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Secant

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Posts posted by Secant

  1. The Shabom object could've been something a lot older at one time, representing something else until it was discarded entirely and its object number was filled in with something else. The warp pad could've been for the Ice Temple, perhaps... but it's anyone's guess as to whether the Ice Temple would've been where the Ice Cavern is now. I'm with you on the golden torch stand. As for the cucco, I'm willing to bet it was placed somewhere in the high platform which you can get to by uncovering the Silver Gauntlet block and going through the tunnel with invisible Skulltullas. That seems especially viable because in the canon game (to the best of my knowledge) there's nothing there at all, which leaves one wondering why Nintendo would bother with that feature at all. I'm thinking there was most likely a Piece of Heart on top of the giant rock wall to your right when on Jabu-Jabu's platform, and you'd use the cucco to fly to it. I'm willing to bet it was removed in QA testing because you could fly off the map from that height (maybe in the valley made in the mountains where you can see some trees in the background) and Nintendo was too lazy to modify the collision at that point.

     

    Just telling some academic lies--some refer to those as "theories."

     

    EDIT: Actually watched the video just now, and I think I know what the deal is with that object set for that map. This was probably a scrapped cutscene bit for the end credits which showed Zora's Domain/Fountain had finally thawed out, and the Zora's Sapphire flying over the pedestal might've been a bit of humor on Nintendo's part, showing Jabu-Jabu swallowing the gem once again. Seems to make sense to me, anyway, thoughts?

  2. You should probably say how you solved it and add [sOLVED] to the title so people having trouble in the future can fix the problem.

    This. I'll lock the topic and rename it if necessary when Andreawws adds the solution there; resolved help topics are our best friends because they save us from redundant question threads.

  3. "Mod status N/A" sounds rather ambiguous but this could be fun if pulled off correctly. Methinks xdan's importer will be your best friend for this particular idea and it shouldn't be too difficult. I presume this will include custom maps; if so, I look forward to seeing them. Good luck!

  4. Here it is:

    http://www.mediafire...v9j71lhjt0iwia4

    Resources are included in the download for those who want them.

     

    I have only found one bug so far. Holding down A when the main menu/results/game over screen is supposed to appear will cause them to be skipped, you'll go straight to the Deku Tree boss and it won't reset any of the data. It could easily be fixed by just changing a bit of the code around but I'm not bothered about it right now. Anyway, have fun and maybe post some of your results.

     

    My attempt:

    Foghorn-Leghorn-BoyI-say-Boy-I-approve-of-this-here-thread.jpg

  5. First of all, that might be a bit difficult, Naxy... I mean, we're living thousands of kilometers apart from each other! XD

    http://www.youtube.c...etailpage#t=18s

     

    But yeah, once the things I mentioned are done, there should be no reason to not release a first - for the moment source-less, public testing - build. The second build will have the full source with it and/or it will be posted to a SVN thumbsup.gif

    I look forward to implementing Cabin Maze once again with actors without it being such a pain in the ass. \o/

     

    Also, just for the record, I think Zeth forgot to mention I was the one who built the field map--mainly for the purposes of testing moving water textures in custom maps--so if you want to give credit to whoever built the map in the about window, that would be me.

     

    Also, mirroring/tiling editing. My face basically melted. That will be extremely useful for SketchUp users, since its texture placement utilities are somewhat limited.

  6. Well, fired this thing up just for the hell of it, and this is the first time in a while I played Ocarina of Time on PJ64 and actually enjoyed myself. Decent challenge, unique, nice level design, impressive overall. Then you add in the aspect that this dungeon is an entirely custom import, and I'm lead to one singular thought:

     

    xdaniel, I love you, will you have my children?

  7. I posted this mostly to see if someone would actually..oh..I dunno..recreate them?

    Wouldn't that be quite interesting?

    *sigh*

     

    Give me a few months.

     

    Yeah, I've heard of the Creepy Black, but, that project kinda died already.

    The last update was a few weeks ago. If you're referring to Project Creepy Black (which was a hack of the FireRed ROM), you're correct, that one is more or less dead. The guy who did Lost Silver/Hidden, dabr1dg3, is making his own version. You can track his progress here.

  8. I personally haven't heard much beyond what you guys have from Zeth concerning a custom emulator/plugin for the project. If we choose to go with external hardware (or emulation of it) to support mp3 playback of songs, then yes, we will most likely need to customize an emulator to do so.

  9. I think a good step would be to move all of your YouTube videos to the forums and delete whatever is left on YouTube, or maybe even "say" that URA's been cancelled to stray any of the big "N's" dogs off of your trail. Maybe even make the forums inaccessible to the public unless they register an account. I really don't want all of our patience, anticipation and your hard work go to waste because Nintendo has a point to prove.

