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â–²ChriisTiianâ–²

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â–²ChriisTiianâ–² last won the day on July 19 2015

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About â–²ChriisTiianâ–²

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    chriistiian_zelda

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    Male
  • Interests
    Ocarina of Time & Majora's Mask Hacking♥

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    Argentina

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  1. You can edit .zscenes and .zmaps as separated files exactly like UoT, the only problem that i have for now is the Alternate Headers...
  2. Yes, when i get the thing a more bit complete, i can do that, also, i have send you about a long time ago a PM asking for a map render for the editor... -.-
  3. ", and prevent SceneNavi ZRE from ex. recognizing a scene!" ... All the program is coded by me, i don't know anything about C if you get the idea to me of check your source code... and yes, SN was a good motivation in that part of the program and the desing of the main window...
  4. I've made this programs about 2 years ago just to make something to edit OoT... x) This is not longer developed / released until get a bit of help or new ideas... 1) ZRF - Zelda ROM Fixer: This is the first tool i've made, this can fix all errors of OoT MQ Debug ROM. 2) Zelda64 RAM 2 ROM: I've made this because i was sick of search things in a Memory Viewer to patch some GS Codes... Note: This doesn't work for all GS Codes and is not longer developer because now, we have the awesome GS Code Patcher of Jason777. 3) Zelda64 ROM Editor: This is the biggest program here, i've made this to make my life more easy for OoT Modding. This, apart of a simple area editor, have a LOT of more tools to edit almost every-part in the ROM. ToDo: Zelda64 ROM Editor. 1) Add a Map Render: If Jason777 can help with this, GREAT i will add this, if not, this will still incomplete... 2) Add Support For Commands: 0x03 Collision Header Editor (Unsure, need a render). 0x06 Entrance List Editor (This will go in a tab of the Main Window). 0x0A Mesh Header Editor (Maybe a Vertex Editor & JFIF Extractor/Editor, but unsure, need a render). 0x0C Unused Environment Editor (In a tab of the Main Window, but unsure, need a render). 0x0D Pathways Editor (Again, need a render). 0x13 Exit List Editor (This will go in a tab of the Main Window too). 0x17 Cutscene Editor (If JSA can help with a Cutscene Extractor / Inserter, i can write a GOOD tool to make the life more easy in cutscene edition and add this to the main program in "tools" section). Comments with ideas are wellcomed...
  5. Coding, coding, coding, coding... x.x

  6. Use Renegade64, then compile you ASM hack, and then, the aw3s0m3 GS Code Patcher of Jason777! ... or find every memory addresses in Nemu64 Memory Viewer, search the memory sector of the RAM addresses in ROM and write the code... This is what i do with my codes... (also, i create a tool "RAM2ROM" to get the RAM addresses in ROM, but AFAIK it doesn't work for all GS Codes :_) .
  7. Awesome as always Twili, very good job, no more words...
  8. K, same problem here about a year ago when i made a MM Link & MM Weapons porting... To remove PARTS of display lists, you can try: 1) Open .zobj in UoT and with Vertex Editor remove all vertices... 2) (Most secure), use DF 00 00 00 00 00 in your dlist start offset...
  9. Use this, remove the pause menu delay, fixes crashes, etc..0x00B36B6B: 02 -> 03
  10. n1!, lacking the Super-Slides fix and most of glitchs will be fixed.
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