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Everything posted by xdaniel
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Leaving the actual design aside (presentation of videos and playlists, removed customizability, etc.), the fact that they forced it onto everyone, despite many complaints being voiced since they announced it, is what makes me cringe. They supposedly want feedback but apparently have so far ignored every negative thing they've gotten about this. I'm sure there's many other people who do like the new channels as well, but seeing the outrage happening right now, I'm sure they're in the minority. I dunno, it boils down to "In YouTubistan, design chooses you!", kinda. And damn, I'm at the point where I make "In Soviet Russia..." jokes, I really need some sleep.
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So yeah, YouTube has forced their new channel design onto everyone now. And I really hope they notice the mess they've made. Look at their guided tour video for the design. It's at 3336 3339 3344 dislikes right now, some 45 minutes ago it was 3183. Also check out how the channels YouTubeHelp and especially YouTube get an unfriendly comment every 30 seconds or so. I think I'll start looking around for a good alternative to YT right about now. Also, in case it doesn't get approved, here's a comment I left on said tour video: EDIT: 35 minutes later, 3423 dislikes.
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If the ships are all in the same file, it's probably just a matter of changing some pointers, if they're in different files - and there's no actual code in those files -, it's a matter of that and changing which file is loaded for the Arwing. If it's even worse, and the other ships are inside the file(s) of the level(s) they appear in, it's gonna be a lot of manual model porting work. Mind you, this is all going off memory right now. I may be hacking SF64 again, but I've still gotta read up and look into things beyond the file system again...
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To be honest, that looks more like a regular N64 flash cartridge, not a Partner-N64 interface - no part of the circuit board sticking out at the top, for one.
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So I was at GameStop today, looking around if there's something interesting for the DS, Xbox 360, Wii or so. Among the X360 games was stuff like Portal 2 or Asura's Wrath, both of which I don't yet have and both of which I'd like to have (tho I'm still debating with myself about Asura's Wrath, seeing how it's by Capcom...), as well as Sonic Generations. Generations was "in the budget", to put it that way, but I still wasn't sure. I went to the Wii games afterwards. While looking around that shelf, I heard part of a familiar melody behind me... coming from the Xbox 360 demo kiosk in the store. Guess what was running? Sonic Generations. Sky Sanctuary Act 2, with no one playing. I went over, played around in the stage a bit, quickly died, then quit the stage. Instead, I went over to Chemical Plant and started that... and, to cut this story short, 5 minutes later I was back at the X360 shelf, picked up the lone copy of Generations they still had and bought it... And I've already played it for over two hours just now. tl;dr: got Sonic Generations for Xbox 360, thanks to some stupid demo kiosk that had the game running. (Also, they're really acknowledging Chaotix, even if only in music! <3)
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If the Expansion Pak was disabled, the game wouldn't even start as far as I remember, and instead only spit out an error message. That said, there's other options than the Expansion Pak that might be worth double-checking - I'm assuming you use Project64, if that's the case, after starting the ROM open the emulator's "Options" menu, go to "Settings", then "ROM Settings" and make sure your settings look like this: Those are the settings with which Majora's Mask (compressed, European, but shouldn't matter) runs for me.
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There's another pair of extractor/inserter tools I've seen over at Jul, but haven't tried out myself: http://jul.rustedlogic.net/thread.php?id=13199 - be aware that it apparently only supports RGBA16 and... "GA16"? Whatever that's supposed to be. Must be some terminology I'm not familiar with...? As for my own stuff, I'm guessing "Izuna", that is the C# SF64 Toolkit, is my current "obsession" so to speak: CRC recalculation has been ported over and implemented, so now it can create expanded ROMs that actually boot. Plus some GUI fixes/improvements here and there (working progress bar, auto-closes form and reloads expanded ROM after 3 seconds when done), compared to the screenshot I shouted last night.
