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Everything posted by xdaniel
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I'm only playing this to make sure that no one gets any money or EXP from killing me, when I'm not even aware I was being attacked. Or not any more than they already got from the six deaths I've died so far. And no, I'm not being tsundere or somesuch here. The randomness of the whole thing just prevents it from being fun, in my opinion. It's not fair that you can just indiscriminately attack people, too, even if they want to have nothing to do with the whole thing. A way to opt out of it would be nice, or at least that both sides have to agree to a battle. How you get different weapons I can't seem to figure out either - maybe it's in the tutorial, but I don't care enough to want to read a tutorial for a distraction (and dare I say it, "non-game") like this. I know it's an existing script, so you probably can't make many complicated modifications to it, but here's some ideas on top of my head regardless: Allow the user to opt out of the system. Only allow attacks if both sides agree to a battle. Consistently get notifications that you've been attacked, and about the outcome of the attack. Have an equipment system allowing for weapons and armor, at least one slot each. Simplify buying of weapons and other items. Earn money and EXP for posting (although I think you already do get at least one of them? Yes, got 23 money for this post).
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G2Map is out, see in its own thread, SharpBoy will see another release soon-ish, see that program's thread, and the Mega Man Battle Network thingy's progressed too: The main improvement is that it's capable of loading compressed data, which the majority of the viruses appear to be, like our Spikey above Now to look deeper into the frame flags; I know the "end of sequence" and "loop" flags, but the viruses have more that I hadn't seen before... EDIT:
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A reply to the off-topic-ness in the spoiler: Now, back on-topic: I guess I'm less concerned about this specific game or cabinet breaking down and dying, but more about the hardware that powers it. As mentioned, the game's running on Sega's old Model 2 board, which was the base for a number of classic arcade games in the mid-90s, like this, like Virtual-On, The House of the Dead, Virtua Fighter 2, Sega Rally, Virtua Cop 1 & 2, Dead or Alive and more. There's still machines and boards of those around - I've actually played on a real Daytona cabinet before, in this very arcade-devoid country - but they will break down someday if not maintained correctly. There's only going to be fewer and fewer of them, and in my opinion, it'll be a sad day when/if you can't find any of those anywhere anymore. EDIT: Come to think of it, as an example of an arcade machine that did break, in an amusement park I've been to they had (I believe) a Wave Runner machine - also on Model 2; 2C CRX - that showed an error message about the driver board not responding or somesuch. I didn't actually try to play it because of the error, as it made me believe the game would be unplayable.
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Yes indeed, apparently there's an official Sega Daytona USA twin cabinet in Pyongyang, North Korea! It must've been customized by the Great Leader... wait, or was it "Dear Leader"? Whatever. Anyway, it must've been customized by him, as there's no longer any hint of the capitalist so-called United States! The game's called "Daytona White-Piece-Of-Plastic-Sheet" now, and if you look closely, that horrible sight of the American flag is gone from the back of the seats! The Dear Leader should've spent more time on maintenance, tho... Those screens look like they're going out. And shouldn't there be some semblance of blue in the sky on the right hand machine? But sarcasm and such aside, I pity that machine. A venerable Sega Model 2, on one hand still working and on duty after almost 20 years, but on the other without much of a chance to ever get the maintenance it deserves, because it resides in North Korea of all places. The screens are horribly discolored and need degaussing I believe (if that even helps at this point), and if the sky is not just missing the blue because of the damaged screen, then the machine has dead ROMs or a dead/dying video chip... It's almost heartbreaking to think what'll happen once it breaks... I really don't see the administration or whatever there caring much about those machines. If it breaks, they'll strip out whatever parts might still be useful, and then trash the rest or sell it for scrap to China or something.
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Ohh, gotta say, that is pretty cool!
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With G2Map finally out, I'm kinda in the mood to look at other, older projects again... one of them being SharpBoy - well, otherwise I wouldn't post in SharpBoy's thread, wouldn't I? There's not much to say so far, but I might have finally found a more or less reliable way of producing sound in C# via FMOD Ex. It works well in my PC Engine emulator (or at least as well as possible, as my sound generation code is awful) so I might try and get some sound emulation going in SharpBoy one of these days. And even if I'll fail with this yet again, a new release is long overdue anyway, meaning you can probably expect a new, proper build over the next one or two weeks EDIT: Okay, sound is still difficult to do, despite FMOD working... so have a "photographed" Kyouko Sakura!
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Well, screw research then. I am myself, I feel the way I feel, I have the opinion that I have. If that means I have a purpose in life or not, I don't care.
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GSC are my favorites - forget even HGSS, GSC for GBC is where it's at (I did love HGSS, but the originals are just soo nostalgic )
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I disagree with the first post: being directionless and having values and morals is not mutually exclusive. Both is true for me: I don't have much of a direction in life, I don't have a grand plan of things I will be doing, I don't have much planned out in general. However, I do have certain ideas of how things are supposed to be, or should rather be if they're not, which you'd probably call values or morals. And overall, I believe I don't have a defined purpose in life as such - I think epicebilninja put it pretty well right above here.
