Jump to content

xdaniel

Staff
  • Posts

    1,796
  • Joined

  • Last visited

  • Days Won

    73

Everything posted by xdaniel

  1. I'm very much a total n00b at this streaming stuff, so I dunno exactly what to tweak and how. Enough for now tho, might try again tomorrow.

  2. RT @taizou_hori: hidden messages in japanese games vs hidden messages in british games (via https://t.co/aOhCPHX7xv) https://t.co/tNivrRKcui

  3. Right, especially once the whole "Zeth as a super endboss" stuff came up, I did get rather skeptical about the story -- not sure if I publicly said as much, but it's what many people thought at the time, from what I recall. On the flip side, I'm also pretty sure I remember the Ura team being pretty upfront about the project having developed away from the 64DD Ura Zelda, and that, by that point, its only relation to that game was the name. This, on the other hand, is being "advertised" as a Link's Awakening remake, despite already showing the same signs that Ura did (dark, edgy, etc.) Of course it's not the first example of a mod not working on hardware, but it's most likely gonna be next in that line, a line that's only getting longer if no one steps up to change things in this rather decrepit scene, by writing tools that are tested against real hardware -- which requires access to a flash cart, which requires programming knowledge, knowledge about the N64's graphics hardware, etc. as well as patience and persistence. I am lacking the flash cart, patience and persistence, as well as (these days) the interest in OoT hacking. Plus, emulators are slowly getting more accurate, too -- I remember trying the Project 3rd Quest demo using an LLE emulator and/or graphics plugin of some sort (forgot which exactly) and it looked about the same in that as it did in DeathBasket's hardware test video, i.e. with horrible depth-related rendering glitches. And yeah, I've seen a video of Mario 64 Last Impact's behavior on hardware very recently too, and that's not a pretty sight, either, with extreme graphical glitches, flickering, slowdown, etc... I'm not sure how I feel about Patreon when it comes to, as you mentioned, fan games and hacks, especially the latter. Sure, if you're making pretty models, cool sprite art, etc., etc. then I don't see a reason why you shouldn't be rewarded for it. The next step -- turning these models and sprites into a game -- is where things split. If you're making a game from scratch using a regular PC game engine (think Unity, Unreal, whatever), then it's fine. But if you're making a hack, and you're using someone else's tools or documentation or whatever, at least acknowledge them in your campaign, on your website, whatever. Even better, try to track them down and ask them if they'd appreciate a donation for the work they've done. Then it's on them to accept or deny it, and hell, for the longest time I would've denied it; I think someone did offer me compensation for writing or improving some OoT tool once, but I denied because I was just doing it for fun and was using others' documentation. Now tho, with all these Patreons of that kind running, and with me not being in the best position financially (as in, I'll live, but wouldn't mind something extra once in a while), I'd probably accept such an offer. Anyway, I'm ranting again and I really shouldn't do that all the time, but yeah, agreed on the wait and see, as well as that we need more bigger OoT hacks -- preferably by people who also won't shy away from doing their own research, programming and documentation, to improve things for everyone in the long run.
  4. I have been quite critical of this project on Twitter when I first heard about it a couple of days ago, when it hit mainstream news, for multiple reasons. For one, the "deeper, original, more inspired storyline" part, which I fear could turn into overly dark and edgy nonsense for the sake of it -- especially with me being a big fan of the original LA (my favorite Zelda, even above OoT) and its, in my opinion, already wonderful balance between a more serious, thought-provoking story and lighthearted moments. Then, on the hacking side of things, there's the unlikeliness of the hack working on real hardware, ex. with him most likely using one of my converters, or something related to them, to import the maps (the rather messy lighting/vertex normals being a telltale sign of them); and in turn, I'm also skeptical about the "many new methods" for modding he's discovered according to the interview. Also, there's the -- admittedly comparatively small -- Patreon he's running, i.e. making money off of the work of others (spinout, cooliscool, myself and countless others who've worked on research, model importing, etc.) without which his content would never find its way into the game. That said, I still wish him luck because the basic idea is nice, because his map models look pretty good, and because there's been very few big OoT hacks that got anywhere. I don't like the project, as outlined above, but I do respect the work he is putting in it.
  5. I'll just get back to bed now

  6. Let's not get ahead of ourselves, i.e. I shouldn't get ahead of myself expecting doom and gloom. Let's just wait and see, eh...

  7. RT @NintendoEurope: Nintendo Switch is coming March 2017! Catch the Preview Trailer and visit https://t.co/XoZAyZJ6QM to see more. https://…

  8. Siiiiiiigh. My CPU sucks, at least for encoding anything with any big amount of motion. Will try VS tomorrow or so. https://t.co/rEOwhPx9xV

  9. Yo, could someone please do something about the shitty bots liking tweets purely based on keywords instead of content?

  10. The aforementioned hot plates, btw. Sorry for the grime, or if you didn't want to know, or, or, or... Note the old… https://t.co/w1bQcLtebS

  11. I have NO IDEA what I was doing with that thing 10 years ago, but it does appear to be my work as I recognize the hardware in that log...

  12. Uh, boo. Boo? BOO? BoO-hOo? Am I doing this right?

  13. Originally discovered Super Puyo Puyo 2 via emulation ~15yrs ago & I still keep coming back to the series ex. w/ Pu… https://t.co/sExNx3IlRS

  14. ...yeah, sometimes even this cynical guy nearing 30 yrs old here can't help but be wooed by some(thing/one) cute <3

  15. Oh, also, this newer revision of the cable box no longer has SCART, only HDMI... Welp, I guess I'll be watching TV on my monitor for now...?

  16. I don't remember if this pillar was this glitchy in the US and PAL versions, too... https://t.co/UilRokSgCv

  17. Same thing in English. And for context, check out the last part of this section on TCRF :)https://t.co/xLJNXiozMG https://t.co/NAZuNZsNFB

  18. gets water hose, starts extinguishing the fires Eh, I liked Crush Gear Turbo more. But I guess Beyblade is okay? (CRUSH ALL RIGHT! CRUSH ON HIPPY! CRUSH GEAR RIDE! )
  19. Uh, and, "occasional game" as in, "playing a game" not "coding a game" because while I'm not great at either, I *suck* at the latter :P

  20. That's SD & HDTV (134 & 40 ch), up to 120 Mbit down/6 up, etc., 35€/month for 2yrs, then 45€ afterwards, and should ex. allow for streaming.

  21. Now tho... I'm off to bed. Comparatively early for me atm, at just 2am. But I'm tired and not feeling super well, so... yeah! Later~...

  22. ...Athlon 64 X2 4200+ 2x 2.2GHz, 3 GB RAM, ECS GeForce 7050M-M board, which I had in use until Mar 2013 when I upgraded to my current setup.

  23. I'm sorry, Mikoto! No need to shock me, I'll be off in a sec! https://t.co/nOPmkaXAQh

  24. And speaking of Scarlet, have a new build of the whole thing (excluding the WIP atm PoS GUI app) https://t.co/b0AVA7tfSg

  25. (Also, woohoo, Mikoto! <3 ... Railgun S3 when? ;_;)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.