Jump to content

Secant

Member
  • Posts

    781
  • Joined

  • Last visited

  • Days Won

    29

Posts posted by Secant

  1. (somewhat off topic but) Look what I found:

    http://byuu.org/programming/bps/

    I think this community should adopt this kind of patch, it is both a more advanced format than ppf and isn't archaic freeware. Additionally, it could be streamlined into makefiles, at is it is both a graphical and command line application.

    >sees ability to add or delete information from ROM

    >sees much more user-friendly GUI

    >sees much higher patch compression ability

    >sees integration of patch creation and application into one interface, let alone program

    >sees how many >sees there are

    >experiences seizure from the epic

     

    Yes. Using this format from now on.

  2. What in the world are you talking about mah boi? 3D gaming has been around since the 90's, its not new technology, they used the Cyan and Red for a long time with the special glasses, now they have this:

    http://www.nvidia.co...glasses-us.html

    So no Cyan and Red is required anymore, so 3D effects on 3DS games on a PC emulator is -quite- possible.

    True, but that isn't the same method. Actually, the 3D effect rendered by the 3DS was first used waaaay back around the late 1800's I want to say, back when photography was still being developed; they used two lenses (much like the 3DS does) to render a double exposure, producing a similar depth effect. Glasses-free 3D effect on computers is, to the best of my knowledge, not currently possible (bad news for me considering I'm essentially blind without my own set of lenses).

  3. so uh.. How much onger until we can play portable n64 games? :V

    http://www.spinout18...com/?a=po&p=n64

     

    Worth noting, anyway.

     

    Personally, I haven't seen enough truly inspiring games yet to see the point of a 3DS emulator or hack yet. The emulator in itself is partially futile because computers can't handle the 3D effect and don't have gyroscopic controls, the two main selling points of the console itself. The inability to render this will severely cripple the usefulness of said emulator, I imagine, unless speaking from a softmodding/flash cart standpoint (but I'm a more casual emulator player when it comes down to it, so I'm not really interested in that).

  4. Don't see the problem there admin.

    You didn't see what I cleaned up. Let's just leave it at that.

     

    @Xdan - I was also wondering that as well, or perhaps a more advanced version of the N64 based displaylist. I think our knowledge however from the N64 OOT is definitely going to help us out a lot when it comes to the OOT 3D if and when we decide to hack it.

    I had heard before that some of the glitches were intentionally left in as features, but if there's still those game-breaking glitches, you may be on to something with the port/engine upgrade. If this is based on the original source code, then it definitely would've been easier to "leave" those glitches in.

  5. Guys If you want to get you model to import into the game. import it as an obj in 3dsmax then export over it as an obj using 3ds max it will work. :(

    I build my maps in sketchup, then use the obj exporter plugin to export it.

    I don't see the point of re-importing it into 3DS Max if you're already exporting it in SketchUp. Its format works well enough for imports (true, 3DS Max's is a lot better and has far fewer errors), but you might as well export as a 3DS file if you want to ensure a good import and re-export.

  6. All of those documents are related to ASM hacking, though I haven't checked the contents of it all that much. I just uploaded all the documents I had on assembly because many people requested this on Glitchkill, but it's up to the reader to use those documents to learn about the topics they cover.

  7. I find that SketchUp does everything needed for modelling OoT maps except the texture mapping, which is almost always terrible on any geometry that isn't a box or flat surface.

    Most people don't know about some of the texturing tools about SketchUp (i.e. per-polygon mapping, projections, etc.), but once you master those SketchUp is, at the very least, competitive with other major 3D modeling programs.

  8. Except that it has a low learning curve and a simple interface allowing you to quickly design maps. Unless Arcaith was just always extremely busy, it would seem to me that 3DS Max takes a long time to produce maps.

  9. That's completely fine, LEepicPOULET, the GCN welcomes anyone and everyone to the community, and if a member tries to negate that, you can rest assured the entire staff will stand with you against said harasser.

  10. OFF TOPIC:

    Yeah me too, I really hate VBullitin

    Awkward as it is to use, it does have some of the best security features from what I've seen, even if that possibly stems from the fact that few people bother to find exploits in it due to its unpopularity.

    Welcome to the forum, tricksta. Mind the posting guidelines and avoid indiscernible speech and you should do just fine.

  11. Welcome to the forum! If you have any questions, feel free to PM myself or any other staff members and we'll help to the best of our abilities. Enjoy your stay on the GCN!

  12. Also, graphics can lie, even though it can look bright and colorful, the story can actually be pretty dark.

    This. Judging by the bit of speech from Ghirahim, who appears to be the main antagonist, we could be looking at someone with fits of insanity hovering somewhere between Zant and Majora. I am fond of this.

     

    Also, while art may be almost entirely subjective, so many base a game's quality entirely on graphics when that is only a third of the entire picture. Games as a medium for art have three aspects: visuals, gameplay, and presentation. Two of these can only be recognized when the game is played at least to some degree (and not fully appreciated until completing it at least once). Moral of the story: don't judge a game before playing it.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.