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Everything posted by mzxrules
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So around last Christmas I started work on a program that prints out various stats on the contents of Scene data in an attempt to understand how the "Wrong Warp" glitch worked, and it has snowballed into a program that can read data off of both Scenes and Maps, and create a human readable printout of it's contents. Today I finally got around to outputting a table which shows where every actor in the game is being used in v1.0, and how they are being initialized. The goal of this is to be able to better find patterns in the usage of various actors, improve actor documentation, and eventually write a program that can detect flag conflicts. http://www.mediafire.com/?to0bzej11nig3z4
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I don't hate Zelda music, I just don't find ZREO's "reskins" interesting. A lot of their older stuff simply doesn't sound good at all because there are a few things that just don't sound right to me, whereas the newer stuff is technically better, but has nothing exciting about them that puts them on a level above the source material.
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It's the 4th. Kinda late to be pranking. To me, ZREO was nothing special. There is not a single song they've made that I've ever liked, and I've dug around their site a few times.
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petrie figured this one out... B1F43C - sets the Water Temple's starting water level flag. 3C0D 4000 sets the water level to F3, 2000 sets it to F2, 1000 sets it to F1, 0000 makes you sad.
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I haven't gotten far into it but I'm assuming there will be parts that will require you to hover and megaflip.
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A project by Cosmo and Jiano, Ocarina of Time: Redux was meant to be a rom hack for advanced OoT players. A version of the game was posted on ZSR the other day. Compared to the version above, this one seems to be an earlier version, as there are a few enemies missing from this one. You can find it Here.
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Chip 'n Dale Rescue Rangers has a kick ass theme song. Also coo-coo cola Disney had a bunch of good series... Recess, Gummi Bears (more my older sister's favorite from back then), Bonkers, Goof Troop, Timon and Pumbaa. Warner Bros had Animaniacs, Pinky and the Brain, Tiny Toons, Batman TAS, Batman Beyond. From Nickelodeon, All That, Double Dare, Legends of the Hidden Temple, Nickelodeon Guts, Kaa-blam!, Doug (before it moved to Disney), dem Rugrats, Oh Yea Cartoons (which promo'ed a bunch of cartoons that were later taken like Fairly Odd Parents, Chalkboy, Robot Named Jenny). Jim Hansen's Muppets, The Muppet Show, Muppet Babies, Sesame Street. Thomas the Tank Engine. This show is why there is a "I Like Trains" guy. I had such a fixation on trains that my Grandparents took me out to see some, and even got to ride up front in one. Pokemon seasons 1-2. Digimon seasons 1-2. Megas XLR Also want to take this time to make a shoutout to one of the most spectacularly bad animated shows I've ever watched... Spider Riders. When I first heard of it I knew it wasn't going to be great, but I had to just try it out once. "What did my Grandpa [the one who everyone thinks is crazy] use to say all the time? Oh right. ARACHNA POWER!"
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Can someone please suggest some good GameCube games?
mzxrules replied to
Conker's topic in General GamingThat's an incredibly insulting stance to take.You're essentially arguing that your recommendation Star Fox Adventures is right, and I'm wrong and therefore my comment should be shoved off into oblivion. Or in other words, I think you're recommending a bad game and you can't respect that opinion. It may not be how you really feel, but that's how it reads to me.Because excuse me for thinking we could discuss our choices with each other and have conversation and disagree. Do you not think it's rude to delete someone's opinions and pretend like nothing ever happened? Can you not see the benefits of communicating to the people who you think are doing something wrong? -
Can someone please suggest some good GameCube games?
mzxrules replied to
Conker's topic in General GamingThat is the most idiotic... No I cannot see how I'm off topic, because this thread is ultimately about what we think are decent games for the system, which requires us to have opinions on what sucks to contrast what we think of is good. Without that, this thread will devolve into the list of every GameCube Game ever. Blinx if you thought a game wasn't worth playing, you wouldn't sit there and let someone invest money into it would you (unless you're heartless perhaps)? That's all I was getting at. I had no intention of bringing it much further, if at all. But no, instead of talking it out so that I at least understand your side, you get a moderator to deal with it for you. And that's not cool. @Mello, moderating tip. You should never delete a comment without giving some explanation as to why it has been removed (except if the user was a bot), and should only delete comments for serious offenses like excessive spam, hate, etc. That way the commenter can at least understand your intentions. If someone hadn't liked the comment you removed, I would have thought I didn't send it, and would have reposted it. Edit: Spider Man 2 -
Can someone please suggest some good GameCube games?
mzxrules replied to
Conker's topic in General GamingLol, who deleted my post on Star Fox Adventures being a terrible game -
I voted no. Rather see new games with N64 like graphics.
