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xdaniel

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Everything posted by xdaniel

  1. Hrm, I have three N64 controllers - my original grey one, a black one, and a transparent green one - and all of them have their issues. The grey one's analog stick is very worn out and physically hangs from time to time, plus the top part of the casing's yellowed for some reason, and the green one might have a loose connection somewhere as it sometimes kinda just stops working. Only the black one is still well playable.
  2. Oh god... <3! I sooo need an original copy of Re:Digitize! I can actually play this without getting annoyed to no end by dumb Numemon evolutions! This is so worth a physical and legal copy!!
  3. xdaniel

    Podcast #2?

    Mana spiders?! I love you guys <3 ...oh, of course, and a new podcast!
  4. I gotta add one more game to my list: Digimon World Re:Digitize (PSP) ...been *cough*playing an ISO*cough* and it's quite fun - and for something that's supposedly kind of a remake of the original Digimon World, it seems much easier... That, or I got better at it, since my partner evolved into something that's not a stupid Numemon or Sukamon, but a Greymon to be exact! <3
  5. Hrm, some more or less random things I've recently thought of getting... 1. Drill Dozer (GBA) 2. Mega Man Legends 2 (PSX) 3. The Misadventures of Tron Bonne (PSX) 4. Puella Magi Madoka Magica Portable (PSP) 5. Yggdra Union (GBA) 6. Some Famicom games, if I can get that clone to work right (wellll... FC obviously?) 7. Pokemon Conquest (NDS) 8. Some more boxed NTSC-J N64 games 9. Some more NTSC-J Saturn games in general 10. Either Pokemon Black or White 2 (NDS) ...although some of those I probably am not going to buy in the end, seeing ex. how Madoka Magica Portable is pretty expensive...
  6. Bremen, huh? Schätze mal, ich bin ne Ecke südlicher aufzufinden, ein paar Hundert Kilometer genauer gesagt (350 Luftlinie oder so) That said, I'm not sure if I was around when you were around (and if I was, I guess I'll feel ashamed now?), but welcome, well, back and all that nonetheless!
  7. Oh man, a FDS... you are aware of the drive's dreaded rubber band, right? ^^"
  8. Image dump! How does it look? EDIT: Not many Legends fans on here, huh...
  9. Did you know that dipping dip switches into dip still leaves them tasting like plastic and metal?
  10. Rewriting, rewriting... now with plugins, a nicer interface, and fewer dumb coding choices:
  11. Can't really contribute much either, but I'm not sure if we can even figure out who those previous voice actors were. Link's voice clips aren't exactly long or distinct enough to compare them to the works of other VAs, so unless we find some mention from that timeframe regarding Link's VA that isn't Fujiko Takimoto or Nobuyuki Hiyama, we're out of luck. Also, something else to consider, what if the VAs themselves actually didn't change, but only changed their tone/pitch/etc? Granted, I don't think I've heard Takimoto or Hiyama in other roles so far (unlike Navi's Kaori Mizuhashi, who I've heard in 4+ different roles in anime by now) so I can't really judge their ability to change the sound of their voices. However, there are Japanese VAs with quite a voice range, maybe those to belong to that group as well?
  12. The hell? A bunch of those didn't even need "restoration" or anything, the Ocarina pedestal, old Heart Container, exploding rupees and so on - those are for sure not "property of (whatever)". As Zeth said, those are findings from the ZSO days! EDIT: The finding of the Triforce screen transition dates back to the BQ, interface modification dates back to ZSO as well (who was that, ZZT?), if I'm not completely mistaken I was the first to post about (probably not find, tho) the leftover old Kokiri Sword, slingshot and two other icons, also back on ZSO, unused jump strike was also during the ZSO days (Cen's finding?)... oh man.
  13. Heh, and yet... the fans aren't stopping: 100,000 Strong Opens Assembly of a Mega Man Legends 3 “Concept Album” And not to mention: “Fine! If you’re not going to build a rocket to get MegaMan Volnutt off the moon, then we will!”, 100,000 Strong Says “Screw It, We’ll Build the Rocket Ourselves” When will Capcom - that is, the bigwigs at CoJ who cancelled MML3, not the guys at CoA - finally notice this? They have a fanbase (something other companies would bloody kill for!), they have a market, with simply the game and a bit of a marketing push on their part directed at the more casual players, they could have a hit on their hands!
  14. Uhm, too bad he only posted a link to a "Let me google that for you"?
