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Everything posted by xdaniel
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Second 3DS game acquired - Kid Icarus: Uprising! ...without the system stand, which would be really useful to have. Maybe gonna order a replacement from Nintendo...
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Winter 2013 season preview: http://randomc.net/2...r-2013-preview/ And I'm interested in... Senran Kagura Tamako Market Sasami-san@Ganbaranai Vividred Operation Boku wa Tomodachi ga Sukunai NEXT ...plus two or three more, as well as the Hyouka, Joshiraku and Seitokai Yakuindomo OVAs.
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Guess Zelda: Link's Awakening for Game Boy is on top, with Metroid Prime on GCN and Zelda: Ocarina of Time on N64 following closely behind... After that are probably Super Puyo Puyo 2 (SFC) or Puyo Puyo Sun (Saturn), Yoshi's Island (SNES), Tetris DX (GBC), Mario Kart DS (NDS), Mega Man Battle Network 3 (GBA)... argh, not sure on anything 4th and below - there's just gonna be, like, five titles on 4th, five on 5th, ten on 6th and so on.
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I got mostly useful, practical stuff, namely some clothes and steak knives (after mentioning once that I only had few good knives in the kitchen), then Sim City 4 on Steam, some sweets, and was bought the food and drinks when my friends and I visited the Christmas market here on the 23rd.
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Got Portal 2 on Steam yesterday, was gifted SimCity 4 Deluxe on Steam yesterday, and I have gifted my family my original PS2 plus a controller for Christmas. We'll be shopping for games, a memcard and another controller after the holidays
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Twilight Princess and Skyward Sword hacking thread.
xdaniel replied to Armos's topic in Modifications
Yup, was known: http://www.the-gcn.com/topic/721-wind-waker-hacking-thread/page__st__40?do=findComment&comment=12234 - Also, considering the similarities between WW and TP (at least the GCN version), that thread might be interesting in general. -
To quote myself just now: Seriously, I want to see them pump out a mod like this. I bet they don't even know what programs you use to make a 3D model, let alone know how to model one that looks good. And that's not even taking the limitations of hardware and our knowledge into account.
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Honestly, as much as I'd also like to have some ROM hacks or translations on cartridge - like Star Fox 2 -, I don't like those reproduction sellers. Usually, if not always, they do not ask for permission of the hack or translation authors, most of the time they don't even credit them IIRC, with Timewarp here being an exception. Plus, things like Terranigma that did get an English release? In my opinion, that's basically $95 for a NTSC-patched pirate copy of Terranigma. Same for many of the Mega Man: The Wily Wars for Mega Drive/Genesis you find on eBay. At least you can usually get those for much cheaper than those SNES repros here. There's also the problem that several hacks/translations actually glitch out on real hardware as they were made using and for inaccurate emulators. If I'm not mistaken, the original release of Parallel Worlds had glitches on the title screen, and I'm not sure if their reproduction has had that fixed.
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If you're talking about the date code on the battery, isn't that just when the battery was made? And if it is, I'm sure they didn't buy those just for manufacturing OoT, but rather for all of their games that require a battery.
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Heh, make sure to save at a Pokemon Center before linking them! EDIT: Before I forget, got me Crysis Maximum Edition on Steam when it was on sale a few days ago.
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MD/32X: Pulseman, Gunstar Heroes or Chaotix? SNES: Mystical Ninja/Goemon or Yoshi's Island? GB: Super Mario Land 2?
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We only ever shouted the greetings to those in question... it's about time we had a thread like this. Happy Birthday, Zeth!
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The problem I see is that we don't have many programmers of whatever kind on here. There's some Game Maker and RPG Maker guys, and some people can code in C or C# or so, but I don't think that's enough to get a competition going - Ludum Dare has many contestants from all over the world, this contest would have the few aforementioned people on here. And of those, especially the C/C#/etc. coders, who already has actual game creation experience? Hacking tools or somesuch are one thing, coding a game - no matter how small - from scratch isn't exactly easy, even with something like XNA.
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For now, goodbye XP. I'm still keeping you on the other HDD, but it looks like 7's running stable, so...
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I'd say the newer, more modern the console game, the more structured and more comparable to a PC game it is, at least modification-wise. Take Wind Waker; it took us a month or two to figure out the basics, 4 months later we had a simple map editor. And if someone else had written the editor, it probably would've gone even faster, seeing how they probably would've done it in C++ while I wrote it in C# and thus had to rewrite the whole model parser in that language, based on BMDview2's C++ code. Not to mention, I'm a bad coder anyway. I'm not saying it would've gone that easily with every other game, I'm not saying our understanding of WW is even close to that of OoT/MM yet, I'm just saying that console games have gone beyond the nondescript binary blobs of the pre-GCN days, with actual file systems, identifying strings and tags in files, etc. Hell, even DS and 3DS games have file systems, despite being cartridge games!
