. Will you be adding multiple object support for certain actors such as en_hy(market npcs) and en_ko(kokiri)? Will you add an option to view objects in a file separately that don't have a hierarchy? Ex: like the object_spot06? which is just objects used in the map.
  20. just replace hyrule field back at 035CE040
  21. ^ This basically, you wouldn't enter the forest to go to hyrule field, you would exit the map to go to the next. While the technical terms of entrance and exit are basically the same things, its just a term we've used for years now.
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