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Secant last won the day on April 24 2016
Secant had the most liked content!
About Secant
- Birthday 01/05/1994
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http://www.finlandcycles.net/
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Naxylldritt
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RegulusN
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secant
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For your former point, here are a list of games which (I think, anyway) make incredible use of audio to enhance the feel of the game: BIT.TRIP: Runner (for extremely obvious reasons, if you've played it) Bastion (mainly for the narrator, though Darren Korb is one hell of a composer) Beat Hazard Ultra (essentially a mashup of Audiosurf and Asteroids) Amnesia: The Dark Descent (point source audio helps immensely for immersion purposes) Of those, BIT.TRIP is probably the best for its use of audio, which I'd say is relied on even more heavily than the graphics.
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Adding to your addendum, SketchUp Pro's wavefront object exporter should also have an option to exporter all geometry as two-sided faces, although it's a lot less efficient than setting backface culling only for polygons than need it. That, and I think that feature duplicates the entire model and reverses the orientation of every face, effectively doubling the total amount of polygons, but it's still an option for creating a model with two-sided faces.
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is this thread still a thing? no? well too bad i'm an admin and i'm reviving it My new avatar is a depiction of one of my original characters, a sharp-witted bard named Soren, as drawn by TellTaleHeart/Elsewhat for a Christmas present. Needless to say, hype ensued--enough to post again after one hell of a semester.
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IRL is currently strongly disagreeing with me of late. I'm not sure when (possibly if) I will be back.
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Zelda has never really been known for a consistent and logical use of blood effects, and I think that's what people opposed to the idea of Strati's mod are getting at. I personally am inclined toward that mindset as well; I just don't think it would really be a Zelda game, and I don't see realism as a necessity for a game that is intended to take place in a fantasy world. That said, if someone is intent on making a mod to incorporate said realism, then by all means. No one is being forced to use it, although I would recommend creating a separate thread for it so people seeking a debate aren't subjected to possibly gory images they don't particularly want to see.
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There I go again cracking open a debate that's unrelated to the original topic >.>; While perhaps a bit over the top for my tastes, I'm pretty much in agreement with what you said with regards to Anita's arguments. Your comment near the end insinuating that she's issuing a catch-22 in that there is no "right" way to treat female characters (or perhaps one extremely vague and obscure way) is one I definitely agree with entirely. If the damsel in distress trope can't be used (even with inversion to undermine female stereotypes), then I can't see her calling for anything but complete and total dismissal of one of the most classic establishments of conflict to drive plot in the history of storytelling. Which, to say the least, is asinine.
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While your first point is technically true, this is by a very small margin. According to this report, the actual number of female gamers is about 47% and of the games that are just purchased, 48% are by women. If anything, it's much closer to being split even between males and females when it comes to the gaming market. As for your second point, while it's probably true that most players can more easily identify with characters of their own gender, I would hesitate to proclaim that that automagically means they prefer playing as characters of that same gender. I think it more boils down to how well the story of a game is told and how strong and developed (at least toward the end of the game) a character is to determine how likeable they are in general, regardless of the gender of the player. Thus, if a female protagonist is developed in a way that both genders can identify with using androgynous character tropes, I think there would be hardly any problem with males playing this character. A prime example of this would be Samus Aran, who, if I'm not mistaken, kept her androgyny for the first few games until she was finally shown without her helmet. For what it's worth, here is an article (written by a dude) that argues from the standpoint Anita seems to be taking which, I think, is done in a much better manner by avoiding cherrypicking examples. (It also probably doesn't hurt that he's making a game himself featuring female protagonists.)
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- The Proclaimers
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The Official Post Your Ugly (or Not-so Ugly) Mug Topic
Secant replied to Shadow Fire's topic in The Central Hub
Ashe, one day I am going to put a saddle on your back, pull your manly locks of hair back, and ride you into the sunset. Obligatory new dorm (or rather same room with new furniture (fuck yeah)) pic. Squinty eyes because going from falling asleep after sunset to waking up before it in like 2 days, -
Post any screenshot of Zelda models, dungeons or mods you´ve done.
Secant replied to pkjoan's topic in Randomness
ohhh me and my projects I never work on (thanks to SanguinettiMods for the Dark Link replacement) -
- Kenta Nagata
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Revive this thread. Deep space or deep sea?
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Dungeon design isn't exactly my forte, I can work off of a pretty good description but when it comes to formulating puzzles I hesitate to say I do justice to those canon to the series. If you can post that document, Kargaroc, I'll take a look at it and see what I can implement into the architecture.