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Secant

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Everything posted by Secant

  1. >thread starts as cancer >spider man cancer image posted >chemotherapy begins MAY GOD HELP THIS THREAD. ;_;
  2. I knew I was forgetting to mention something, I've known about that game for a while but haven't actually downloaded it yet. I've amended that egregious fact. >.>
  3. OH GOD HOW I DEMAND AN EXPLANATION
  4. They won't. YouTube is run solely by advertising. Those are the only people they'll listen to. Though going through these constant interface changes baffles me; everyone is clearly unhappy with every subsequent update, why bother expending the effort to update it? It literally contradicts every possible reason they have for doing this as an incentive for a business.
  5. I just got done with a brief live stream of me playing SCP-087-B. For those unfamiliar with it, it's essentially an endless staircase sort of game with a randomized map part generator, so every play is a little different. The goal is to make it as far down as possible without dying--both in the game, and in real life. Anyway, you can check it out here (warning: I curse like a sailor with Tourette's). I managed to make it to floor 46, at which point I commented if I made it to floor 50 I'd quit, prompting my imminent demise. Damn. I then played Slender for a short while and, after realizing the pages have evidently been rearranged, wussed out after collecting two. Feel free to make fun of me all you like~ With that said, if anyone else has any other good scary/creepy/unsettling game suggestions for me to play, toss your suggestions here, or put your own playthroughs up. I'm currently in possession of the following nightmarefests: Amnesia: The Dark Descent Slender: The Eight Pages LIMBO (a bit of a stretch but still somewhat unsettling because it apparently takes place in Australia) SCP-087 SCP-087-B (yes, they are two different games) SCP: Containment Breach Ib Imscared: A Pixelated Nightmare
  6. Ah, then if that's the point you're arguing, I'll definitely agree with you there. I fail completely to see how anyone can deny the existence of mods on consoles; one mere utterance of Brawl should clear that discrepancy up instantly. Don't get me wrong, I definitely agree that graphics are nowhere near as important as good gameplay, but in the grand scheme of things they do hold some weight in determining a game's overall value. Though once again my view would differ from PC elitists in that, if anything, it should be consoles that have the superior graphical output as well as framerate (at least in terms of maintaining as little choppiness/lag as possible). I definitely agree no one can tell the difference between 30 and 60 FPS (it's literally impossible, the human eye can only detect about 23 FPS iirc, anything higher is just excess that we miss), and consoles are specifically designed to have powerful graphics processing hardware whereas computers are not (at least, not necessarily). Since a computer is meant to have maximum versatility, they aren't optimized for one singular purpose, both in terms of hardware and handling software, so I really don't see why anyone would argue otherwise.
  7. Blinx, even if some console games do support mods, more often than not it's nowhere near as polished and widely available as things are on the PC, and that's because of the platform. Computers are open (unless you run a Mac, in which case shame on you) whereas consoles are not, and to quite a few people, modding content is important--if it wasn't, I doubt half of you would even be on this forum. To take a highly relevant example, look at how far modding has come for Ocarina of Time: We've spent an entire decade tearing the thing apart over and over again and still don't understand how several parts of it work, whereas many other PC games are easily moddable simply by briefly analyzing an easy-to-read resource file that's just dumped into a folder for the game. Hell, in some cases, the developers go so far as to spell out what goes where--maps are in the "maps" folder, items in "items," and so on. Of the two, I'd pick a PC game to mod any day of the week because in the end it's going to be vastly easier. Going over your original post again, I'm finding it difficult to tell if it's meant to be a legitimate argument or just a rant to blow of steam (which is fine if that is the case). All of your points in some way or another incorporate your personal opinion, which doesn't really hold weight in an objective argument; I include your point about graphics as well because, let's face it, they do matter. In the modern gaming market, retro 8-bit graphics are fine because of their charm, but a 3D game with graphics on par with the N64 would probably get laughed out of the mainstream market even if it had decent gameplay, whether anyone wants to admit it or not.
