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xdaniel

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Everything posted by xdaniel

  1. That's too dangerous! What if you get hit by a bus and the scissors cut the driver? I'm going to make dinner.
  2. That's too dangerous! What if the plushie was made in China from materials hazardous to your health? I'm going to watch the next episode of Hanasaku Iroha.
  3. - Mega Man 4 (NES PAL, loose) Don't have it yet, tho, only BIN'ed it on eBay earlier today. Also only got it because at 10€ including shipping it was cheaper than usual, compared to the next cheapest currently on at 17.99€ plus shipping. The cheapest complete copy is 54.90€ btw, to give a sense of "investment needed" for the later 8- and 16-bit Mega Man games over here...
  4. Don't really watch fantasy in general, but what I had seen (5 or so episodes) of The Sacred Blacksmith (aka Seiken no Blacksmith) was good, I guess. I'm more of a sci-fi or comedy person, so I can't really say...
  5. It's funny, I didn't have to grind at all before facing her. And if I remember right, her Miltank didn't even use the dreaded Rollout against me! Very unlike the original Silver, or Crystal for that matter
  6. Got some new games recently... - Daytona USA (Saturn JPN) - Dead or Alive (Saturn JPN) - Street Fighter Zero 2 (Saturn JPN) - Virtua Cop (Saturn JPN) - Donkey Kong Country (SNES PAL) - Donkey Kong Country 3 (SNES PAL) - Jam with the Band (DS EUR) ...the last of which only arrived just now (together with the first volume of the "A Certain Scientific Railgun" manga <3), which I'll be playing over at my family's place when I'll visit them later on until Monday
  7. I believe spinout has this one: http://64drive.retroactive.be/ And I'd get one as well, if I had the $200 (or about 140€) to spare...
  8. Decompress the Debug ROM? It's already decompressed. Do you mean extract all files from it, resulting in spot00_room_0, object_sk2, etc., etc.? If it's that, several programs can do that, OZMAV2 for example. Open the ROM in OZMAV2 and type "extract" in the console.
  9. An actual desktop after the mess last time... Costume switching ftw (well, excluding color in this case )! Dunno what Kyouko has against the design of Sayaka's...
  10. Right now, it's just a graphic demo. Nintendo said that all their demos are just that for now, but I guess we can expect a Zelda that looks like this at some point. Well, unless they pull a "GCN realistic Zelda demo" again and we get another Wind Waker instead.
  11. Little bump for a little list. Shows that I watched/am watching currently since the Spring 2010 season: - Working!! - K-ON!! (S2) - Mitsudomoe - Ookami-san to Shichinin no Nakama-tachi - Seitokai Yakuindomo - Ore no Imouto ga Konna ni Kawaii Wake ga nai - Shinryaku! Ika Musume - Sora no Otoshimono Forte - Puella Magi Madoka Magica - IS: Infinite Stratos - Onii-chan no Koto Nanka Zenzen Suki Janain Dakara ne!! - Mitsudomoe Zouryouchuu! - Hanasaku Iroha - A-Channel - Denpa Onna to Seishun Otoko - Nichijou Thus, total amount of shows: 16. And the amount of those shows that I could or could have watched legally via Crunchyroll: 1, Shinryaku! Ika Musume. And for some perspective, the current season. The last four shows are currently airing in Japan, two of which, as far as I know - Hanasaku Iroha and Nichijou/My Ordinary Life - are available via Crunchyroll, and zero of which are available via CR in Germany. Sure, they're trying their best to license stuff and even with international rights and all, I believe that, but that's still a pathetic result if you're living outside the US, isn't it? I wonder what keeps them from getting licenses for ex. Germany as well, the hope of the Japanese companies for a German publisher to license their shows? Tch, forget it. We barely get anything, or at least barely anything I'm interested in.
  12. Looked into it, tried it, doesn't work right and looks bad. So just use the axis marker's green line as the guide instead; made it a bit thicker for more clarity. As for seeing which direction is which, I might see if I can add that, but then again, one can just rotate it once more if it's the wrong direction or something... EDIT: Mainly GUI changes - headers are now selected on the header tab, and the rendering of all actor types and waypoints can be toggled on and off via the toolbar. Will get to the room header editor next...
  13. Salvage66: Good that you remind me, haven't looked into that yet. Will probably do so later on...
  14. Wii U's GPU is a customized ATI Radeon HD of some kind: AMD and Nintendo Join Forces in Creating a New Way to Enjoy Console Gaming Entertainment ...and the CPU is, again, an IBM chip: IBM Microprocessors to Power the New Wii U System from Nintendo
  15. Dumping some of my thoughts I just posted at ASSEMbler here, after having a few hours to think about Nintendo's offerings: [Replying to a "Where is F-Zero?" post...] That. It's been seven years over here, I believe, since the last new F-Zero, since we didn't get Climax. Don't tell me F-Zero's gonna be the next Kid Icarus. [...] As for Nintendo's conference, I was hyped for it, considering they'd be showing off their new console, new offerings for the 3DS, etc. Now, Wii U does look very interesting. It appears to be powerful enough to shut up those complaining about the Wii's graphics - at least until Microsoft and Sony bring out their new home systems - and it's got, yet again, a different kind of controller than what we're used to. I can't yet say if that's going into a good direction, but being able to continue playing your game off the TV screen is pretty nice, and I can imagine some other good uses for it outside of that. I am somewhat disappointed about the first-party lineups for Wii U and 3DS, tho. For Wii U, there's basically only been tech demos no matter if they hint at possible new games or not (I'm not counting on that; remember the GCN Zelda tech demo?), and for 3DS... well, there's a good lineup of upcoming titles I suppose - Super Mario, Mario Kart, Paper Mario, Luigi's Mansion 2, Starfox, Kid Icarus, etc. - but most of those were already announced before, many at the last E3 even. There were, what, two new announcements for 3DS? Luigi's Mansion 2 and... or maybe just one? Again, where's F-Zero, or where's Metroid, or a new Zelda? Oh well, maybe there's gonna be some surprise announcements over the course of E3 still... like that Pikmin 3 that Miyamoto had mentioned once, and never materialized.
  16. xdaniel

