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Everything posted by Secant
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>sees ability to add or delete information from ROM >sees much more user-friendly GUI >sees much higher patch compression ability >sees integration of patch creation and application into one interface, let alone program >sees how many >sees there are >experiences seizure from the epic Yes. Using this format from now on.
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!IMPORTANT! Prevent mods from freezing on some emulators.
Secant replied to john_smith_account's question in Q & A
Holy crap. If I'm understanding it correctly, that means it's now actually feasible to correctly import maps and such or modify other files and actually have it work in the DMA table, yes? If so, you are a genius, JSA. -
True, but that isn't the same method. Actually, the 3D effect rendered by the 3DS was first used waaaay back around the late 1800's I want to say, back when photography was still being developed; they used two lenses (much like the 3DS does) to render a double exposure, producing a similar depth effect. Glasses-free 3D effect on computers is, to the best of my knowledge, not currently possible (bad news for me considering I'm essentially blind without my own set of lenses).
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SharpOcarina - Zelda OoT Scene Development System
Secant replied to xdaniel's topic in Community Projects
Maybe it's a problem with the way the alpha channel is rendered with those imports? I'm starting to see why spinout never bothered with support for translucency in textures, it looks like a pain to implement correctly. -
http://www.spinout18...com/?a=po&p=n64 Worth noting, anyway. Personally, I haven't seen enough truly inspiring games yet to see the point of a 3DS emulator or hack yet. The emulator in itself is partially futile because computers can't handle the 3D effect and don't have gyroscopic controls, the two main selling points of the console itself. The inability to render this will severely cripple the usefulness of said emulator, I imagine, unless speaking from a softmodding/flash cart standpoint (but I'm a more casual emulator player when it comes down to it, so I'm not really interested in that).
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Pretty sure that plugin is mainly for people who don't want to be pirates.
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Totally late but whatever, happy birthday Dario.
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Wow, two composers birthday's so soon after each other's? Anyway, happy 18th (according to Skype), drink responsibly.
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SONIC APPROVES OF SUGAR AND CANCER ON A STICK Can't believe I never posted this. Termina's destruction is actually surprisingly fun ISL.
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You didn't see what I cleaned up. Let's just leave it at that. I had heard before that some of the glitches were intentionally left in as features, but if there's still those game-breaking glitches, you may be on to something with the port/engine upgrade. If this is based on the original source code, then it definitely would've been easier to "leave" those glitches in.
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SharpOcarina - Zelda OoT Scene Development System
Secant replied to xdaniel's topic in Community Projects
I don't see the point of re-importing it into 3DS Max if you're already exporting it in SketchUp. Its format works well enough for imports (true, 3DS Max's is a lot better and has far fewer errors), but you might as well export as a 3DS file if you want to ensure a good import and re-export. -
Calm yo' crazy titties down, guys, you're messing up EVERYONE'S schedule! <.> Seriously, let's cut the drama bullshit. This is a speculation thread, not a give the admin a reason to ready his mutehammer thread.
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All of those documents are related to ASM hacking, though I haven't checked the contents of it all that much. I just uploaded all the documents I had on assembly because many people requested this on Glitchkill, but it's up to the reader to use those documents to learn about the topics they cover.
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Most people don't know about some of the texturing tools about SketchUp (i.e. per-polygon mapping, projections, etc.), but once you master those SketchUp is, at the very least, competitive with other major 3D modeling programs.
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http://rnhome.megabyet.net/asm/
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Except that it has a low learning curve and a simple interface allowing you to quickly design maps. Unless Arcaith was just always extremely busy, it would seem to me that 3DS Max takes a long time to produce maps.
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Long as he's not posting them publicly, I'm willing to look the other way. >.>
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Check the Terms of Service for that. Bear with the utterly broken formatting; since the forum update, most of the tags used there were left out of said update. The first major wall of text should cover what you need to know.
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That's completely fine, LEepicPOULET, the GCN welcomes anyone and everyone to the community, and if a member tries to negate that, you can rest assured the entire staff will stand with you against said harasser.
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Uhh, Ganondork, looks like Candle Jack actually did manage to ge
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Derailed off-topic posts split into Randomness section (see thread here). That's strange, Satoshi; sorry that happened. I'll report it to Shadow Fire and we'll see if it might be a serverside issue.
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OFF TOPIC: Awkward as it is to use, it does have some of the best security features from what I've seen, even if that possibly stems from the fact that few people bother to find exploits in it due to its unpopularity. Welcome to the forum, tricksta. Mind the posting guidelines and avoid indiscernible speech and you should do just fine.
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Welcome to the forum! If you have any questions, feel free to PM myself or any other staff members and we'll help to the best of our abilities. Enjoy your stay on the GCN!
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This. Judging by the bit of speech from Ghirahim, who appears to be the main antagonist, we could be looking at someone with fits of insanity hovering somewhere between Zant and Majora. I am fond of this. Also, while art may be almost entirely subjective, so many base a game's quality entirely on graphics when that is only a third of the entire picture. Games as a medium for art have three aspects: visuals, gameplay, and presentation. Two of these can only be recognized when the game is played at least to some degree (and not fully appreciated until completing it at least once). Moral of the story: don't judge a game before playing it.