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Nah, the shit Sonic Retro pulled on Halloween this year was creepy, that picture's nothing against that. Anyone else seen that, with IIRC the creepy images zooming in, the drowning countdown and stuff? For that day, I let NoScript block scripts & co. at Retro.
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Agreeing with most points, or rather all I disagree a bit with is your strong wording Console gamer here, one reason being that the genres I like are better represented on consoles, not to mention offer superior control on them. The only genre where I really see an advantage of keyboard and mouse over a controller is the FPS, and I'm not that big of an FPS player. But even then, I'm practically one with the controller in Metroid Prime on GCN and can't imagine the game with PC-style keyboard/mouse controls. Fun fact: a good friend of mine played through Half-Life on PC using a Microsoft Sidewinder (IIRC) controller back in the day. Another reason I'm more of a console gamer is that I cannot afford upgrading my PC every year, to keep up with the requirements of the latest games. On the other hand, even if the framerates of console games might not be as high as PC ones possibly are, they at least tend to be stable. (...cutting this short as Nintendo Direct has started, might add something later on ^^") (Nah, can't really think of anything else)
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I think I have seen this crap before... but I can't remember why I hadn't given them a thumbs down each already. Oh well, fixed.
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I would say that Model2N64 and the Bakemono library, then one, maybe two as of yet unannounced projects and a support library for them, then SharpBoy's rewrite have priority, in that order. Been working on one of the unannounced projects and that library last, will look into some of the smaller bugs that Model2N64 has next (ex. materials with alpha channel, as IIRC Airikita and Sanguinetti have mentioned).
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Cleaned up my VS2010 projects folder, so here's a short update about every important one: BakemonoModelLoader: 3D model import/export library used in Model2N64; work-in-progress. DashTest & DashTest2: DashViewer for Mega Man Legends, in both its incarnations; first one is dead, second one on extended hiatus. DTAViewer: PSX DTA archive/model viewer, see Twili's PSX hacking thread for more; finished with it, source is out. G2Map: Pokemon Generation 2 map editor; work-in-progress, awaiting some modifications/fixes. GBEmu2: SharpBoy rewrite; work-in-progress, almost ready for new release. Long overdue for one, in fact. MapDev: The original SharpOcarina; stalled/dead. MapInfdev: The SharpOcarina rewrite that was actually going somewhere; awaiting another rewrite to use the Bakemono model library that was spun off from this. N64ModelConvert: AKA Model2N64 as mentioned before; work-in-progress. PCE: ExPCE, my PC Engine emulator; stalled. RMEXESprites: Mega Man Battle Network experimentation testbed, source of the MMBN sprite screenshots a page or two back; stalled, will get back to it once/if I go back to MMBN hacking. SayakaGL: Well, ol' Sayaka, an OoT/MM level editor; stalled/dead. TaskbarCalender: A simple calender popup thingy that sits in the system tray, made it for my desktop's XP install because I was missing the calender from my laptop's 7 install; finished, not intended for release. Could upload it somewhere if anyone wants it, tho. WWActorEdit: Wind Viewer, the WW/TP level editor; stalled. WWText: WW Text Viewer; finished with it, source is out. There's some more projects that are either unimportant/private (ex. editing tools for my equally stalled PSX homebrew game) or unannounced, so no point to elaborate on those.
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... this: http://rushjet1.band...ga-man-3-remade Mega Man 3's soundtrack remade using the Konami VRC6, as used in ex. the Japanese Famicom version of Castlevania III, Akumajou Densetsu. Some tracks aren't all that different composition-wise, they just add the additional channels of the chip, while others sound rather different from their original forms. Haven't listened to them all yet, but really liking ex. Shadow, Snake and Spark Man already. EDIT: And the title theme.
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But-but-but... there was no PSASBR in 1999 or... did I miss its release? Oh god, if I did, Nintendo really did rip Sony off here! All my faith in Nintendo has been misguided! It should've been Sony's! But I hate them! The world's crashing down on me! ...that leaves me with no other choice: when's the Dreamcast 2 coming out again? They keep shifting the date around, I can't keep up with it.
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Unexpected find at the usual flea market, despite snow and coldness: European Sega Saturn Model 2, system and Command & Conquer (German version, with androids and stuff...) NOD CD only... but for quite cheap: 8€ EDIT: Have since cleaned it up, so it now also looks the part again~
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Basically those who're into it because it's "cool" or "in" aren't gamers - if anything, they're casual gamers, including the CoD or Halo guys or whatever FPS are all the rage right now. Real gamers are those who know what an Atari 2600 or SNES is, or maybe even the PC Engine or WonderSwan. Those who don't judge a game primarily by how good its graphics are or how much blood splatters when you hit an enemy. Those who hang onto their old systems because of the gameplay value still in them, or at least get those games (again) on VC, XBLA or PSN. You know what I mean, I guess. That's my definition or mindset on the matter, anyway.