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Now to be found on my website, DigitalZero Domain, (don't let the German news text scare you ), a project I once randomly started on a whim: G2Map. To quote the description on the site... Download on the "Programs" page of DZD; let me know how (and if *cough* <.<) it works! Also, please do read the included Readme!
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Sooo~ N64 model converter thingy: Might put out a public release of the "demo program" I posted the screenshot of (which is kinda meant to be an object model converter, and thus not for maps) sometime during the next one or two weeks. Again, this will be strictly for object models and such, so it won't generate room and scene files, just raw textures and display lists. It's meant to evolve into SO's successor, but this is a long-term goal. G2Map Pokemon map editor: Currently fixing up what needs fixing - ex. for some reason the border block selector in the map properties window got moved off screen at some point o_ô -, looking through the todo notes in the code, then determine which ones are important enough to implement before the first release (if any). It's looking good so far. EDIT, also: My website's "Nano-chan" CMS: Several under-the-hood fixes and improvements, like better PHP5 compatibility (or rather, it no longer hitting deprecated/removed functions or spitting out warnings). I'm actually *gasp* gonna post G2Map to my site, as opposed to letting that linger around!
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The Pokemon GSC map editor in particular is actually rather complete if I remember correctly... It's still missing the event script parser I wanted to implement someday, some event properties are still marked as "unknown" (IIRC as GoldMap and JohtoMap were in disagreement about their purpose), but overall it should be more or less feature complete. That might really be something simple to fix up and finally release, so I might look into it over the weekend
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Nintendo and their overprotectiveness... I mean, Sony and Microsoft apparently don't have a problem with that, plus, at least over here and to the best of my knowledge, any game that doesn't have a local rating (in this case by the USK) - be it the uncut versions of games released here, or be it import games that do not have a local equivalent - is automatically restricted to those over the age of 18 anyway. Even an English-language copy of a Pokemon game would fall under that, as far as I know. Well, I guess I understand the reasoning, but it still kinda boggles my mind...
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Ohhh, another kind of locking came to mind - region locking! And again, this is for Nintendo: Why in the world did you have to implement region locking on DSi and 3DS? Your competition actually moved away from region locking, yet you've now implemented it in the one area that's always been region free! Granted, most of my imports are actually console games as opposed to handheld ones, probably because most of the interesting handheld games were actually released worldwide (excluding Retro Game Challenge and the remaining Etrian Odyssey games, which I only more or less recently got interested in). However, there's already a few 3DS games that I'm 90%-100% positive will never be released in either Europe, or the west in general - Etrian Odyssey 4 and Senran Kagura come to mind, for example. This is why I really, really hope that someone will be able to crack the 3DS open and circumvent the region locking - I don't really want a flash cart, but if that would be the only way around the lock, for whatever technical reason, I'd get one.
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First of all, thanks guys! Now, Sanguinetti: It's a cool result of what'll hopefully become SharpOcarina's replacement Or to be more exact, it's a cool result of the model handling library I'm writing, with the specific program in the screenshot being a simple viewer and converter. The library can (so far) read Wavefront .obj files, write "N64 binary files" (meaning textures and Display Lists) and read and write the intermediate model format the library is using internally. Jason: I kinda still want to - it would be pretty cool to, say, have Temjin render in your own program, or export his model for use elsewhere... but as mentioned, I know even less about the Saturn than about the PSX, in terms of technical specs, programming it and such.
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Yep, reflection via automatic texture coordinate generation, like on the GI item pickup models, the gold bars on the shelf at the treasure chest game, and, uh... probably things like swords and stuff? I guess pretty much everything where the reflection changes depending on the camera angle. Still needs more testing, plus I still haven't tried out how it looks in-game... Also, another random thing I started earlier today:
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Capcom. Willing to put out Rockman Xover, a crappy Mega Man "social RPG" on iOS - most of which has already been replicated by fans in Flash before it's even been released, that's how simple it is! -, yet unwilling to put any faith into MM Legends 3, saying it didn't meet some nebulous criteria and stuff. You would've had much of the 3DS' audience yourselves, had you released the Prototype on the eShop in time! But no, you cancelled it, and in turn ruined your reputation even further. You're digging yourselves your grave - maybe not in a business sense, but when it comes to the goodwill of your customers and fans. And I sure hope that this will have an impact on sales and revenue for you. "Hardcore gamers". Those that, as Crazycomputerguy mentioned, play CoD and Battlefield and whatever else and think they're "gamers". No, you are not, you're casual FPS fans. Some people only play things like Angry Birds (which is actually fun, especially the Space one with planets and gravity) and they're called "casual", rightly so. And all you play is a narrow selection of FPS games, so you're definitely casual, too. "Hardcore" in my opinion are those that enjoy a wide spectrum of games and genres, that have an interest in retro gaming, maybe even have some imports. That requires a devotion to the media that those "hardcore gamers" don't have. They're in it because it's "cool". Oh, and as much as I and probably most people here like them, Nintendo. You have more franchises than Mario, Zelda and Pokemon. And Metroid and Star Fox, to an extend. Do something with them, and by "something" I do not mean your bloody Nintendo Land! Hell, even Pikmin gets a new game!
