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xdaniel

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Everything posted by xdaniel

  1. Ooh, I knew they announced an important announcement for Oregairu yesterday, but I didn't know the actual announcement happened yet! That is gonna be awesome, yes. More Hikigaya, but also more Yukinon, more Hiratsuka-sensei...
  2. Ooh, Sayonara Umihara Kawase coming to European 3DS eShop next week! http://t.co/tPzDPho6cU

  3. Oh, all that can happen here too... ex. Naruto's German dub was complete and utter bullshit. There's very, very few voices that I think do fit their characters (Kakashi comes to mind), some name pronunciations in particular were way off ("Sasuuuke Uschiha" ugh!), etc. The biggest problem was censorship, tho... For example, I don't think anyone ever died in that dub - like how the Uchiha clan just disappeared or was kidnapped or something. Blood wasn't ever seen, either, or was recolored to something else, unless the censors just plain forgot to edit it. Couple that with all the other factors, and you have a complete trainwreck of a dub. There's one single positive point I can make about Naruto's German version, or its initial broadcast anyway: the station that aired it originally did, for some time at least, use some of the original Japanese openings. Haruka Kanata was used once (pretty sure it was literally for one day), then Kanashimi wo Yasashisa ni, GO!! and a few others. I didn't follow the dub, so I'm not sure which other ones they used, I just know that the station that shows reruns of the original series now, uses the really awful "European" OP the European license holder produced. Can't find it on YouTube off-hand, otherwise I'd link to that travesty...
  4. I didn't end up watching Watamote, even though it sounded interesting from the previews. I guess I feared it was gonna hit too close to home for me (loner, antisocial behaviour)? Then again, I know I'm not that bad, plus everything's apparently pretty exaggerated in Watamote anyway, I think...? I also watched Welcome to the NHK while going through some darker times IRL - also not as bad the characters there, but at least similar to Yamazaki? - and ended up loving it; bought and read the English-translated light novel afterwards, too. Hmm, I tend to like dubs, if I end up watching something dubbed and they're done well enough. Almost every anime I've ever seen on TV here has been dubbed (standard practice for 90%+ of all content on German TV), with few exceptions, so things like ex. One Piece and Detective Conan I only know the German dub of. I even went back to watch some shows again dubbed into German, that I had already seen in Japanese with English subs, mainly because I wanted to watch them with my mom, who's English is just terrible and who can't follow subtitles - K-ON! season 1 and Madoka Magica come to mind. And if Sakurasou and Non Non Biyori are ever released here, dubbed, I'd like to watch those with her as well. ...and speaking of Sakurasou, I've watched the first episode of No Game No Life earlier. And while I basically "get it", I did feel a bit like "WTF did I just watch?", in a similar way to some episodes of Sasami-san@Ganbaranai... it was a positive WTF too, mind you, like with Sasami-san, so this is something I'll probably follow. Why'd I get here from Sakurasou, tho? Sora and Shiro are voiced by the same VAs who voiced Sorata and Mashiro, and that's all I could hear during the episode. Hell, even their names are just missing one syllable each!
  5. It didn't help either, that all I could hear was Sora(ta) and (Ma)shiro! #nogenora 01

  6. Was missing the text table and some offsets for Ita and Spn, now it's just the European Crystals that are missing, I think

  7. GS ROM versions Jpn v1.0/v1.1, Eng, Ger, Fre, Ita and Spn should now all be fully supported by G2Map... as far as G2Map allows anyway

  8. N3DSCmbViewer latest (last?) binary and source: http://magicstone.de/dzd/random/3ds/N3DSCmbViewer-bin-src.rar Not sure if I'll make it to the channel tonight to explain parts of the source if needed, but there's some stuff in the included Readme to get people started if they so desire. I'll make sure to drop in tomorrow or so, right now I've got an annoying headache, not sure if it'll go away soon. Reproducing that doc in the spoiler below, too: ...you technically also need Visual C++ 2010 Express or better to compile the ETC1 DLL, I forgot to mention this.
  9. I knew I kept forgetting something. I'll pack it up later (this evening local time, I guess) and drop into #zelda to give it out, answer questions about it, stuff like that.
  10. I really should leave Zelda 64 hacking behind, considering nothing good ever comes out of it, just drama. So, kinda in preperation for doing so eventually, I looked back at some things I could pick up again, one thing being that Pokemon GSC map editor, G2Map. Ended up spending much of the night (5:20am now) going over the source, cleaning it up, restructuring it, fixing a few bugs, etc., all while keeping an eye on the drama unfolding elsewhere on the forums... but that's not really a topic for my "random junk" thread. That program's probably going to join SceneNavi on GitHub soon-ish, as well as get a new release, even if it's just a tiny bugfix one.
  11. I should finally leave Zelda 64 behind, that's what I should do. Won't save me from all drama ever, but spare me the worst, I guess