    CATS!

    If you were a public TV broadcaster in the 1970s, what would you broadcast during breaks in the programming? That's right! Cats!
  17. I can't make one as I don't have Linux installed anywhere. For the moment, I can try to make sure it works in Mono. Which it still doesn't, but that's not my main concern right now. Anyway, status update, you can now change what objects are loaded: Double-click one of the objects, enter the new object number and press enter, and click Apply to, well, apply the changes.
  18. Game Boy Wars 3's External RAM size (128KB/16 banks) was detected correctly, yet it wasn't actually taken into account in the MBC emulation. That resulted in it defaulting to 8KB/1 bank, which made the game crash when it tried to access External RAM beyond that single 8KB bank! Wonder if that fixes any other games, tho I'm not sure if I had ever seen those symptoms elsewhere... EDIT: And another bug fixed (I/O register-related) that appears to have only affected one game, Taiyou no Tenshi Marlowe - previously, it hang at the Technos logo screen, because it didn't get to swap the correct ROM bank back in before trying to execute code there, but now it happily goes in-game and is playable. Also, what I've been tinkering with, but can't yet say if it's gonna become a feature, is netplay. I'm having some problems with the actual networking, and serial link emulation is still buggy and barely tested, so it's gonna be some time until I can even say if this'll be in at some point EDIT 2: Improved serial link emulation and implemented rudimentary communication between two SharpBoy processes, which gives us... ...one Game Boy that recognizes a working serial link and one Game Boy that doesn't. As you can see in the screenshot, one instance of the emulator is letting us into the Cable Club, while the other's basically telling us that there's no link cable attached. Same thing with Tetris, which allows one player into the VS menus, while the other isn't allowed in. EDIT 3: Most likely not an emulation issue, but timing issues with the inter-process communication... well, something for later, now it's past 3am and I'm tired.
  19. Technically it's not about Sayaka supporting custom maps or not, but about inserting custom maps correctly into our ROMs. That's what we're not doing correctly yet, and that I am looking into currently. Don't expect any grand results anytime soon, tho, as I keep drifting from one project to the next and back
  20. Wait, what the hell? You're going to E3?! Man, I'm torn between cursing you and wishing you much fun That said, take your time with the podcast
  21. While I didn't have a whole booklet of codes and such, I had a few A4 pages with a selfmade Beta Quest 0020 log (which, as I latter understood, is identical to 0000) and some codes I had copied there from the net. Some selfmade codes are still on my old Xploder64 (a POS, I might add) cartridge, like the "BQ Expansion Code" which we now as the - still incorrectly named - Object Set Modifier
  22. The Lite is region free, starting with the DSi Nintendo went partially region locked - most DSi-enhanced software is locked, DS software is region free -, and of course we all know the sad story that is the 3DS, in this regard anyway...
  23. So, unless Europe gets a price cut as well, getting a new American DS Lite will be cheaper than getting a used domestic DS Lite at GameStop, with just under 70€ versus 89€. And even when factoring in eventual customs fees, you'd probably still end up with a few saved Euros, and of course a new system instead of a loose, used one.
  24. I'm reading 2009, 2007 here, but I'm curious: Did anyone of you get into OoT hacking and/or the "Zelda beta community" before, say, 2005 or so?
  25. Being part of ZSO and Zelda Coalition, getting the Debug ROM, cooliscool, Cen, MN and the rest of us digging into it and slowly figuring out how stuff worked, MN & Co. writing the first public model viewer, cooliscool starting ZAV/ZAVAP/UoT, me starting my own first model viewer try, the "Experimental N64 Object Viewer", which (was rewritten and) evolved into OZMAV, which (was also rewritten and) evolved into OZMAV2 and branched out into ZSaten, DLViewer, etc. And here we are, SayakaGL and all.
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