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Enigmatic screenshot w/o explanation GO! Counter-clockwise, from top left, to bottom, to top right. Haven't tested it in-game yet, tho...
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The last game you played is now your life, how is it?
xdaniel replied to CrazyMartialArtsGuy's topic in Randomness
After checking Wikipedia... yes, that sounds like a wonderful way to spend the rest of your life, doesn't it? My condolences. -
The last game you played is now your life, how is it?
xdaniel replied to CrazyMartialArtsGuy's topic in Randomness
The last game I played - as opposed to opened up in PJ64 for a few minutes to mess with GeometryMode flags -, uh... ...I guess I'm doomed to forever race 150cc karts around colorful tracks, while being blasted by shells and stuff. Damn it <.< -
Awfully late answer, but I had played the old first chapter demo of Katawa Shoujo. Not even to the end, actually, and I haven't yet played the full version. Want to get to it one of those days, but... yeah. I'm lazy as hell. Now, as for anime, out of those I started watching last season - Jinrui wa Suitai Shimashita, Joshiraku, Kokoro Connect - I finished... none. I have the last four episodes of Jintai on the HDD, subbing of Joshiraku is more or less stalled for the time being (11 at editing, 12 and 13 at translating IIRC), and Kokoro Connect... I dunno, I put it on hold after a few episodes, plus I think it's still running anyway. And this season, there's another three shows I started watching: Busou Shinki, Chuunibyou demo Koi ga Shitai! (and the 4-minute "Lite" shorts) and Sakurasou no Pet na Kanojo. Out of those, Chuunibyou's the most interesting one, so unless it takes a nosedive in quality, I guess I'll finish at least that one. Busou Shinki started out not so well IMO, but I guess I'll hold onto it for now for the prospect of tiny mecha musume in aerial combat - like Infinite Stratos in 15cm. Sakurasou's first episode was pretty... weird, for the lack of a better word, but rather fun. And I like my comedy a bit weird, so for now I'll follow this one, too.
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I like having a challenge as well - and yes, DS was relatively easy after a while, even on 150cc - but getting thrown back from 1st to 6th or 7th place because someone on 4th got a Blue Shell is not a challenge, that's simply unfair. I would've dismissed that as a fluke or something, but it's happened three or so times to me already. Having Shy Guy as a regular character is fine (he was single-cart multiplayer only on DS I think), but I'm really not sure about the newcomers in the game, especially the Queen Bee or Wiggler. They're unique character designs, as BullockDS stated, but does anyone actually want to play as them, or have them as their standard character? Honestly I can't say for sure, but on the other hand, I have seen disappointment about ex. Dry Bones being gone - I'm disappointed, too, as he was my character of choice in DS. Okay, after trying to use it for defense a few times, I can see the raccoon tail's use in those situations - it has saved me from a few Red Shells already. But with you describing the fake item box as a harder hitting banana, I can't help but in turn compare the Fire Flower to a harder hitting shell, meaning it's equally... well, maybe not useless, but unnecessary? I liked placing fake item boxes in fields of real ones (or with the right timing even right inside a real one), which other unobservant drivers would drive straight into. That might have worked even better on MK7, as it's lower screen map isn't as informative as the DS one, and doesn't even show many moving track obstacles (ex. balls on Waluigi Pinball), item boxes, etc., while MKDS showed ex. fake item boxes in red.
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No problem. As for stopping at August, I guess that'll work, although depending on how much effort it is, I'd probably make July the "cutoff point", as one of the two spammers I banned last had registered in July (the other was September).
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So, after some four days of a hell of a lot of Mario Kart 7, I've started forming an opinion about it. I'll address some specific points in a sec, but overall... I'm kinda on the fence, and am wondering about how everyone else here feels about the game. The good: Graphics and sound are really good Some new segmented tracks with only one lap, as opposed to classic three lap circuits only Good selection of returning courses, ex. Waluigi Pinball Network functionality seems rather sophisticated, although I haven't really tried it yet The not-so-good: 3D effect looks nice, but doesn't exactly do much for the game Gliding mechanic is nice as well, as long as you don't get hit by something during a mandatory glide across a bottomless pit The bad: The AI is a cheating bastard, getting Blue Shells in 4th place, you getting hit by them over bottomless pits, or getting hit by several attacks at once Removed perfectly fine items and drivers (fake item boxes and Dry Bones) while instead including useless and/or dumb ones (the racoon tail and the Queen Bee??) No single player VS mode, only Grand Prix Drift turbos feel random and not really controllable The way I see it, it's a step up from MKWii, but far below MKDS. The DS one is pretty much my personal gold standard for a kart racer, and this here... well, it's still a fun game despite its flaws, yet it's not gonna knock MKDS off of the podium. Now what do you think? Did MK7 live up to your expectations, or were you underwhelmed by it?
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Blocked all users registered between October 6th and September 16th. Took a bit over 15 minutes. That leaves September 15th to at least May 4th. Bloody hell.