  8. Related (18:20) Ziggy: Hurr (18:20) Ziggy: hao do you get new swords guiz? wat code is it (18:22) DeathBasket: owait (18:22) DeathBasket: it's 81224100 STFU
  9. I'll concede to most of your points with the exception about mods and the keyboard being a horrible means for control input. In the case of the latter, this, I think, is more to blame for the developer implementing such controls poorly, most of the time I actually prefer keyboard and mouse as far as, for example, aiming in shooter games goes, but also for most RPG variants, since you just can't get enough buttons to map commands to with a standard controller. Ultimately, though, it boils down to preference, and I see no need to assert one as superior to the other. Regarding mods, I have to strongly disagree, with one key example being my personal favorite game, Baldur's Gate II: Shadows of Amn. There are a veritable myriad of modding communities devoted to not just this game but many more Infinity/Aurora Engine games developed by Bioware (including the prequels to BG2 and Icewind Dale series), and thanks to the developer's benign stance toward modding, their games are open-ended enough that tools for modding the game were rapidly developed to the point where there's now an entire scripting language devoted to the topic. Because of this openness, just by looking at the three sites listed above, the amount of custom content for BG2 alone easily surpasses the amount of content in the vanilla game--whereas the default installation folder is about 2 GB with a full install, mine is packed with over 2 GB of extra mod content, all of which greatly opens up a game I love and makes it that much more enjoyable. When mod content is well done, it's hardly a novelty as you seem to suggest because it should match up with the quality of the game it modifies, and if it still becomes a novelty, then that is either a fault of the game itself, or a fault of the mod--but not sheerly because it is a mod.
  10. Yeah, this was just a conceptual map made sheerly for exploration and scenic purposes. This was never intended to be a playable map for a game mod, let alone the Sky Temple specifically. Also, this map is called Sky's Sanctuary, if you want to be technically correct.
  11. I AM GOING TO KILL MYSELF BECAUSE I HAVE A PROBLEM WITH A VIDEO GAME
  12. Double posting? In MY randomness thread? >8U owait i don't own this thread lolololol
  13. Funnily enough I also ended up grabbing that bundle, xdaniel, though it was gifted to me by a friend. I'm personlly most interested in Darksiders, I've heard it be compared to Legend of Zelda and God of War by the guy who got it for me.
  14. I definitely share the sentiments--I wish you well wherever you happen to go, JSA, and I hope this won't be the last of you we see.
  15. Do free indie games count? Yes? Good, now I get to be an image whore. :V Why, no, I actually wasn't planning on sleeping ever again, how did you know?
  16. If you're referring to Mario, then even there you may find yourself disappointed; I've heard pretty much a unanimous consensus that, for example, the original Super Mario Galaxy is vastly superior to its sequel. Having only played the latter, I can't fairly pass judgment on that, but if those two games are considered part of the main storyline, then even those leave something to be desired for the general public. As sad an idea as it may be, I think Mario may be approaching his retirement--or at the very least, a need for a lengthy break. I'm definitely with you in that I'm a bit tired of seeing mediocre Mario games being pushed out left and right, with few (if any) of the games standing out as truly memorable over the others.
  17. "Thinking," as you seem to imply, involves not being consumed by a desire for profiteering, which it seems Nintendo is beginning to veer toward. Going by this, they're trying to milk the hell out of the Wii instead of plow forward with their usual innovations, and that bothers me. I'm beginning to feel like Nintendo's really starting to stagnate; the Wii U really didn't surprise me as much as I hoped it would, it just seems to be a moderate upgrade of the Wii graphically, but there's not much that's really groundbreaking about it, at least to me anyway. It also doesn't help that their lineup of games has been increasingly underwhelming with a few rare exceptions (hurrah for Skyward Sword)--to this day I only own two 3DS games, one of which wasn't even developed by Nintendo to begin with. Maybe I'm being unfair or have become jaded/spoiled with age, but seeing that really bumped them down a notch for me.
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