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xdaniel

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Everything posted by xdaniel

  1. So, yeah, a question mainly to our American members: What's the gold cartridge of OoT worth? And what's it worth in shitty condition? I'm asking because at a flea market a while ago, there was a stall selling, among a bunch of other games, a NTSC-U Zelda OoT gold cartridge. The thing with that cart, tho, was the fact that it wasn't anywhere near mint condition: It was loose, scratched to hell and back, the actual gold color was rubbed off in many places, and some of the pins on the connector were partially corroded... and they still wanted some 25€ or so for it, which is around 35 USD by current exchange rate! It was nothing a collector - and that, I assume, would be the only kinda person who'd actually seek out or want a gold cart (me included) - would want to put on his shelf! Not to mention, the corrosion. They tried to play it down, saying they tested the cart, saying I could just use some cleaner or whatever to rub it away. Well, tell that to my Mario Kart 64 cartridge, which also has a few slightly corroded contacts. And refuses to boot 25% of the time. And crashes whenever the N64's subjected to even a slight shock. I wouldn't mind having a NTSC copy of the game to go with my NTSC machine, and of course I wouldn't say no to a cheap and nice looking gold cart... but I don't really need one, a regular grey cart would do just as well.
  2. Yeah, would be cool I have to admit, but adding something like that to a much more advanced emulator, like VBA-M, would make more sense than adding it to some rather experimental one. Also, current changelog for v0.4, which will probably come in a few days or so, considering ex. the GBC DMA regression I've mentioned before: Fixed compatibility regression with GBC DMA transfers, affects ex. Pokemon Puzzle Challenge Improved LCD Status interrupt generation, fixes faked high-color display in certain Game Boy Color games Some improvements in handling of disabled LCD; ex. Zelda: Oracle games no longer freeze when leaving the menu Improved timer emulation and improved emulation of HALT opcode, fixes ex. Stunt Race FX Demo Added crude frame blending via OpenGL; blends currently drawn frame with previous frame to better simulate pseudo-transparency Added option to keep aspect ratio intact when resizing window; also double-clicking the game screen maximizes/normalizes the window Very minor GUI changes ...oh, and this post marks the completion of Generation 1! Next post will be Chikorita then~
  3. Yeah, might be a good idea, will probably look into it... First gotta - finally <.< - get a new build for the testers going, tho. Kept myself occupied with SharpBoy instead
  4. ZSaten and DLViewer are just viewers, so no editing functions at all. As for OZMAV2, what exactly couldn't you get to work about it? Building the needed components and/or the program itself, or actually using it?
  5. It was great for its time, especially since you didn't need a soon-to-be-obsolete (or even already at the time?) 3dfx Voodoo as your GPU, unlike with UltraHLE. It also ran quite a few high profile games very well, unlike, say, Nemu v0.5 or 0.6 - graphic errors galore! - or Corn - very limited compatibility period, but very fast. Still, at least in the beginning while I was on a... man, I forgot, a really slow machine anyway, then I still used TRWin for one game, and one game alone: F-Zero X. It looked like ass but it was really fast and still fun to play.
  6. http://code.google.com/p/ozmav/ *cough* OZMAV2, ZSaten, DLViewer and their libraries libbadRDP and libMISAKA, as well as SM64toZ64 all build and run on Linux. See if you have any use for any of them. Finally something where I can "advertise" so to speak AND be on-topic
  7. It's a little bit embarrassing, considering how stupid my nick's origin is, but anyway. The "x" comes from the X Window System, prominently known as the foundation of GUIs under Linux, because back when I first had to think of a nickname (some 12 years back or so) I had been messing around with Linux for the first time - to be exact, SuSE Linux 5.3 from a German PC mag's cover CD. And "daniel" is my real first name, so that makes "xdaniel". Alternatives to "xdaniel", ex. when it's already taken somewhere, are "xdanielDZD" - "DZD" being the short form of my website's name, DigitalZero Domain; used ex. for my YouTube account - or, rarely now, "xdany87" - 1987 being my year of birth. Also, while it's a minor detail and not really all that important, it still kinda irks me when someone writes it "XDaniel" or somesuch. The correct capitalization, or it's lack thereof, is something I demand
  8. Well, I remember that PJ64 v1.2 or 1.3 and below didn't work right on AMD-based systems, like I believe my AMD K6-2 500 MHz back then...
  9. Zelda Informer: One Thing You May Not Have Noticed in the Master Quest Trailer Just leaving this here. I personally think that, while recording the other Child Link footage, someone forgot to "press B on the Map Select" (to put it in our Debug ROM's terms) before loading the dungeon and then just didn't bother to go back and do it all over with Adult Link.
  10. Only port I can (= could probably) do myself is one to Linux, but as long as they're in any way portable, all functions will be ported, including debugger, memory editor, etc.
  11. ...tho I normally don't have all the windows open like that.
