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xdaniel

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Everything posted by xdaniel

  1. If there is one thing where I am sorta confident in my abilities regarding ROM hacking/modding, it's 2D level design given a good editor is available, and I don't have to do graphics. So if someone does start up a community project in SMW I could contribute a few levels.
  2. RIP ZSO? And wow, it's been almost 6 years since that video...
  3. xdaniel

    Rooms and scenes

    http://wiki.spinout182.com/w/Debug_ROM:_Filename_to_Area_Relations
  4. xdaniel

    Rooms and scenes

    I'm guessing he means a descriptive list of what room's what in each dungeon, and if that's the case, I don't think there is something like that... I remember the topic of descriptive, human-readable names for scenes and rooms come up regarding Sorata, but for the time being had decided against room names because of that.
  5. I have some slight lag when loading this thread too, actually... less than with other thread before (favorite video game music maybe?) but still. Also went ahead and spoiler'd the videos in my post
  6. If you mean what I think you do, disable backface culling - in Model2N64, right-click a group and disable CullBack from the Flags menu.
  7. Doesn't appear to be a Model2N64 problem as such, you didn't make Milkshape 3D generate vertex normals. Easiest but not a perfect fix: In Milkshape, go to menu "Face" then select "Smooth All", or just press Ctrl+M. See if that works well enough for you, otherwise you'll probably need to read up on how to do lighting, smooth shading, etc. in Milkshape, I don't really know either.
  8. Some of those are available for streaming officialy, ex. via Crunchyroll - although I can only watch 5% of their shows officialy, being in Germany... Otherwise: HorribleSubs (= CR rips) for Yuyushiki, Henneko and Oreimo S2, FFF for Oregairu and Maou-sama, UTW-Mazui for Railgun S. Google is your friend
  9. It's Spring, it's Spring 2013, it's the Spring 2013 anime season! And I started watching... [*]Hataraku Maou-sama! [*]Hentai Ouji to Warawanai Neko. [*]Ore no Imouto ga Konnani Kawaii Wake ga Nai. [*]Toaru Kagaku no Railgun S [*]Yahari Ore no Seishun Love Come wa Machigatteiru. [*]Yuyushiki ...how many and which of those I actually end up finishing, I don't know. Railgun S for sure, likely Oregairu (Yahari Ore no Seishun [...]) and Yuyushiki, probably Maou-sama, Henneko and Oreimo season 2.
  10. (I know there's the thread about E3 2004 that also got posts about this announcement, but I feel like this should be debated separately) Nintendo has recently announced that they won't hold a large scale press conference at E3 this year, and that they will instead have more Nintendo Directs before E3, as well as smaller events at E3 itself. What's your opinion about this? Do you think this is the right thing to do for them? Or is it a step in the wrong direction? I feel like this is one of the worst things they could've done, besides maybe not attending E3 at all. I personally like Nintendo Directs very much, giving fans new announcements and news about games and hardware all year round. However, that's the thing: Besides gaming journalists, it's the fans who're watching them - they reach neither the mainstream media nor non-fans with them. Big non-gaming media outlets are far more likely to attend an E3 press conference than to watch a half-hour stream Nintendo announces a few days prior. And in turn, those outlets are the ones read or watched by the expanded audience that Nintendo once captured with Wii Sports and Brain Training, some of which still believe the Wii U is a controller for the Wii, or have not heard of it at all. Those families or casual gamers do not read Siliconera, Destructoid, IGN or Kotaku, they read newspapers and watch television news - who made the Gamepad a simple Wii controller a mere three months before the Wii U launched (ex. German station n-tv on August 16th). The more level-headed fans of other systems - meaning not the extreme "Nintendo is for babies, CoD ftw" fanboys (no offense to the CoD players here, it's just the stereotype!) - also are not gonna watch the more fan-focused Nintendo Directs, and are far more easily reached via a press conference at E3. Nintendo, Sony and Microsoft are the "big three", so they'll probably watch everyone's conferences to know what they've got up their sleeves. Nintendo really should go all out on trying to raise public awareness about especially the Wii U, and to a far lesser extend the 3DS. They need something like E3 2004 again, something that says "We're not down and out just yet! Here's the experiences you can find, and only find on Wii U! We're Nintendo!", yet instead they completely avoid the traditional press conference, the single big hype generator at E3.
  11. You're right the overplayed aspect, the MD Sonic games are pretty much the ones people remember when they think "retro Sonic games", I'd guess 2 and 3&K in particular. And it's been some time since I tried Sonic 2 SMS, so I can't really remember why I didn't get past Underground Zone. Maybe I just gave up thinking "This isn't Sonic 2!" (meaning the MD game in 8-bit) or something - of course it is Sonic 2, just a different one.