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It's the big post of status updates! Woohoo!! <(^.^)> ...right, yeah, uh. Anyway, this is where I try - both for you guys waiting for a particular project or whatever of mine (looking at you, Zeth and Naxy) and for myself - to piece together what projects I currently have running in whatever capacity, where they stand, and what's gonna happen to them, if anything, in the near future. But, as always, and as annoying as it may be, "no promises, tho"! Going alphabetically by my project folder names... BinFind - a binary wildcard searcher, enter a search pattern like "-1.0f32 0x4? 0xA??D? >=0x400000 0xC? 8.5f32 -13.37f64 >=0x3" and get all possible results in that file listed. Last worked on it over a year ago, although it was pretty stable and complete if I recall. Worth picking up again, but no idea when. BMDViewer - generic BMD/BDL model viewer, original testbed of the model parsing and rendering class now used in Wind Viewer. Largely superseded by WV, thus pretty much dead by itself. G1Map - Pokemon Generation 1 map editor, more or less abandoned for the following project. G2Map - Pokemon Generation 2 map editor, came to be from G1Map and advanced much beyond that program's capabilities regarding the G1 games. Works very well, still missing features, will keep working on it. GBEmu - SharpBoy, my Game Boy emulator. Last seen being worked on in December, if the date on my last debug EXE is to be believed, was working on serial link emulation if I recall correctly. It's overall a stable emulator, some features need work, the debugger is screaming for rewrites and fixes, so this one's still on the cards, too. MapDev - everyone's favorite, SharpOcarina. Honestly, it's a mess, and should be superseded by the following project, but... MapDev2 - the "Incubator" rewrite of SharpOcarina. Which still doesn't really do anything, besides being a .obj viewer. This'll be a long, long time in the making until it's ready to replace the original SO, so that one's gonna get fixes and such in the meantime. You really shouldn't hold your breath for the rewrite much, otherwise you'll most likely die. MegamanGB - Wily's Toolbox, my Mega Man: Dr. Wily's Revenge editor. Is planned to receive a rewrite as well, which has however sort of evolved into G1Map and G2Map... Not sure what I'll do with it. MegamanGB2 - said Wily's Toolbox rewrite, if the folder name didn't already make it obvious. Can barely display level tilesets, let along blocks, levels, enemies, etc., etc. Not sure what to do with this, either. N64TexTool - pretty much the reason I'm typing this whole thing up right now, the texture exporter/importer that Zeth and Naxy keep bugging me about. Well, "keep bugging" might be a bit too much, but they are asking for it. From what I have in mind about it right now, this badly needs a rewrite of the core texture loader/converter before I can even get to writing code for importing them. This is also certainly on the cards, but really, I have no idea when I will get to it. NESEmulator - the thing that can barely run some NROM games, excluding Super Mario Bros. which was (again) broken last time I bothered with this. Pretty much dead, I guess. PCE - my Experimental PC Engine emulator, ExPCE. Overall stable, just like SharpBoy, has some of the same features, like Wiimote support, etc. Does need fixes and rewriting - the awful sound and broken/half-working debugger functions come to mind. Plus, it has slowdown issues and there's still games that don't run correctly. Not dead, but right now not really active, either. On hold, basically. RARCPack - GCN RARC archive browser and planned packer. Browsing and extracting files from existing files works perfectly, the code for its actual purpose of importing, replacing, etc., etc. hasn't even been started yet. Maybe will get a pure "browser and extractor" release at some point. SayakaGL - has an awful lot of badly written code, just like SO, so I'd really want to rewrite this as well. But not now, if at all. There's way too much on my plate right now - which this list should make rather clear - so I'm not sure about either it or a rewrite. SF64Toolkit2 - a rewrite of the original Star Fox 64 Toolkit in C# currently titled "Izuna"; started just yesterday out of boredom, I guess. Is capable of reading and extracting SF64's file system, will become capable of creating a decompressed, MIO0-free ROM soon-ish. Will try to fix the problems the original toolkit had, also gives me an excuse to look into SF64 hacking again (level data, models, etc). Again, just started it yesterday, so - if it'll even happen - it'll probably be long until anything comes out of this. SharpBones - Super Mario 64 level viewer, originally thought as a testbed for a more universal variant of Sayaka's Ucode interpreter and renderer. Have actually messed around with it a few days ago, getting textures to show up correctly as opposed to just vertex-colored polygons, but is having Fast3D-related rendering bugs (GeometryMode, how I bloody hate you). The SM64-specific stuff hasn't been worked on much at all, let alone the GUI. Interesting project and maybe worthwhile, but I'm not sure about it. Has a big "maybe" in front of it. WWActorEdit - Wind Viewer, the WW and TP map editor. Or well, "actor mover" if you want. Renderer needs at least some improvements (especially for TP support) and I could see about adding support for more chunks. Certainly on the cards. WWText - Wind Waker text viewer. Not much I can still do with it, actually, so I guess I'll have another look at it soon, then release a final build with source code or so. ZFM - the RARCPack of OoT/MM, I guess. A file system browser and extractor for OoT/MM, originally planned to support rebuilding the ROM. Been almost a year since I worked on it last, probably safe to say it's dead. Whew. So that's it for what's noteworthy in my VS projects folder... there's other crap in there that never got off the ground, so I didn't include those. Hope this clarifies some things.
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[Zelda Debug, Opening Creation]: How edit this? (help)
xdaniel replied to â–²ChriisTiianâ–²'s question in Q & A
I literally just went "Ah, come on, give me a break here..." I mean, I totally understand you guys, but that's gonna be boring, tedious work I don't wanna do right now, when there's (for me anyway) more interesting things to code and mess around with. I really am sorry, but there's a reason for my "catchphrase", if you want to put it that way, of "no promises, tho!" -
My Xbox 360: Manufactured in 2007 if I recall, always been treated with care (at least by me, I'm the third or so owner, has never even been online before I got it), but has RROD'd once. It recovered and while it hasn't had any problems since, I tread warily. My US N64: At least 7 years older than the X360, I found it loose, drenched with rain and lying on the ground at a flea market, still bought it because "It's Nintendo! They don't break so easily!". Three or so years later, still going strong, recently had its tabs removed for Japanese games to fit. (...sound like it had some cavities or fleas removed, doesn't it?)
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I do like rain and snow... or as long as I'm inside anyway. When I'm outside or have to go outside (ex. for grocery shopping), not so much. And on the subject of power outages, guess what I did at the last one (a few years ago, for ca. 1-2 hours, only in the street I then lived in)? Got the laptop out, plugged the DVB-T digital TV stick in and watched TV until the battery ran out, shortly after which the power came back if I recall
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And it's on! Much sooner than I expected, but it's online now - looks the way I want it, the codebase should be stable and (mostly) free of bugs, etc. The live website is right here.
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A little (incomplete) history of DZD: v1: lost? v2, ca. 2003: http://i.imgur.com/Og7OC.png v2.5, early 2004: http://i.imgur.com/EDds3.png v3: lost? v3.5, 2007: http://i.imgur.com/w46os.png v4, late 2008: http://i.imgur.com/di2D5.png ...and v5 as it stands right now, hopefully coming March 2012: (Note that the Firefox screenshot add-on I used for those appears to mess up the filtering of the fonts somewhat or something...?) EDIT: Regex is <3 ...becomes...
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There's some good ones in Generation 5 in my opinion, at least Galvantula, Gigalith, Swadloon, Carracosta and Druddigon (and I had to look those names up, I know them as Voltula, Brockoloss, Folikon, Karippas and Shardrago). Admittedly, you could call them retakes of previous designs - to mind come Spinarak/Ariados, a less round Graveler, several small Bug- or Grass-types, maybe a bit of Lapras and Kyogre, and I guess Aerodactyl and Salamence? - but they're still well-done. Others, tho... yeah, the ice cream cone is a pretty good negative example. That's really a "what were they thinking?" moment.