  12. Or until custom map imports are properly done, since SayakaGL is capable of editing transition actors. That said... no idea when that'll be.
  13. Man, there's already a changelog for the next release... Fixed compatibility regression with GBC DMA transfers, affects ex. Pokemon Puzzle Challenge Improved LCD Status interrupt generation, fixes faked high-color display in certain Game Boy Color games ...the latter still needs some more work, tho, as it currently causes some palette glitches in other games. EDIT: The Oracle games appear to work right now, without crashing when exiting the menu. Seems to have been the fault of... well, I don't know. Some code that I probably had added as a kludge to get something else working. I commented that out and above it left the note: Best thing to do now is go through a whole bunch of games and demos and see if they're still working right with the recent changes. EDIT 2: Sorta unrelated: Notice Bow-Wow's chain and the characters' shadows, as well as the status bar in WaveRace. Okay, I believe most(?) other GB emulators support that as well, so it's nothing new. But still! http://core.the-gcn.com/public/style_emoticons/default/teehee.gif
  14. Master Quest/URA comparison footage! And am I understanding this right? In MQ mode, the whole game world will be mirrored (compare the Kokiris at ~0:36, also "鏡写しの世界" or "mirror copy of the world" at ~0:38), kinda like with the Wii and GCN versions of TP?
  15. Cutting my list of "have to follow!" down to: Aチャンネル 花咲くいろは 日常 俺の妹がこんなに可愛いわけがない (True Route) Leaving those here on the "will try to follow" pile: 電波女と青春男 まりあ†ほりっく あらいぶ Also: Hell yeah, K-ON! (Season 1) will be released here on DVD, starting this July! And here I was thinking we'll never get it and I'd have to get the US DVDs if at all! Now, you German publishers you, what about Index and Railgun, Bakemonogatari, Madoka Magica...? EDIT: Caught up with 電波女と青春男 - that is Denpa Onna to Seishun Otoko - as have to say: ... well, I don't know what to say! It's just... weird and great; just "Shaft being Shaft"! And also, Aチャンネル - that is A-Channel - is "approved by mom"! XD Well, that means that I showed my mom episode 1 of the show, thinking that she might like it, which is exactly what happened. And we're the same opinion: Tooru is sooo adorable! <3
  16. SharpBoy v0.3 released, see SharpBoy Temporary Website for download: http://magicstone.de/dzd/sharpboy/ Changelog: Switched rendering from using SlimDX to OpenTK, SlimDX Runtimes no longer needed; video filtering now selectable GBC DMA copy operations improved, fixes certain DMA transfers spanning different areas of memory Improved support for "undocumented" I/O registers, Demotronic Demo no longer detects the emulator and now runs with some glitches Above change, coupled with improved graphics emulation, also fixed colorization of monochrome games via the CGB bootstrap ROM Preliminary MBC emulation for Pocket Camera / Game Boy Camera; no actual camera support Frame skipping and speed-up functionality implemented ROMs can now be loaded from ZIP archives (using the DotNetZip library); recent ROM history added to menu
  17. Can it be ported to Linux? Probably. Reading up on Mono, the Mono Migration Analyzer tells me that there's one P/Invoke call which I already knew about (the debug version opens a console window for output) which has to be replaced/removed, and a bunch of those that are made by OpenTK, which can be rebuild on Linux. Will it be ported to Linux? Dunno. Outside of OpenTK, it doesn't seem to be too difficult to port and initial testing can be done on Windows, but it's no priority for now as there's other stuff to take care of first.
  18. The gist should be something like "This disc cannot be played by itself, turn off the power and insert a F-Zero X cartridge into the N64", but I'm not 100% sure... Uhm, Shadow Fire or someone else who's more confident in his Japanese abilities?
  19. There's a bunch of music, but this one's... one of a few:
  20. So there's a private server for PSU? Cool, hope that's gonna be released soon, because once it is and you set up a server, I'll be sure to join from time to time! http://core.the-gcn.com/public/style_emoticons/default/thumbsup.gif Those few unofficial games at ZSO back then were fun (with Knux, Sabin, and a few others I forgot), so I'd really be for something like a GCN PSU server. Any specific version of the game that the server requires?
  21. If only I had the time and money to invest in this ;_; ...nonetheless brings back fond memories of some PSO PC sessions with fellow ZSO members on a private server one of us had set up...
  22. xdaniel

    Domain Woes

    Heh, figured the domain expired and some squatter got their grubby hands on it... Anyway, good to see the site back up http://core.the-gcn.com/public/style_emoticons/default/thumbsup.gif
  23. For Sayaka, the coding I'm for the most part doing myself, excluding a few parts that were heavily inspired by UoT, i.e. not copy'n'pasted over, but very, very close in function. Testing is being done by Zeth, Naxy and Arcaith... who I told they'd get a new build already a while ago http://core.the-gcn.com/public/style_emoticons/default/thumbsup.gif Gotta get that done tomorrow or so...
  24. Oh yeah, I had seen that a while ago. It was kinda mind-blowing to realize what the GCN's menu BGM really is - I always though it's just some short, simple track that's being looped after a minute or so, but that it's the FDS startup theme? Would've never guessed
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