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modman

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Everything posted by modman

  1. mzxrules mentioned some helpful hints in my zelda64 thread:
  2. im posting this separate cus i didnt want it to get lost in op: im also planning to use my video editing to try and benefit the modding community a little by making this: an actual formally done, fully narrated youtube channel dedicated to learning how to mod zelda because lets face it. information can be pretty tough to find/understand when it comes to zelda modding, and since its not really easy for me to learn from large paragraphs of text, ive decided to document my projects and explain them in the fullest of detail, from what programs i used to dissecting and understanding every error i run into so that hopefully learning zelda doesnt have to be as difficult for others. i figured it would be best for me to do this because im about as clueless as anyone else starting out, so i hope that will be able to make it more relatable and easier to learn. once i finish my first edit, that will be when i post the first video
  3. helo as much as i love trying to edit zelda, it clearly isn't my forte. as badly as i want it to be, i just dont know enough. however, ive been spending the past 8-9 or so years teaching myself graphics design, motion design, 3d modelling, music making, cartooning, voice acting, and every other digital form of art i can think of because im insane and love to create and if its ok with you, id like to share with you some of my work (id like to use image tags but they dont allow me to edit width and i am not manually editing all of these): http://i67.tinypic.com/64dl76.png http://i65.tinypic.com/2j3igk6.png http://i63.tinypic.com/1088vi8.png https://scontent-atl3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/11169657_1621588004726148_821844414000532387_o.jpg https://scontent-atl3-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/11109196_1621588114726137_8204468014508348109_o.jpg https://scontent-atl3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11174430_1621588154726133_6483467285960793500_o.jpg https://mir-s3-cdn-cf.behance.net/project_modules/hd/5b011613840227.56278d83ec44f.png https://scontent-atl3-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11041224_1621588298059452_2881983249715236996_o.jpg https://scontent-atl3-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12087062_1670354286516186_6182860807731478116_o.jpg https://scontent-atl3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/11187263_1621589208059361_5435143448882637333_o.jpg https://scontent-atl3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11206525_1623496221201993_7809191255956288529_o.jpg https://scontent-atl3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11165069_1621589104726038_8362813264931645522_n.png?oh=d60bcc8c9993794ad1a8babe7cc904a1&oe=56B7A7FA https://mir-s3-cdn-cf.behance.net/project_modules/disp/6bc27714900867.5628a67a1e983.png https://scontent-atl3-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/11707601_1643311695887112_8278996316132991495_n.jpg?oh=58e1a66a3998b7b2484e19573e2d6498&oe=56BB5A72 https://scontent-atl3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11218607_1621589914725957_3976669735604465400_n.png?oh=70e18a1b8b4b129a366e9b9cba32ec6f&oe=56CCEB43 https://scontent-atl3-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10421584_1621589171392698_2179121357692577405_n.png?oh=559e14099d8eafae98a23f77fb9aff8d&oe=56F9D11C https://mir-s3-cdn-cf.behance.net/project_modules/disp/c91e6811499399.560f8ab84ecf8.png https://mir-s3-cdn-cf.behance.net/project_modules/disp/3b913b11499261.560f8a1fd98e8.png that was fun. but before you go!! i also wanted to show you the fun filled videos i make too - facebook ad parody - after effects effect test - a tv spot logo reveal - another tv spot reveal - starfox test effects - cartoon: a sizzling tale between man and nature - a remix ive done of montees song, butterfly rising - a video i made in the indie game - Blockland i figured id include videos just for convenience, but ill move them if need be thanks for taking a look! if you have any thoughts or questions or criticism, please feel free to share!!
  4. helo ive been working on an npc edit for quite some time now, and id like a little explanation on the following topics: 1. is it a smart idea to decompress your rom ANY TIME you do an edit, or is it best to save that step for specific edits? 2. someone mentioned the reason i was running into cpu errors last time is because i never updated zeldas filesystem with my edit. how can i go about updating these tables? heres a rundown of the r4300i error i was getting last time i worked on this: http://forums.zelda64.net/topic/11331659/1/
  5. i guess easier put, what can and cant be done with this ROM and with the tools that are at todays users hand? from what ive learned with the tools we have today, you can currently:create and import your own mapsedit your main characteredit existing characterscreate and import your own charactersedit/create textedit musicimport your own musiccreate and edit cutscenesedit itemscreate and import your own itemscreate your own/edit existing scripted sequences editing GUI's and title screensis anything on my list wrong, or am i missing anything else? im curious to know, if someone put in the time and work, is it possible to turn a zelda rom into a totally different game?