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Lol my mother's been playing videogames since the mid 90s. On a more serious note, I was somewhat surprised that there are female zelda hackers here.
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Got my hands on an early pic of what the console will look like:
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I found that a few weeks ago. Some of the notes are wrong (it lists Din's Fire as an optional item when it's required if you aren't a pro), but with the complexity of OoT it's hard to get everything completely right.
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That's pretty amazing.
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What is causing chests to already be open in dungeons?
mzxrules replied to giadrosich's question in Q & A
The 38 portion of the variable is what binds your platform to a specific switch flag (in this case, a room local flag), and what you really have to make sure doesn't conflict with any switches. The 01 only probably changes some property of the actor itself, so setting it to 2 or 5 may not make it load correctly. -
What is causing chests to already be open in dungeons?
mzxrules replied to giadrosich's question in Q & A
Took a look at my program that reads actor information off of the rom and cross referenced it to my scene flag data, so this is just an educated guess01B4's variable seems to have two partsXXYYXX may be the flag the block binds toYY i don't know but it's commonly set to 01 -
Removing most non-quest related cutscenes (like the introduction cutscenes) would be pretty easy to do. All you'd need to do is get a program like MHS, trigger the cutscene you want to remove in game. Then all you have to do is look into the memory that the cutscene pointer is pointing to, find that data in the debug rom, and set the first 8 or so bytes to FF I think. The cutscene pointer is stored at 80213D88 in the debug rom. To get rid of the cutscenes that play after collecting a stone/medallion, you'd have to modify the blue warp actor so that it no longer takes you into a cutscene.
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The problem is that the Master Sword places you at one entrance for pulling/dropping it (or maybe it's two; one for pulling, one for dropping). You can't just freely plop it in any dungeon and be able to return to it after pulling or dropping it.
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Ocarina of Time Debug Spirit temple alternative dungeon.
mzxrules replied to Stryfe's topic in Modifications
Exits are not logically the same as entrances as far as the game engine goes. An entrance places you within a map of a scene, while an exit is a means of leaving a scene which will take you to another entrance point. The key difference is that not all entrance points can be reached through exits (unless you hack). When you turn on the game you don't go through an exit into the title screen, you automatically start at that entrance point by default. Similarly, no scene exit ever places you at Link's bed. This is the reason why I take issue to pages like http://wiki.spinout182.com/w/Debug_ROM:_Exit_List being called a list of exits. -
Sanguinetti Mods?
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Ocarina of Time Debug Spirit temple alternative dungeon.
mzxrules replied to Stryfe's topic in Modifications
Why do you guys call entrances exits -
I talked to Cosmo a few days before the run to help explain part of it to him.I've been meaning to write a more complete explanation of wrong warping that covers everything: the entrance table, cutscene pointers, Farore's wind and temporary flags, how the alternate scene command (0x18) can be used to predict crashes, "beta quest" and the alternate exit lists, the unrestricted C-Item effect, timer wrong warps, death hole wrong warping, warping between different maps through oobs. Cosmo used a pause bufferless wrong warp setup which reduces controller input for consistency and increases the window of success for the trick. With practice, the only variable is the frame that the Deku Nut is tossed.
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What is causing chests to already be open in dungeons?
mzxrules replied to giadrosich's question in Q & A
Incorrect. Chest actors have their own dedicated set of permanent flags, so other actor types will never conflict with chests (unless recoded to do so of course).However, what you say is true for switch-like and collectable (pots) type actors, but they never mix (for example, steping on a switch might accidentally set another switch off in another room, but breaking a pot will never accidentally set a switch). -
Zelda OoT: Event Flag Documentation (Just Before Zelda)
mzxrules replied to Three_Pendants's topic in Modifications
Anything that comes before the dungeon flags (or more appropriately, the permanent scene flags) is a quest item (the Kokiri Emerald in this case). One thing, are you saying there are two flags set when taking the blue warp?