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Everything posted by xdaniel
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Sooo... they're imagining that they're making a 3DS game? Oh, and XBLA? ...wait, and WiiWare and DSiWare? ...and with Sega as the publisher? L. O. L. I sure hope that's a roleplaying thread and they're just playing wannabe developers.
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Steve Jobs a bigger influence to gaming than Miyamoto!
xdaniel replied to xdaniel's topic in General Gaming
Honestly, I forgot about them, but as I had mentioned, there's many many others besides the ones I could think of before. For example, pretty much everyone involved with the creation of the "games" on this list would qualify, I guess... -
Can you modify those functions using Dolphin's debugger? If so, you could try to systematically "nop" them, make them return prematurely (a return right at the function's start) or somesuch, and see if that has any visible result in-game. Like, make "player_view_check" return right away, before it actually performs whatever check it does (hopefully the one for Link's proximity), and hope for the best. Although, depending on what registers or memory locations those functions write to, and if other functions rely on those, the game might not behave the way you'd want it to. Not necessarily crash outright, but who knows what. No idea if this helps, but it's something...?
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Steve Jobs a bigger influence to gaming than Miyamoto!
xdaniel replied to xdaniel's topic in General Gaming
If you don't take Jobs' personal (= nearly nonexistent) but rather Apple's overall contribution to gaming - with iOS, the App Store and the like -, then I guess Apple does deserve a spot somewhere on such a list... but even then, they shouldn't be anywhere near the top. Just taking products/features into account, at least the Atari 2600, NES, PlayStation (all three highly successful systems), the Wiimote (motion controls), Dreamcast's SegaNet and Xbox Live (mainstream console-based online services) - just to name some things that pioneered something into the mainstream or where extremely successful - should be around the top. And as for actual people... well, I don't think Jobs deserves any spot on this list period, and neither do Berners-Lee or Zuckerberg, as they all didn't personally do anything to advance gaming in whatever way. People like Miyamoto (no need to list anything, right?) and Gunpei Yokoi (Game & Watch and Game Boy), or Will Wright (SimCity and other Sim games), Alexey Pajitnov (Tetris), John Carmack (Doom and similar 3D-ish games), and many, many others belong there. The other three? Not so much. -
No idea if there's any more footage of it... Edit: Shaky cam, but overall better quality...
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...supposedly, according to 1000 people working in the business. Article here, read it and be baffled: http://www.modojo.co...imply_baffling/ And I 100% agree with the sentiments in that article, tho I'd go further and additionally call this whole survey bullshit. I bet those 1000 people were iOS developers, making crappy Duck Hunt clones, and selling them to unsuspecting users for a premium.
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Been staring at RARC files, been improving my RARC handler class, been adding some GUI features... I think I've figured out what some of the unknown values in the RARC/node/file headers mean, and I'll hopefully get to trying to build RARCs soon. In the meantime, have some eye candy:
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Currently merely a browser for RARCs, nothing else: Also, seeing how there's some still-unknown fields in the various headers inside a RARC file, I'm not sure if I'll be able to get 100% compatible archives going. If those are just timestamps or somesuch, it hopefully shouldn't be much of a problem, but if the game relies on some of that unknown data, well... yeah. I'll take a look at those before digging myself any deeper into this hole called "RARCPack".
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I'll try to, and although I should stop saying "no promises", well... that.
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Same here. To me, it basically feels like they just let some interns play around with their level editor, and those interns were like the stereotypical ROM hackers - you know, knowing the game in question in and out, making crazy glitch-abusing hacks, and if you can't finish it in one life, etc., etc. you're not worth it. There's some glitches resulting from the changed actor layouts even; couldn't you go through a ceiling in Jabu-Jabu by just standing on one of those water jets, then just jumping off and out-of-bounds? Of course they didn't really let interns make the game, or at least I sure hope so, tho it kinda does come across that way to me...
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I was thinking what kinda witty thing I could say before saying "Happy Birthday, spinout!!", but I couldn't think of anything. So, there you go
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Wouldn't it be interesting if Nintendo leaked the debug rom?
xdaniel replied to Eli's topic in Randomness
One map header is one "state" of the map - be it that it's designated for Child or Adult Link or that it's a cutscene - with object sets being the most visible manifestation of that. And as far as I'm aware, Beta Quest selects one of those, then runs the game in cutscene mode without actually starting the cutscene. -
SharpOcarina - Zelda OoT Scene Development System
xdaniel replied to xdaniel's topic in Community Projects
Whenever I get back to it. I easily get distracted in general - be it hacking Wind Waker, or making a NES emulator, or whatever -, plus real life isn't exactly working out too well right now, plus whenever something works to an extend I tend to get bored and try something else (you know, like from SayakaGL and SharpBoy, to SharpOcarina, to whatever else now). I honestly got bored with it and probably OoT/MM in general, but at the same time it's not dead; more like on hiatus. Hope that's a sufficient explanation for now. -
Are the most hacked systems, the most selling systems?
xdaniel replied to
dekupk5's topic in General GamingWhile the PS2 wasn't region free, it did have some other factors going for it that contributed to its success: 1) at least for its first few years, it doubled as a cheap DVD player in an era where those were still several hundred bucks, and 2) it's still being sold in stores to this day, roughly 11 years after its Japanese, American and European launches. -
The colors on the overworld screenshots clash a bit IMO, mainly on the rocky walls, but besides that, looking good! Also, as for what I mentioned: This image is also pretty off, but it illustrates my point. If you could change the pillar's perspective to be more like this, I think it would look even better.