  6. oh god, i totally forgot about one of my other favorites: The Thing im sorry but the forms in it... 100% nightmare fuel
  7. id like to be the first to say The Breakfast Clubthat movie was so good beyond description. ive always wanted my high school days to be like that... even if it was on a saturday
  8. ill keep that in mind! so i started a quick run of the back alley. it still needs work, but its progress:
  9. thanks for the criticism guys! ill definitely look into the graffiti idea finished the town, need to polish the actor placement then ill work on the back alley/jazz club i guess the carpenters son never managed to keep the family name, huh?
  10. thanks brother, it means a lot! hopefully i can make it how i see it in my mind finished the top of the road:
  11. i guess anythings possible, lol ALSO, i managed to save the map and fix it! so nothing was lost and i added on:
  12. hi there! this is a custom map i started today. it was meant to be a sort of run down bronx style city street, but sharp ocarina crapped out on me so now i'll have to remake the map. i did manage to save some images of what i had: i plan on adding a bit more shape to the buildings, finishing the jazz club, and adding custom music. think of it as an introduction to zelda modding, since it'll have a bit of everything in there, y'know?
  13. its not REALLY that old, but its the earliest desktop screenshot i ever uploaded to my photobucket account
  14. i thought i had been using the most recent SO, since i got it from your google docs thing. i didnt know if that was reguarly updated or notim using v0.6
  15. oh, i thought the "xDan" was part of that indexoutofbounds thingmy bad lol
  16. well see im very VERY new to this, so i have no idea what indexing or accessing arrays does, how to use lists or anything. all i know is making the map, putting it in sharp ocarina, and injecting it. very yknow.. basic lol
  17. i just stumbled upon it a few days ago and good god, is it magical ;-: the genre is exactly what it sounds like, chill music. i havent gotten into a lot of artists from it, but two that i am definitely fond of is ThePhoz and Slow Magic: so have you guys/gals ever listened to chillwave? know of any good artists?
  18. sure, heres the files. (contains both the sketchup and obj) http://www.mediafire.com/?su44lli1b1t5452 the weird thing though is that before this, i imported a successful map. everything worked and i got no errors. after i tried to open this map, i got the error and it didnt work. i tried opening the old map i successfully imported and if gave me the error for that too
  19. i did scale it down and it didnt really help at all :/(heres the error i get) See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.IndexOutOfRangeException: Index was outside the bounds of the array. at SharpOcarina.ObjFile.ParseObj(String Filename) in C:Dokumente und EinstellungenDanielEigene DateienVisual Studio 2010ProjectsMapDevMapDevObjFile.cs:line 275 at SharpOcarina.ObjFile..ctor(String Filename, Boolean IgnoreMats) in C:Dokumente und EinstellungenDanielEigene DateienVisual Studio 2010ProjectsMapDevMapDevObjFile.cs:line 41 at SharpOcarina.MainForm.button4_Click(Object sender, EventArgs e) in C:Dokumente und EinstellungenDanielEigene DateienVisual Studio 2010ProjectsMapDevMapDevMainForm.cs:line 1050 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll----------------------------------------MapDev Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/dsfGldf'gdfgdfg/Documents/Everything/0E/tools/Hacks%20Tools/MapDev.exe----------------------------------------System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1002 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1001 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1001 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll----------------------------------------OpenTK Assembly Version: 1.0.0.0 Win32 Version: 1.0.278.44921 CodeBase: file:///C:/Users/dsfGldf'gdfgdfg/Documents/Everything/0E/tools/Hacks%20Tools/OpenTK.DLL----------------------------------------OpenTK.GLControl Assembly Version: 1.0.0.0 Win32 Version: 1.0.278.44921 CodeBase: file:///C:/Users/dsfGldf'gdfgdfg/Documents/Everything/0E/tools/Hacks%20Tools/OpenTK.GLControl.DLL----------------------------------------System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration> <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.
  20. give it to who? and what do you mean when you say they should have caught it?
  21. giadrosich, on 15 Feb 2013 - 06:07, said: There are exactly four videos on youtube for UOT that I've found. Only three of them are sorta useful, and the video quality is shot. And they're all of the older version. There are no tutorials on ZAP2 or ZLE2. Any search for SayakaGL OOT tutorials only bring up the videos I've posted recently. this so hard. nobody seems to document what they do, and the ones that do are mostly (if not always) the program makers themselves, and even those aren't all that helpful. it makes me wonder how anyone could have learned this stuff.. it must have been god awfully hard just to wrap your head around it from just reading about it. maybe its just the way i learn, and thats visually so videos is basically reading instructions for me
  22. so im working on small map to play around with actor placement, but then i get this error: whats going on here? is it a problem with sketchup or sharpocarina?
  23. my avatar comes from a desktop i made. i really dug how the space man morphed in with everything, so i went along and turned it into an avatar heres the image if anys interested:
  24. awesome! well that pretty much sums it up for my problem, thanks for the tips
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