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Planning to tear down my existing website and put up something less ambitious (no big content management system to speak of, etc.), more simplistic and more modern. Here's what I got so far: This is all HTML5 and CSS3, no images (so it doesn't technically fit in "Literary & Graphic", I guess ), no tables, there's not even a div in there. Any opinions or feedback so far?
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SharpOcarina - Zelda OoT Scene Development System
xdaniel replied to xdaniel's topic in Community Projects
As in, MapDev.exe disappears from the folder you extracted the files to? That might be your anti-virus software overreacting, can't say for sure. Try disabling it before extracting, then re-enable it and try to start SO. If your anti-virus starts complaining, or if MapDev.exe disappears again, that's likely the problem. -
I had "dropped out" I guess around the time Ruby/Sapphire or FireRed/LeafGreen were released in Europe, only playing Pokemon de Panepon (Puzzle Challenge) for GBC from time to time, not caring much about it all anymore for several years. Then they announced HeartGold and SoulSilver. And they got me. Hard. I preordered SoulSilver (because, Lugia! <3) as soon as I could, got it on release day as soon as I could. Also, honestly? Hearing, say, Violet's or Ecruteak's remade music for the first time, I couldn't help but get teary-eyed. Since then, I played over 260 hours of SoulSilver and nearly completed the Pokedex (479 out of 493), I got both Black and White with some 90+ hours on White as well (if not more), I got several older games as well (Sapphire, Pearl, Stadium and a Japanese Silver), and I'm curious if Pokemon + Nobunaga comes to the West, as well as what Black and White 2 are gonna bring.
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Damn, what have I done? That search party is now out of a job! <.< *runs off... somewhere*
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You guys at least hear things like that when you disappear for some reason or another, I don't think I've ever had those anywhere...
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Now capable of saving maps and events (not yet map properties, and I don't even want to get into pointers and stuff...) EDIT: ...and (naturally?) that's possible for all supported versions:
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I had picked it up again a few weeks ago, but haven't worked on it since then. It's still only capable of viewing images/textures, and its internals need rewriting to properly support importing. I have no idea when, if ever, this'll be released.
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General retro Sega thread - Mega Drive/Genesis, Saturn, Dreamcast, etc.
xdaniel replied to xdaniel's topic in General Gaming
http://www.sonicretro.org/2012/02/jet-set-radio-skating-towards-xbla-and-psn/ OOOOHHHHH!!!!! <3 But please, PLEASE don't mess this one up! Make it more like XBLA Rez and less like Crazy Taxi or Sonic Adventure DX! -
Posted this to the tracker just now... problem being, all that shows up of my issue there is "<p>Since maybe two days or so ago, (first issue) the Shoutbox as well as the "I'm Back" button have stopped working for me", and I don't have permission to edit the issue to see if the whole of my message got posted! Is that all you can see as well? EDIT: Pressing "Quote" reveals that that's really all of the message that was actually posted! It got cut off right at a link to this thread! Does the tracker not like links or something? Something seems very wrong with the forums right now? <.<
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Just noticed that one as well. "We've noticed that you've been inactive for over 10 minute(s).", blocks the page. "I'm Back" doesn't work. Need to reload the page.
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First things first, I deliberately did not yet post this as an issue to the tracker, because I don't know if it's a problem on my end (since ex. GlitterBerri apparently was able to shout after I first encountered this yesterday or so). So, is it just me or is there something wrong with the Shoutbox all of sudden? Whenever I enter something to shout, and either press enter or the "Shout" button, nothing happens. In fact, none of the buttons work, from "Shout" to "My Prefs". It's not a theme thing, as it doesn't work in IB.Board either. I'm not sure if it's a browser (= Firefox) thing, as IE doesn't want to load the site correctly(?!) and seems stuck on "connecting to site..." (or whatever that line is in English), and as I don't want to install yet another browser just to try this out. Any confirmations/dismissals, ideas, help?