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Secant

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Posts posted by Secant

  1. I find it kind of tragic how little the public reaction to this sort of thing actually affects lawmaking. Considering we're dealing with a supposedly representative voice.

     

    Representative government? In MY Soviet America? What blasphemy is this you seem to speak of?

     

    I hate filibustering. I also hate this worthless sham of an aristocracy/oligopoly that the United Stats seems intent on still referring to as a democratic republic. Because stuff like this happens.

     

    Fortunately, last I heard from Obama's commenting on SOPA/PIPA, he claimed that he would most likely veto the bill on the grounds of it threatening the rights granted by the First Amendment. Even if it does pass Senate, we still have hope that he will stay firm on that stance and veto it. That said, Senate may still override the veto with a 2/3 majority iirc... and if that's the case, we're basically fucked.

  2. Short answer? No.

     

    Basically what xdaniel said in that there are so many periods of development, so much content created that was scrapped, one would be hard-pressed just to fit "the beta" in the ROM we have now. Not to mention, there are conflicting things such as remodeled maps, objects and characters and engine differences that make a consistent singular game impossible to make which incorporates every known aspect of OoT before its release.

     

    That all goes without even saying that it wouldn't be a truly complete, finished, or even necessarily coherent game. OoT went through many plot revisions, so again, half of what you're asking depends entirely on which period of development one might aim to recreate. The simple fact of the matter is that we just don't have enough information to make a mod with an actual plot that more or less captures what it was originally intended to be. There have been some attempts (Team Beta Triforce's BRP, Forbidden Legends, PJCLink's beta mod, etc.), all of which have ended in semi-disastrous failures.

    • Like 1
  3. The Rice series of plugins are pretty much standard nowadays. Jabo's is stable for most games but just too often has issues with the Debug ROM--which is usually what people want to start working with in N64 emulation. Although the latest release of Glide64 seems to be a winner as well, given that it has near-perfect frame buffer emulation and overall some of the best visual quality I've seen, so you might give that a try as well.

  4. Check this page for setting up emulators to run the Debug ROM.

     

    Regarding your card issues, is your computer set to run your nVidia card instead of the onboard graphics card? Device Manager will recognize added on cards even if they're not added, so you'll see it listed, but that doesn't mean that's what's doing the work.

     

    Also, it's 1964, not 1984, just so you know.

  5. And I put this on the shoutbox, but... Admins, would it be okay if I submitted a video tutorial on how to use z64-tex-ext to manipulate textures? It would most likely be a three part tutorial:

    1. Get MinGW compiler, get the python compiler/interpreter, set up the $PATH variable, get N64 toolchain (the one I am using). Explain stuff about the compiler and extra tools.
    2. Get z64-tex-ext hack. Modify the makefile and include paths. Teach you how to compile the hack and explain stuff about certain files.
    3. Teach you how to use the actual hack to be implemented in custom maps. This'll probably take the longest and most concentration.

     

    Knock yourself out; the Tutorials section is there for a reason, and anyone is welcomed (and encouraged!) to post their guides freely.

     

    For tinting, can't I use sketchup's tinting as a substitute?

     

    Two problems. First, different tintings of the texture result in two separate textures being exported, which isn't particularly efficient. Secondly, SketchUp's tinter is rather poor in quality, so it won't look nearly as good as if you colorized the texture yourself in GIMP/Photoshop/whatever or figured out how to do vertex coloring yourself.

  6. Aside from the scaling of the maps being a bit large, these imports look great, JD.

     

    Since this is more related to OoT modding than Wind Waker hacking, though, you might want to post these in a new thread so people don't get confused.

  7. Tornadoes are serious fkn business. I heard there was a town in Indiana that--and I mean this completely seriously and literally--was completely erased by a tornado not too long ago. It was a pretty small town, but after it was done, the entire town was devoid of all human life; they had either evacuated or not managed to make it.

  8. Ahh, F-Zero X. The only game in the series I've actually played, but I can reminisce about doing lap after lap on Big Blue just to hear the awesome music. Never got too far in the game as far as actually racing, but that was definitely one of my favorites, too, thanks in part to the real over-the-top speed factors you just don't see nowadays. Plus, the track design was remarkably lavished for an N64 game (in my rosy retrospect, anyway), and the magnetism of the racecrafts to the track when it takes a full 360 pipe design was just awesome, if frightening when I found out you could end up falling off the track entirely by swerving too much.

     

    Now that you get me thinking about it, xdan, I would like to see another game in this vein--maybe for 3DS or Wii U? The 3DS's gyroscopic controls could really add a sense of immersion as it did with Mario Kart for 3DS, and the visuals could still look pretty good while maintaining that silky-smooth 60 FPS.

  9.  

    f-camel2.jpg

     

     

    Because Zeth does, in fact, need another reason to believe I'm trolling him without mercy. </injokes>

     

    Welcome to the forum, Mooseknuckle. If you have any questions, feel free to PM myself or any other staff member. Hope you enjoy your stay. :)

  10. Quite possibly one of the most detailed and care-lavished introductions I've ever seen on the internet--if it's any indication of the quality of your work, I feel better about fanfiction in general already. In particular, I like your concept of having pictures to accompany lines of dialogue in your transcripts, it certainly adds a greater depth of understanding to how the characters are acting, thinking or feeling. Do note, though, that using solely text can help expand your writing skills as it forces you to be more imaginative and creative with wordplay to convey the same ideas that an image does--and for some, the familiar format is easier to process and enjoy.

     

    As I'm sure you'll be delighted to hear, we do in fact have a literature section on the GCN and you are more than welcome to share your stories there with the sight. And if I'm not mistaken, you can also upload copies of the story to this site that are formatted in a word processor like MS Word or OpenOffice Writer, or whatever medium you prefer.

     

    That said, welcome to the GCN, enjoy your stay, and if you have any questions, don't hesitate to PM myself or any other staff member. :)

  11. I prefer passive aggression--do nothing to inhibit his behavior and let someone else do the punishing. You know what they say: What goes around comes around. Someday he will run over his dogma with his karma; that will likely set him straight.

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