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DeathBasket

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Everything posted by DeathBasket

  1. Sounds like you went to a lot of trouble to find it... You would have been better off looking at the disassembled actor (or better, looking at it in RAM) and seeing what runs once the actor 'dies' or runs out of health. That would probably lead you straight to whatever is used for spawning items and such and would not take much time at all compared to what you have done. Well done for finding it anyway though.
  2. The last great Mario game was Mario Galaxy (not Mario Galaxy 2), the last great Zelda game was probably Majora's Mask... I don't like the way the Mario series is going since they seem to be spewing out the NSMB style games left, right and centre at the moment and they just aren't fun any more. I can't say I've played many memorable Nintendo games since we got the Wii because there haven't really been any. At this point I'm more looking forward to seeing new releases of old games than any actual new ones... hell, the only games I bought a 3DS for were OoT and Star Fox and I haven't played anything else on that console that has been any good.
  3. Didn't really want to start a new thread for the same thing so I guess it's okay if I post here? Sprinting something like in Skyward Sword (hold L button). You will have to disable the code after enabling for it to work properly. Make the title screen logo move around... pretty useless. Only use on the title screen. Weather hack. I don't remember if this even works. Apparently the tags destroyed spacing and stuff, oh well.
  4. You sound almost the same as me. I got over the depression part a few years ago though I still feel horrible some of the time for no reason. I actually did start to turn my life around at one point but that sort of failed in the end, or I just stopped trying, I don't really know. I always got bullied in school for being too clever (wtf) to the point that I deliberately got lower grades so that people would shut up. I ended up having something like two or three friends and that's probably the situation now too, though they are different people because nobody ever talks to me any more. As for girls, well... every girl I ever liked has ended up not liking me or friendzoning me, so I've basically given up trying to be anything other than friends with them now. My social anxiety is just getting worse and worse too so I hardly ever meet new people (not that I can make conversation with anyone I do meet). I really can't think of what advice I can give you since I need to deal with some of these issues myself too. Sorry.
  5. Bienvenue au GCN ! Je parle français aussi, mais pas très bien comme ton anglais je pense.
  6. DK64, Banjo Kazooie, Perfect Dark... Chrome. Mario Sunshine or Mario Galaxy?
  7. Grilled cheese, tuna is a bit hit and miss really. Mashed potatoes or roasted potatoes?
  8. Hallowe'en since there is no such thing as Thanksgiving here. Lemons or limes?
  9. Well I couldn't imagine anything better!
  10. Okay, I finally got around to fixing a few problems (thanks to Sanguinetti for finding them) and I uploaded a new version of the tool. There are two new options on the MIDI converter form, one is not actually implemented yet and the other (tempo fix) only needs to be used if the tempo of your file exceeds the maximum in Zelda (255) but will not fix anything with a tempo over 511 (really who would do that?). Also, I made a tutorial video. If you don't understand me then I can always write something out in text form, I probably didn't explain anything very well anyway.
  11. I guess it's the same for me? :/ Living happily is a choice (to an extent), which is not a purpose, or at least I don't see it as being so. I suppose my point is something like this: Consider a light switch. It has a purpose (turning on/off lights) since it has no choices it can make. A creature on the other hand can choose whether or not to flick the switch, but that does not mean that it is the creature's purpose to do that. Your definition of a purpose is probably different to mine, which is why we don't understand each other.
  12. I disagree. The way I see it, having any kind of purpose would imply that there are certain things you have​ to fulfil while you are here, which is nonsense in my opinion. Sorry. I do not mean to say that others can't believe they have a purpose, it's just not something I believe. Maybe one day I will be proved wrong but since I think life itself has no ultimate purpose I do not think individuals from one specific species on one specific planet can. Again, this is only my view, don't let it get to you. I am not mister arrogant atheist who wants everybody to have no beliefs, I'd rather everyone just got on despite their beliefs.
  13. If you want me to be honest, there is absolutely no purpose to my (or anybody else's) life. I am here because I am here and that is the end of it. As an atheist I don't believe there's any sort of meaning to life and, contrary to what you might think, that really is a huge comfort to me. I think everybody should live the way they want to; you're only going to be alive once so you might as well try to enjoy it.
  14. FIFA 13. I play for a football team in real life anyway so I guess the difference is that I now get paid for it? That'd be nice.
  15. Looks like those addresses are somewhere in the 'actor structure' for each Link actor that's loaded since the first one is always 802245B0 iirc. These will be written to from somewhere in Link's actor so as xdaniel said you'd have to set a write breakpoint and see what writes to those addresses (they should all give the same result) and find that in the ROM. You probably won't find an easy way of setting the values from there though.
  16. I know I am probably going to run in to this sooner or later when/if I start on custom objects, so I may as well ask while this topic is still alive. I have no problem working with matrices from a mathematical perspective but I really don't understand how these are being used in terms of the object file/display list they are applied to. If anyone could give a proper explanation of what each component is for or point me to some more information then that would be really nice.
  17. No they are not. The virtual address is where the file would be in a decompressed version of the ROM, the physical address is where the file actually is. This has nothing to do with RAM. Only the actor table (as far as I know) explicitly gives the RAM addresses for files and those are all 80800000 or higher (N64's highest RAM address with expansion pak is 807FFFFF) and are used for relocating the code so it can run properly in any area of RAM it gets loaded in to.
  18. But you were saying something about the file table containing the RAM addresses of the files, which it doesn't.
  19. Well after a quick test it seems most of the data following the image pointer is ignored. What I labelled as image dimensions actually sets how much of the screen the image takes up (see screenshot below) and what I thought might be the scale of the image actually seems to be the image type or something, changing it really messes with what gets displayed. Everything else does not seem to change anything when modified.
  20. Thanks for finding that, I had no idea where I posted it. That seems odd since if it is running the same code then it should produce the same effect? I will have a look at this when I can and see if I can find out why it didn't work properly.
  21. In short, the ROM stores all the data needed for the game to run and RAM is where everything actually happens. Not directly. Since this isn't part of a file that has been loaded from the ROM, you'd have to set a breakpoint at that address to find the code that writes a value there. This would probably lead you to something that's in the game's code file ('code.zasm') which is always loaded at the same address, so you'd be able to find this in the ROM by adding/subtracting a constant value from the RAM address. What? Read this: http://wiki.spinout182.com/w/Zelda_64_Filesystem
  22. This is because the scene number is used as an index to get the pointer to the code that handles changing/animating the textures. I can't remember where these are but changing that pointer would have the textures animate properly without having to replace the other scene.
  23. orly Get meat, preferably pork (the best meat ever, sorry Muslims), cut in to small(ish) pieces and remove any fat. Slice up some cabbage, carrot, onions and a whole bulb of garlic (because everybody should love garlic) and fry all those together with the meat and whatever seasoning you like. Boil your noodles until they are soft, then add them to the pan/wok you've been cooking everything else in and mix it all up. Now just add whatever seasoning/sauces you like to finish it off, et voilà , you have one awesome meal (or three). Okay, this takes a little effort, but it is much, much nicer than having only the noodles.
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