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xdaniel

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Everything posted by xdaniel

  1. And also good night b/c it's like 2:30 here...

  2. Or... to hell with it, maybe I'll just register.

  3. xdaniel

    Hey

    We aren't really getting too many new people who actually introduce themselves these days (aside from spambots that get their "introductions" deleted pretty quickly ), so... Welcome, hope you enjoy your stay!
  4. Last bits of programming for this year, will be w/ family over holidays & not working on projects or w/e http://t.co/aZ8Ew3dbro

  5. The last bits of coding I've done for the year. Only skinning modes 0 and 1 work so far, 2 is giving me trouble - either I'm doing something wrong (likely) or it's not just "don't inherit translation of bone"... Also, big performance hit. Will need to optimize and rewrite some stuff... Whatever the case, I'll probably be back at this in early January - gonna enjoy the holidays with my family and not worry about projects and the like, at least for the next two or so weeks. Not saying I'll be completely gone, just that Visual Studio will likely stay closed during that time
  6. God damnit cmb, GLSL, you're so annoying and stupid! http://t.co/1yuRRmnNNx

  7. Well, it really is just... 1) Twili's notes on skinning etc. from last page... 2) Some more parameters I figured out in the material data, namely texture min/mag filtering and wrap modes (which don't really show anywhere, and the latter don't work right with the Stalfos)... 3) Some general cleanup in the code. It's nothing groundbreaking or previously unknown, aside from the material parameters.
  8. A word of warning, so to speak, from my tweets regarding this in advance: "Don't expect to ever get your hands on this, tho. Not b/c I don't wanna share, but b/c I dunno how far I'll even get w/ animation etc..." It's a bit of curiosity winning over concerns of drama. It doesn't contain any (important) new discoveries, so it won't be interesting from a documentation standpoint, either. Really, don't expect anything to come out of this.
  9. But whatever, It's really late, I have stuff to do in the morning, so yeah...

  10. Still like the Japanese "Hot Mario Bros" commercials from years ago (RIP Wi-Fi Connection) http://t.co/qhuRQqNc7X

  11. ...nah, jk. Got some stuff to do irl...

  12. RT @PocketGamer: Win some ace @NISAinEurope swag, dood! Just follow us and retweet this. Rules and deets here: http://t.co/A3Ys0vrBfM http:…

  13. I'll shut up now, have other things to worry about than stupid arguments that the so-called "gamers" of today have...

  14. McDonalds wasn't enough earlier, so it's 1am pasta snack time! ...well, "snack" http://t.co/eZhg5LGzAD

  15. Oh, my first reaction to the key visual? OMG! :D

  16. But hey, weekend and stuff, so as long as I keep a reasonable sleep schedule during the week, it's fine

  17. UI code is kinda buggy, Wavefront obj loading is shit... Meh, just trying my hand at a multi-viewpoint GUI, like Valve's Hammer or w/e

  18. EO4. Two Muskoids. One petrifies 4 out of 5 party members. The other petrifies the last one. Game Over. Commence rage. #EtrianOdyssey

  19. Meh... IF this video loads and plays to the end now, I'll watch it & then go to bed, otherwise... go to bed now? But whatever, good night~

  20. I really, really don't wanna lose them... and that's not even mentioned NIS's own series/games like Disgaea

  21. Still liking & watching it but it could be a lot better, production quality-wise #ore_twi

  22. Well, whatever, can't do anything but wait and see where things go with the 3DS anyway...

  23. I'm extremely late to it, but still: EO4 post-game, here I come! #EtrianOdyssey http://t.co/3l4NeR2VhS

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