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xdaniel

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Everything posted by xdaniel

  1. Not sure how the situation with Telekom in particular turned out, but isn't there at least some ISPs who do reduce the connection's speed when certain criteria are fulfilled? I believe I had read on o2's website (when I was looking to maybe change to a different plan, as I am with them on an old, former Alice DSL contract) that they do have some sort of speed reduction in place... Like if you're over X GB of traffic for 3 months straight, your maximum speed will be permanently(?) limited to Y Mbps...? Regardless, I do hope that this will cause an uproar, and draw criticism from states and other organisations directed at Microsoft. I was positively surprised and in favor of MS recently, such as when they decided to open-source the core .NET Framework and some related projects, or with the feature set of Visual Studio 2013 Community Edition, but this is a step in the wrong direction again. At the same time, I don't see this being an issue for myself in the short term - mind you, for me personally. I won't be upgrading my system(s) substantially anytime soon, and I won't be switching away from Windows 7 anytime soon, so I'm "safe" for now. Of course, this is still quite a bad situation, and it will affect me eventually as well, so, again, I do hope that this will raise enough of a stink for MS to reconsider.
  2. Really don't care for Gateway and the other flash carts, but their launcher is quite useful

  3. Tharsis v0.6 released, improvements over v0.5: faster conversion, misc STEX/TMX additions, basic CTXB support https://t.co/x5MjcB0pkL

  4. Alright, cleared this up and everything's fine. Sorry for jumping the gun a bit here
  5. Sorry to be a bit of a spoilsport, but as per the Terms of Service - "Warez are strictly prohibited. Enough said." -, I'd like to ask that you replace the ROM in the release archive with a patch for the appropriate original ROM. That said, once I get the chance to (that is, when time and other IRL stuff allow it), I'll be sure to try it out Edit, disregard my post, this has been cleared up, everything's fine.
  6. Best I can do w/o proper filters, camera, etc... http://t.co/9tJD5oyUUm

  7. Also no LZSS support, no zar/gar archive support. Not sure if I'll add those, considering Tharsis' structure...

  8. No problem, that link was more or less just for reference for the rest of the thread. I figured the original code would be more difficult to compile - like with the usage of the Boost library in util.cpp, tho I never used that lib before (and it appears to only be used for some path handling there...?) - so a simple, standalone C version is nice to have.
  9. That's what I did with the HW-compatible converter, comparing its output to existing display lists from the game, yet a certain someone here kept insisting the converter was at fault when they didn't get the display list into the game properly. But whatever, bickering doesn't help anyone, especially not the Zelda 64 hacking "community" that's had a whole lot of that and worse over the years, so I'm out of this thread again for now...
  10. That is generalizing, tho - OoT3D/MM3D's formats, especially .cmb models, say hi. It really depends on the type of data you're staring at, and the type of person you are.
  11. RT @MixedBagGames: RT and spread the word, @atari bullshit vs. @llamasoft_ox. Read it. http://t.co/v17FZuZto0

  12. Here's the original C++ LZSS code by ShimmerFairy (lue) that I based my C# version on: https://github.com/lue/MM3D/blob/master/src/lzs.cpp That aside, not much to report aside from some quite preliminary ZSI support:
  13. Overall, I'd say it's good news! I'll finally be able to catch up with my anime watching in April! For example.

  14. I still maintain the view that the best option would be for someone, or even a small group of people, to start a new program from scratch. The main programmer should have at least semi-professional programming experience, others should be highly knowledgeable about the games, there probably should also be someone dedicated to just managing the project. That would be the best case scenario. Problem being, I'm not sure if we have those among us - no programmer with enough experience ex. in 3D graphics in general, or 3D game editor UI design in particular; also no-one who's knowledgeable enough about the structure of the games, about the N64 hardware, etc. Don't get me wrong, pretty much everyone here knows particular things about the games, and people have been doing some pretty amazing things in them, as well as regarding their documentation... but even when pooled together, I'm not sure if it'll be enough for a fully-featured, easy to use, map importer and editor. Maybe I'm being too much of a pessimist or naysayer here, but I really don't think there's gonna be a truly good importer anytime soon...
  15. Fun fact: MM3D's spot00_0_info has no model but has several room setups defined, complete with actors. No idea if that file's even used...?

  16. RT @PokeTrends: Retweet if you started playing Pokémon with any of these games! http://t.co/jrGx70uUMj

  17. RT @KingDouyeAlfred: Apartheid was "legal"Slavery was "legal"Colonialism was "legal"Legality is a construct of the powerfulNot of jus…

  18. My 3DS is now running RX-E 9.5.0-23E (EmuNAND booted via rxTools), but also 9.2.0-20E (SysNAND) :D

  19. RT @Digi_advntr15th: ニョキモン&ユラモンãŒç”Ÿã¾ã‚Œã¾ã—ãŸï¼ï¼ï¼’ã¤ã®æ–°æƒ…報解ç¦ï¼ï¼â–½ä¸»é¡Œæ­Œï¼†æŒ¿å…¥æ­Œãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ã‚¹ãƒˆæƒ…報▽パートナーデジモン・キャスト情報…ãã—ã¦æ–°ã—ã„キービジュアルもï¼http://t.co/sGVzzzr7yU #デジモン #digimon …

  20. RT @MindCrackLP: Congrats to narcoleptic, exploding @VintageBeefLP!

  21. xdaniel

    Spinout's Wiki Down

    spinout's wiki (or rather, it, forums, and everything) is apparently back up, tho I'd probably go ahead and backup whatever else is needed from there and host it elsewhere, like CloudModding.
  22. RT @gamasutra: Arc System Works' Junya Motomura urges devs: "non photorealistic rendering... the frontier is there" http://t.co/lVxC3f8Mqc

  23. RT @bobservo: R.I.P. Maxis 1987-2015. Hopefully SimCity 2000's transportation advisor can now find peace. http://t.co/3DU8ILbl1w

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