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Posts posted by modman
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hi, im getting into the mapping scene for OOT, and ive made a small test map, but my collision model is out of wack and i don't know how to fix it:
http://oi47.tinypic.com/23s7y9j.jpg
what could be causing this? i had this problem with my room model but i turned off "backface culling" for all the groups and it showed up.. unfortunatly it didn't do the same for the collision model.
any help would be greatly appreciated, thanks! -
hello. i decided as i brushed up on some of my digital skills (graphic design/modeling/coding etc) i would share a bit of it with you guys! so here we go:
if you're interested in the above images, you can use them as desktops by downloading them from my deviant art: http://m0dm4n.deviantart.com/
3d art:
the earth was done from a blenderguru video i watched. i had never done an earth before so i figured id give it a try. (it was difficult too. i couldnt download the provided height map so i had to make my own >:C)
and the monkey was just a cycles rendering test. i had never done any lighting so i figured id give it a try as well
coding:
well... the only recent thing ive done was a few zelda edits. unfortunatly i dont have pictures let alone any of the code anymore to show you. it was only mere text edits and actor placement changes. i was trying to learn how to do mapping and creating/exporting maps but i'll learn that again when ever i come around to it
(and sorry that have nothing zelda related to show, thats all on my photobucket and i dont know how to use it anymore)
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good evening forum goers,
as you can probably tell, i'm new to this forum. this seemed like an interesting place, so i'm gonna stick around for a bit and see what goes down.
i'm very pleased to meet you all.
(sharpocarina) collision model help
in Q & A
Posted
after following ya'lls advice, i came up with this:
http://oi45.tinypic.com/2qd03rr.jpg
i'm diggin it, but i did something a little different:
instead of just inverting a few faces, i inverted all of them. when i inverted only a few, the ones i inverted only showed up on the collision model, so i did all of them instead, and it worked. if i did that for other maps, would it still work?
(note, i didn't separate the model into separate groups for this, could that effect the collision model as well?)