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Secant

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Posts posted by Secant

  1. Yes, this will stay in the ROM, as you put it, since when you prepare your mod for release and create your own patch, this change will be included. PPF patches work by comparing two different files--an unmodified one and the one you've modified. They must be the same filesize but can have any number of differences, and the patch itself is essentially a map of the differences between the two files, which PPF-o-Matic can use to patch a ROM (or any other file, for that matter).

    • Like 1
  2. Apologies in advance if I've come across as a mean person for saying all this, but I'm frustrated at the lack of tutorials on many of the tools that are uploaded. Sometimes, it's just not newbie friendly, and I'm trying to learn. Learning takes time, and by asking questions one learns. I'm sorry if I'm apparently the only person in the world who doesn't know how exits work, but at least I'm trying to reach out and learn about them. I didn't know where or how to do such a thing, this is why I asked. I've done searches and looked for how to change exits, but couldn't find anything. This is why I made a topic in the Q&A section. I feel like you're saying I did absolutely no research/effort before posting this topic. I've asked people before, and they said it would be too hard for me at this point in time, so thus, why I asked for some sort of help in getting started.

     

    Just so you know, that's a fair request and something I have to agree with you on, there definitely aren't enough tutorials for some of the more involved processes in OoT modding, and it also relates to sakura's posts and blog entry regarding the rather poor software design that many of our current tools suffer from, they just aren't very intuitive to the average person and are often overspecialized or developed just for the person who wrote them.

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  3. 0xAFB956 - 1122 - Forced equipment from first time age transfer. I cannot recall if the game gives you a Hylian Shield automatically if you do not have one.)

     

    Last I checked it doesn't, I remember doing a shieldless run a while back and I want to say the game was consistent in not giving me a Hylian Shield when I got the Master Sword.

     

    I appreciate it! This'll help for sure if I can do this right!

     

    Also, with the pressing L, do you need all 4 controllers plugged in or is this on just the first controller?

     

    The page I linked to earlier in this thread has a great listing of all the debugging controls in the game, you should give it a look.

  4. Wavefront objects are a specification of 3D models supported by most mainstream modeling programs (such as SketchUp (Pro), Blender, 3DS Max, Maya, and the like). This is what we generally use as a standard for conversion to what are called display lists, which is essentially a 3D model recognizable by the game and can be anything from a map to an NPC. There aren't any tutorials because the readme file included with SharpOcarina gives pretty much a total explanation of all the controls and parameters, and isn't particularly difficult to understand. There's also a demo map included which is fully functional and free of bugs for you to test to get a feel for the program, so if you're just starting out, take a look at the readme file and try to get that map working, it shouldn't be too hard.

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  5. In the (extremely old, dilapidated and only mostly intact) strategy guide for OoT I have, the strategy for Dark Link is accompanied with a picture of Link unsuccessfully attacking Dark Link with a spin attack and a timer displayed onscreen... no idea what that was about. Then again, the guide also says spin attacks are how you beat Dark Link (lol). I would provide pics but I don't have the guide on me at the moment.

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  6. oddly enough the Default for Adult Link, ordinarily you would see the Deku Seed Bag there greyed out as an adult but if you never add it, it will appear as a pair of Hover Boots (possibly a hint of something beta they intended?)

     

    This is probably a result of the game trying to read data that isn't present. Normally you have two different sprites for item icons; one usable, the other being the grayed out unusable one. My guess is that it's trying to call for the grayed-out sprite of the current bullet bag since the player doesn't have the quiver yet, but since there's also no bullet bag, it loads the next smallest index number which would be the Hover Boots. I seriously doubt it's beta. Just thought I'd point that out.

     

    As for your problems with some items appearing in random places, giadrosich, my best guess is that this is a result of the game reassigning your default Adult Link equipment set (iirc Ocarina of Time on C-right, bombs on C-down and deku nuts on C-left) which in turn forces a check for sprites that aren't there, as described above. You could probably fix this with a basic assembly hack, but I'm not sure how you'd go about that.

  7. Last night I had pasta with a creamy vodka sauce. It was delicious.

     

    Damn it, Blinx, you are making me jelly, and I'm sitting here with a free buffet open to me every night and a closet absolutely saturated with food. ;_;

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  8. Logarithms. Solving stuff involving them makes me feel smarter than doing simplistic quadratic equations (unless we're talking about normal or partial derivatives but still).

     

    imgur or Reddit?

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