    Ever seen how many bootleg games there are for Pokemon?

     

    Yeah, we have nothing to worry about.

  10. So that's why I had so much trouble viewing the site on my 3DS last week. No wonder. Now that I have a screen large enough to actually read text on, it looks pretty fantastic.

  11. Heading out for vacation for a week this Sunday, won't be fully back until Monday, August 22. There will be internet access there, but I will not be able to get on the GCN as an administrator. I may sneak in from time to time under my proxy account Aedus, though probably not more than once or twice. Please direct all questions and concerns to Zeth or Shadow Fire while I'm gone; if it's an issue I personally need to see, send me a PM and I'll get to it when I get back.

  12. I thought that blue faces were solid and white were not? the floor that link walks on in the video when imported with release2 is actually a blue face, you just can't see it because of the textures.

    You're probably doing the 'export both sides' option which, while it does work insofar as allowing Link to touch the backside of those planes, still causes glitches (such as being able to sidejump through blue walls). White is what ends up as solid, so I recommend you do that.

  13. Quintuple post much?

    Permitted because each of them contributed to the thread in a significant enough way, though I will say we prefer that no more than two consecutive posts be made, especially in such a short time frame; as such, to reduce clutter, I've merged your posts. As a general prospect, if it's in the same day and no one's posted a response yet, an edit is probably the better option.

  14. Note to admins/management: [tt] tags and/or
     tags with better CSS that don't screw shit up, please and thanks!

    Sending a notice to Shadow Fire. He's been rather busy as I understand it and probably hasn't looked at the Feedback section.

     

    On-topic: It's good to see some of the beta from Wind Waker being dug up en masse now. As far as loading the map in UoT, how is that possible? Did you rip and re-export the map in a compatible format, or is Wind Waker's map format natively compatible (enough)?

  15. Also, there is a difference beetween a Hack, a Mod, and a temporary edit used with a video plugin. :D

    This.

     

    I might recommend plowing through the Fire Temple in UoT or something and changing the vertex shading to normal, if possible. Can't remember if it supports that or not... if not, I guess you can just use a hex editor and follow the map format.

  16. Documents, Media player, Pidgin, Skype, Phantasy Star Universe, Baldur's Gate 2, Baldur's Gate, Grand Fantasia, < I'LL GET BACK TO IT >, Dolphin, Visual Boy Advanced, Project 64, Project 64, Google Sketchup, <AGAIN, LATER>, Photoshop (?), and 7Zip.

     

    ... Nailed it. :3

     

    Wrong. That's actually DLTCEP, though it uses the same icon. I had BG1 on my old box but never got around to reinstalling it--it's just nowhere near as good as the sequel in terms of character development or gameplay. The ones you missed are Phoenix Viewer and Finale Notepad. You also omitted Firefox.

     

    @DeathBasket: Epic backgrounds. Did you make the first one yourself or find it somewhere?

  17. LOL

     

    If it's any consolation, the last N64 emulator I ran was Nemu64, and that was at least several months ago (disregarding my attempt to use a bastardized version of PJ64 for OoT multiplayer, which did not go well enough to warrant a "use").

  18. Someday I might code a GUI. Hah.

    Who are you and what have you done with spinout?

     

    This is looking rather impressive, looking forward to a new binary release for Windows (L)users like me.

  19. Our project page gives an estimates 54% level of completion, which I would say is fairly accurate. We still have quite a bit of content left to add, but we're definitely making progress.

     

    We do not currently have any plans to upgrade the Boomerang. It hasn't been brought up officially, but I would like to see the Boomerang useable by Adult Link.

     

    I'm actually not sure on that note, you'll have to send a PM to Zeth, the project leader, to get a more definite answer.

     

    Again, not entirely sure.

     

    It's unclear whether the BS Hero is left or right handed since he only appeared in the BS Zelda games which were sprite based and therefore very difficult to see small details like that. The young Hero of Light concept art depicts him as right handed (although the adult concept contradicts that), so it's possible he could be ambidextrous in the URA Project.

     

    As stated above, the Hero of Light isn't a character we just made up out of nowhere, he's a real character in the canon of the Zelda universe and is able to wield the Master Sword just like Link, and the baseball cap is one of his defining features in the games, so we're being true to this as best as we can. True, today it might seem a bit cliche, but hopefully those not a fan of the cap will be able to overlook it in favor of the plot, gameplay, new challenges, and everything else we want to add.

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