  12. If the challenge was Sonic 1 and 2 MD, I'd be on this right away... I might still try this, but I could never get beyond Jungle Zone in Sonic 1 nor... Underground Zone in Sonic 2. Well, could be a reason to tackle them again, huh? Don't count me in yet, but I'll think about it
  13. There is not going to be a big Nintendo press conference at E3 this year. And probably never again, if the apparent success of the Nintendo Directs is any indication. Wow. Wrong move I think.
  14. So the same version of Model2N64 that's now giving you problems has worked before? Hm, could you start VC# 2010 and give me the Framework version number from the About window, in the top right? It's "4.5.50709 SP1Rel" here; if you've got an older one, try installing the latest 4.5 Framework redistributable from the MS website. I just downloaded the setup from here and apparently already have this version installed, as it only allows gives me the option to repair or remove the Framework.
  15. ...close enough, yet not even the texture of the light source marker shows up for you. What video card do you have? Please say it's some integrated Intel HD thingy or similar, because then I'd have a likely reason for it not rendering correctly. But besides that, is the model converted correctly at least? Because if it isn't, the video card problem would be unlikely again... As for Airikita, I'm still looking into your model. It does look pretty strange, tho, as there's only two texture coordinates in the whole .obj file, and that faces only ever use the same texture coordinate for each vertex. In fact, I just got Milkshape 3D myself, created and exported a simple sphere with your BlackMarble.png as the texture, and there's a lot of texture coordinates in the file and it shows up correctly.
  16. Well, maybe not in pure managed code, but I bet there's some system functions to access other memory you can use via P/Invoke.
  17. What would a good GUI framework for C/C++ be, tho? Not the bloody Windows API, that's for sure. Are GTK+ or Qt any good? Otherwise I'd almost say VB.NET, just for familiarity's sake if the old one was VB6.
  18. Ha-HA! PaneponGUI v1.0 is out, binary and source http://magicstone.de/dzd/?page=programs
  19. This one is going to get finished, tho. Yeah, "I believe it when I see it", I guess, but a certain combination of factors - the rather simple scope of the project, its immediate use and my own will to use it to document those leftovers - will make this one a reality in a few days or so. Again, there really are basically just some finishing touches left to do, a few hours of work at most
  20. Got sidetracked. Again. What else is new? Anyway, for the whole story: http://jul.rustedlogic.net/thread.php?id=16145 ...and in somewhat short form: Uncovered a lot - and I mean a lot - of compressed, unused leftover graphics in Pokemon Puzzle Challenge / Pokemon de Panepon (GBC) that belong to a scrapped, and as far as I can see never even announced, GBC version of "Panel de Pon", the fairy-themed SNES game that was reskinned with Yoshi & Co. and released overseas as Tetris Attack. There's graphics for a Nintendo logo screen akin to the SNES game, for the title screen, for the menus, for cutscenes, for the VS Com story mode, for the in-game HUD, for the suspend save screen, and so on. There's also an unused English logo, even in the Japanese version, that says "Pokemon Puzzle League", the same title the N64 version had. The game appears to literally be one-third leftovers of various kinds. Have a look at TCRF for some of the PdP leftovers already dumped and documented: http://tcrf.net/Pok%C3%A9mon_Puzzle_Challenge And this here's the graphics viewer/decompressor I'm almost finished with. I still need to add the command line options from the previous "cheaty" decompressor - which contained a full GB CPU emulation core to execute the actual decompression code in the game, because I am too stupid to figure out any compression algorithm better than RLE, even with a disassembly - as well as a simple palette editing feature, but besides that it's pretty much done and should be released in a few days time.
  21. Haven't been... well, "working" is the wrong word I guess, but I haven't been doing stuff with/for this over the last few days. Also, I guess I'll look into that skybox command and maybe texture conversion; not sure if I can work the latter in on a per texture/material basis tho. And I wasn't really mad or anything, just a bit annoyed that a bug in SO had a solution and I didn't know about it
  22. Which basically means that no one should complain about one but not the other. And if I am ever going to complain about Fi in that regard once I pick up SS again, someone rub me in the face with those words of mine.
  23. I totally forgot a certain "black cat" on my list... Ruri "Kuroneko" Gokou from Oreimo! (I'm not typing out the full title for this <.<)
  24. Speaking purely for myself here, but I don't even hear those voice clips anymore while playing, unless I want to hear them. And I don't press her action button unless I need to, which is mainly when I want first-person view, and then I first check if the word "Navi" blinks on screen.
  25. I'm not gonna vote in the poll because I have barely played SS, but I can say that I have learned to like Navi over the years. Potential (un)helpfulness to beginners in certain situations aside (ex. Dark Link), I no longer think she's that annoying and that HEY! LISTEN! is being somewhat exaggerated by the fandom.
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