  12. Not much of a help, but I just wanted to say that I've found where this (or something similar) has happened for me: I was trying to make custom maps during 2011, and one "dungeon entrance" I was working on ended up with oddly dimensioned textures after exporting - I have a 24x46, a 33x64 and a 17x64 texture in that old folder, none of which I made on purpose, but apparently via SketchUp when texturing the model.
  13. OoT, and the N64 in general, only supports the texture dimensions Jason mentioned, as per the Readme of SharpOcarina. SketchUp, however, might create new, stretched textures when you texture a model and export it to .obj format, which have different dimensions compared to your original textures. Those new textures then don't adhere to SO's/the N64's requirements anymore, so SO complains about them and won't load the model. Only thing I can think of right now is retexturing the model, keeping the tips from the thread I linked to in mind (i.e. editing/distorting textures as needed before using them, not changing all the texture pins in SketchUp, etc.) But maybe someone else with more SketchUp experience has another idea, so I'd wait a bit longer and not throw out all your texturing work just yet.
  14. I think I've encountered this before - SketchUp creating new, stretched textures with odd dimensions on export, when textures were stretched/distorted by the user - but I don't really know how to fix this off-hand. Looking around, this seems to be about the same thing or related: https://productforums.google.com/d/msg/sketchup/efGIerMxKZs/hCnVqC-zwYkJ
  15. Gahh, I'm sad now... I finished watching Non Non Biyori ;_; ...but OVA in July & 2nd season soon-ish too, right? #ãªã®ã‚“ #nonnontv

  16. Only took me 4 days to notice I typoed my mail address in Github for Windows *cough*

  17. Another declined job application (...), a fixed GLSL error (maybe), an anime series almost done watching (sadly ;_;). That was my day...

  18. Looks like it's happening here, and because the RAM segment this rooms header command is trying to load its rooms from, isn't set up at this point...? A case of "shouldn't ever happen, so why bother with error checking? ^__^", I guess. But it is odd that this is occuring... What ROM are you trying to load, standard MQ Debug or something else? Already modified or vanilla?
  19. Check the update function or the latest release on GitHub: v1.0 Beta 9b ("Hotfix Redux?") Fixed generated GLSL shader code somewhat; should fix float conversion error during shader compilation Changed combiner emulation initialization; should now only try to initialize a combiner type when selected by user, not all on every startup This should take care of that float conversion error Xenix and SoD got, I hope... Edit, just for fun - a visual history of viewers:
  20. An hour of Doom's attract mode later, I put the P100 back together. Seems to work fine... knock on wood it stays that way

  21. Still leaves the random power loss... tho I haven't had any today. Letting Doom 1 loop its attract mode now, just for the hell of it...

  22. One 512, closest I've ever gotten... and goddamnit it's 5:49am?! http://t.co/6QHz9e1nu3

  23. One big downside of Hylian Toolbox: it uses a customized version of Model2N64, which, just like its "big brother", doesn't always produce hardware-compatible display lists when converting models. I think SharpOcarina has a better chance at creating display lists that work on hardware, but that's got some issues too, I believe...
  24. Normally I'm not someone who goes back to bygone seasons - even if it was just half a year ago - to watch an anime I missed initially, but sounds interesting in retrospect... yet that's exactly what I did for Non Non Biyori. I have no idea why I missed out on this, when it aired during Fall 2013, not least because I only watched a single show that season (Log Horizon's first half; Monogatari Series 2nd Season had kinda slid to on-hold for me by that point...), so it's not like I was buried under other interesting things to watch. Maybe because it was listed as "Expectation Level: Moderately Low" in Random Curiosity's preview for that season? Whatever the case, I'm really, really glad I picked it up now. It's a simple story, slice-of-life, with a girl who's moved from bustling Tokyo to a small rural town, going to a school with a total of five students of different grades - but all in the same classroom -, where the next bookstore is something like 20 minutes away by bicycle, and more such things. Honestly, that really doesn't sound very exciting, does it? But it doesn't need to be. It's just funny, cute, at times simply heart-warming (or the opposite, in one instance I've seen so far!)... I don't really know how else to describe the show itself, or what I think of it. I'm halfway through it so far, episode 6 of 12, and am already dreading the day on which I'll have watched the last one. There's good news, tho: There's an OVA coming out in July, and even better, a second season has just been announced a few days ago. But Non Non Biyori aside, and back to the current Spring season... although, I don't have much to say about that one. There's pretty much just two shows that sound interesting enough from the previews, that I want to watch the first episode of: No Game No Life, and Mekaku City Actors. And while there's others that seem like they'd be competent entertainment... well, that's the problem, maybe. They don't exactly excite me, I guess? Their premise and such, that is. Maybe it's just me, I guess I might've developed very specific - seldom fulfilled, maybe a bit weird? - tastes in anime...
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