  15. One year later. The 100k Strong are at 108979. So far nothing has come from those enigmatic "top men" that are supposedly working on Mega Man's future. And I still haven't bought a 3DS.
  16. My first "Nintendo 64 Cartucho" was in the mail over the weekend: A Brazilian copy of Star Wars: Rogue Squadron, which appears to be identical to the US version, being an NTSC game in English and all. Interestingly, those Gradiente releases really do not have any IDs on them, NUS-CZLJ-JPN, NUS-NFZP-EUR or somesuch - I heard of that, seen photos before, but didn't quite want to believe it anyway. South Korea got their own suffix at least...
  17. /me sees the thread title "Oh man, what...?" /me reads the post "MAN, YOU...! ...*sigh*" Don't do that again.
  18. Not that I know of, but I can't be 100% sure. Although I am pretty sure that, if the two cartridges contained different ROM data, someone would've noticed before - back in the day at least when comparing it to existing scene releases, so as to not produce a dupe, or later on when someone tried to verify it via GoodN64 or whatever else - and there would be two different "v1.0"s floating around. If nothing else, and if you have a GameShark, you could dump and compare them yourself, finally putting this issue to rest. EDIT: "The game itself is the exact same as the Gold Collector's Edition v1.0." - so at the very least, it does not have any fancy demo scene select like MM's demo does. And from that, I'd bet that if the gold cartridge is identical to v1.0, the NFR cart is as well, because why would Nintendo compile yet another ROM just for some demo cartridges without it even having demo-specific features?
  19. It's planned to be able to edit more than the previous version, yeah, although I don't yet know to what extend. Still need to work on the foundations more, then worry about the structures built onto them Also, the existing Sayaka shouldn't have (many) problems with editing things... I know that Display List editing is a bit shaky - mainly because of the interface, not the code for saving and such - but beyond that, editing actors, transition actors, spawns and waypoints should work properly. Neither did I have any problems with that, nor did the testers back then report any really serious bugs.
  20. The MM Demo had a whole lot of text differences and is overall more similar to the Japanese version than the US release: http://tcrf.net/The_...sk#Preview_Demo I can't really imagine that OoT NFR cart to have ex. such text differences, seeing how all OoT versions were compiled rather close to each other, while Majora's JPN v1.0 was compiled 00-03-31 02:22:11, the US demo 00-07-12 16:14:06 and the US final 00-07-31 17:04:16. US demo and final are rather close as well, but still further apart than OoT v1.0 and v1.1, which had like 5 days between them.
  21. Yeah, I'm quite sure it's just vanilla v1.0. Pretty cool to have for collection-purposes, if you can find it cheap, but nothing I'd want to spend $400 on. I'd rather get ex. Radiant Silvergun, Ikaruga and Panzer Dragoon Saga for that kinda money, to be honest.
  22. Have a look at the Sharp SF-1 television with an integrated Super Famicom: http://dizrythmia.tu...-the-sharp-sf-1 ...but why I'm posting this in the anime thread? Because there's Joshiraku, a show full of Japanese puns and references, which is why no one had subbed it until gg released the first episode (but I honestly won't count on them finishing the show). The Japanese-ness isn't what I'm getting at here tho, it's a simple background element - what looks like the Sharp SF-1 television! Or at least the top part with the cart slot and such does! ...oh, yeah, and as for the show itself, uh... it's not for everyone. It's probably really only meant for the Japanese. But I enjoyed it and will keep watching it! And no, it's not just because: "If you somehow do enjoy this show, you are probably lying to yourself because you like the girls."
  23. A casual glance over the MM64 and Rockman Dash ROMs later... probably not. I couldn't find any filenames, and in turn the archive headers, nor some short, random choices of data from the PSX version (byteswapped or not). I guess it's possible they redid the data management when porting the game, plus changed the model formats to be more "N64-like", Display lists and all instead of ex. creating them on-the-fly using the original PSX data.
  24. Heh, remember tho that it's very, very early code and all that, and who knows when (or if) I ever finish it I am certainly liking that Treeview + PropertyGrid combination for the GUI, so if nothing else, that's something to reuse later.
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