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What I want is another doujin game: Grief Syndrome. It's a sidescrolling beat 'em up (think Metal Slug, Streets of Rage and such) by the circle Tasogare Frontier, based on the anime Puella Magi Madoka Magica which I'm a huge fan of. JList has it in stock since a few days or so ago, but I can't afford it right now... I might get it next month, but technically I also need to save up part of my limited funds for next summer (which might involve a trip to Japan, if I save enough), so I dunno... x.X Besides that, there's some more obvious, more well-known and more expensive import games - ex. physical copies of Radiant Silvergun on Saturn and Ikaruga on Dreamcast (as opposed to XBLA), and that limited edition of Trigger Heart Exelica for DC is also tempting (despite having the XBLA and regular PS2 versions already).
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I hate being the rain on a parade, but I think the perspective of the pillars at the dungeon walls is off? Shouldn't they be slanted depending on their position on the screen, like the doors? ...and yay, the first thing I mention is something that's wrong, instead of praising the trailer - for example, the nice graphics and good level design. I'm a mean moron, huh?
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Short question, can you replace Yaz0-compressed RARCs with uncompressed ones, or does the game expect those certain files to be compressed? If it can read uncompressed files instead, I'll probably try and implement actor editing and in turn RARC modification/rebuilding in Wind Viewer. Otherwise I'll need code for Yaz0 compression, C# or otherwise... at least as long as I can read it, I should be able to rewrite it in C#.
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On the subject of old pictures... March 4th, 2004, according to the filename, with a self-made wallpaper... ...aaand August 27th, 2004, with my first, really crappy steps in MM: Wily's Revenge hacking... x.X (And damn, 800x600? I can fit that on my screen about four times now!) EDIT: Ohhhh, the only thing I wish I still had the source code for...
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*steals image from Amazon* Overwhelming game system still, but already fun Also, I've ought to spend less on frivolous things... not that this specifically was expensive, but generally speaking.
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So this is simply just another thread where you try to force-feed your opinion onto other people? You aren't even allowing any argument here. If you just want to state your opinion as fact, get a blog and disable commenting. Also... Simple: All things considered, it's pretty likely that history is going to repeat itself. Software sells a system, so what truly exclusive and unique must-have titles does Vita have? Those that take advantage of the Vita's portability, feature set and all that? I honestly can't think of any actual games here, just some of the tech demos they've shown so far. Come on, even you have to admit that if you have the choice between playing ex. Uncharted on a portable or on a big HD TV, you'd pick the HD TV. Also, now that Monster Hunter 4 is going to the 3DS, at least one very important territory is going to go buy the 3DS in droves no matter what. I don't see the appeal in those games, but they're like the Dragon Quest of this generation in Japan in terms of how widespread they're among people. Or to put it in very simple terms: Specs alone do not make or break a system. A machine without system-selling software is worthless.
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Because Other M was a radical departure from previous Metroid games and wasn't executed as well as it could've been. Gameplay's pretty good, but everything around it is half-assed. Hey, went off-topic too; suppose I agree with Ganondork about the thread here.
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Power doesn't mean anything. Again: 67 (DS)/133 (DSi) MHz ARM9 and 33MHz ARM7 -vs- two switchable 1-333 MHz MIPS R4000-based chips (main CPU and Media Engine)? 4 (DS)/16 (DSi) MB SRAM -vs- 32 (PSP-1000)/64 (PSP-2000+) MB DDR-RAM? Two 256x192, 4:3 displays -vs- 480x272, 16:9 display? ...etc. In short: DS -vs- PSP? Believe it or not, software is what matters most, admittedly closely followed by the price point. If the Vita would be, say, 50 bucks cheaper than the 3DS, Nintendo would really have a problem, but seeing how the proper Vita is at around 300 bucks (299€, 299$) and even the Wi-Fi only model is at 250, the 3DS at now 170 has quite a bit less to fear than before the price cut. And before you accuse me of Nintendo bias as well, I do say that technically and at 250 (because I don't need 3G) the Vita does look very tempting, but I care about what I will be playing on the system. I don't care about Killzone, Uncharted, Mortal Kombat, most Final Fantasy games, etc. and the only game that looked mildly interesting was ModNation Racers, and that was mainly for its track editor using the rear touchpad - and even then I thought, Nintendo should make a 3DS F-Zero with touch-controlled track editor. So that tells me that the Vita isn't for me. On the other hand, for instance, the Mario games are almost always very good, Mario Kart 7 I simply need - the MKDS bundle was why I finally gave in and got a DS Phat back in the day -, Kid Icarus looks pretty fun as well, and the possibility of hopefully getting a new (non-Other M-style?) Metroid and a new F-Zero is what drives me to the 3DS. Also, Mega Man Legends 3, which I still want to give Capcom my zenny Euro for.
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Personally, no games on Vita make me say "ooh, I wanna buy this!", while - at the very latest when Mario 3D Land and Mario Kart 7 are out - there's some for 3DS that do exactly that. And while you can already compare the machines based on specs and the like, those don't necessarily matter - as mentioned above, look at the original PSP. Faster CPU, better graphics, etc., etc., yet it pretty much bombed in the west and AFAIK only really stayed afloat in Japan thanks to Monster Hunter. The one thing that I can and will blame Nintendo for is region locking. I'd really want to play Senran Kagura at some point (yes, that game) but I fear that I won't be able to - short of by importing a Japanese 3DS or waiting for a region-indifferent flash cart to arrive - since I'm not sure if any publishers would be willing to bring this over.